Struct gio::PropertyAction
source · #[repr(transparent)]pub struct PropertyAction { /* private fields */ }
Expand description
A PropertyAction
is a way to get a Action
with a state value
reflecting and controlling the value of a glib::Object
property.
The state of the action will correspond to the value of the property.
Changing it will change the property (assuming the requested value
matches the requirements as specified in the GParamSpec
).
Only the most common types are presently supported. Booleans are mapped to booleans, strings to strings, signed/unsigned integers to int32/uint32 and floats and doubles to doubles.
If the property is an enum then the state will be string-typed and
conversion will automatically be performed between the enum value and
“nick” string as per the GEnumValue
table.
Flags types are not currently supported.
Properties of object types, boxed types and pointer types are not supported and probably never will be.
Properties of glib::Variant
types are not currently supported.
If the property is boolean-valued then the action will have a NULL parameter type, and activating the action (with no parameter) will toggle the value of the property.
In all other cases, the parameter type will correspond to the type of the property.
The general idea here is to reduce the number of locations where a
particular piece of state is kept (and therefore has to be synchronised
between). PropertyAction
does not have a separate state that is kept
in sync with the property value – its state is the property value.
For example, it might be useful to create a Action
corresponding to
the “visible-child-name” property of a GtkStack
so that the current
page can be switched from a menu. The active radio indication in the
menu is then directly determined from the active page of the
GtkStack
.
An anti-example would be binding the “active-id” property on a
GtkComboBox
. This is because the state of the combobox itself is
probably uninteresting and is actually being used to control
something else.
Another anti-example would be to bind to the “visible-child-name”
property of a GtkStack
if this value is actually stored in
Settings
. In that case, the real source of the value is
Settings
. If you want a Action
to control a setting stored in
Settings
, see SettingsExt::create_action()
instead, and possibly
combine its use with SettingsExtManual::bind()
.
Properties
enabled
If action
is currently enabled.
If the action is disabled then calls to ActionExt::activate()
and
ActionExt::change_state()
have no effect.
Readable
invert-boolean
If true
, the state of the action will be the negation of the
property value, provided the property is boolean.
Readable | Writeable | Construct Only
name
The name of the action. This is mostly meaningful for identifying
the action once it has been added to a ActionMap
.
Readable | Writeable | Construct Only
object
The object to wrap a property on.
The object must be a non-None
glib::Object
with properties.
Writeable | Construct Only
parameter-type
The type of the parameter that must be given when activating the action.
Readable
property-name
The name of the property to wrap on the object.
The property must exist on the passed-in object and it must be readable and writable (and not construct-only).
Writeable | Construct Only
state
The state of the action, or None
if the action is stateless.
Readable
state-type
The glib::VariantType
of the state that the action has, or None
if the
action is stateless.
Readable
Action
enabled
If action
is currently enabled.
If the action is disabled then calls to ActionExt::activate()
and
ActionExt::change_state()
have no effect.
Readable
name
The name of the action. This is mostly meaningful for identifying
the action once it has been added to a ActionGroup
. It is immutable.
Readable
parameter-type
The type of the parameter that must be given when activating the
action. This is immutable, and may be None
if no parameter is needed when
activating the action.
Readable
state
The state of the action, or None
if the action is stateless.
Readable
state-type
The glib::VariantType
of the state that the action has, or None
if the
action is stateless. This is immutable.
Readable
Implements
Implementations§
source§impl PropertyAction
impl PropertyAction
sourcepub fn new(
name: &str,
object: &impl IsA<Object>,
property_name: &str
) -> PropertyAction
pub fn new( name: &str, object: &impl IsA<Object>, property_name: &str ) -> PropertyAction
Creates a Action
corresponding to the value of property
property_name
on object
.
The property must be existent and readable and writable (and not construct-only).
This function takes a reference on object
and doesn’t release it
until the action is destroyed.
name
the name of the action to create
object
the object that has the property to wrap
property_name
the name of the property
Returns
a new PropertyAction
sourcepub fn inverts_boolean(&self) -> bool
pub fn inverts_boolean(&self) -> bool
If true
, the state of the action will be the negation of the
property value, provided the property is boolean.
Trait Implementations§
source§impl Clone for PropertyAction
impl Clone for PropertyAction
source§impl Debug for PropertyAction
impl Debug for PropertyAction
source§impl Display for PropertyAction
impl Display for PropertyAction
source§impl HasParamSpec for PropertyAction
impl HasParamSpec for PropertyAction
type ParamSpec = ParamSpecObject
§type SetValue = PropertyAction
type SetValue = PropertyAction
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, PropertyAction>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for PropertyAction
impl Hash for PropertyAction
source§impl Ord for PropertyAction
impl Ord for PropertyAction
source§impl ParentClassIs for PropertyAction
impl ParentClassIs for PropertyAction
source§impl<OT: ObjectType> PartialEq<OT> for PropertyAction
impl<OT: ObjectType> PartialEq<OT> for PropertyAction
source§impl<OT: ObjectType> PartialOrd<OT> for PropertyAction
impl<OT: ObjectType> PartialOrd<OT> for PropertyAction
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for PropertyAction
impl StaticType for PropertyAction
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for PropertyAction
impl IsA<Action> for PropertyAction
Auto Trait Implementations§
impl RefUnwindSafe for PropertyAction
impl !Send for PropertyAction
impl !Sync for PropertyAction
impl Unpin for PropertyAction
impl UnwindSafe for PropertyAction
Blanket Implementations§
source§impl<O> ActionExt for Owhere
O: IsA<Action>,
impl<O> ActionExt for Owhere O: IsA<Action>,
source§fn change_state(&self, value: &Variant)
fn change_state(&self, value: &Variant)
source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
self
is currently enabled. Read moresource§fn parameter_type(&self) -> Option<VariantType>
fn parameter_type(&self) -> Option<VariantType>
self
. Read moresource§fn state_hint(&self) -> Option<Variant>
fn state_hint(&self) -> Option<Variant>
self
. Read moresource§fn state_type(&self) -> Option<VariantType>
fn state_type(&self) -> Option<VariantType>
self
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fn connect_state_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
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) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more