Struct gio::ThreadedSocketService
source · pub struct ThreadedSocketService { /* private fields */ }
Expand description
A ThreadedSocketService
is a simple subclass of SocketService
that handles incoming connections by creating a worker thread and
dispatching the connection to it by emitting the
run
signal in the new thread.
The signal handler may perform blocking IO and need not return until the connection is closed.
The service is implemented using a thread pool, so there is a
limited amount of threads available to serve incoming requests.
The service automatically stops the SocketService
from accepting
new connections when all threads are busy.
As with SocketService
, you may connect to run
,
or subclass and override the default handler.
Properties
max-threads
Readable | Writeable | Construct Only
SocketService
active
Whether the service is currently accepting connections.
Readable | Writeable | Construct
Signals
run
The ::run signal is emitted in a worker thread in response to an
incoming connection. This thread is dedicated to handling
connection
and may perform blocking IO. The signal handler need
not return until the connection is closed.
SocketService
incoming
The ::incoming signal is emitted when a new incoming connection
to service
needs to be handled. The handler must initiate the
handling of connection
, but may not block; in essence,
asynchronous operations must be used.
connection
will be unreffed once the signal handler returns,
so you need to ref it yourself if you are planning to use it.
SocketListener
event
Emitted when listener
’s activity on socket
changes state.
Note that when listener
is used to listen on both IPv4 and
IPv6, a separate set of signals will be emitted for each, and
the order they happen in is undefined.
Implements
ThreadedSocketServiceExt
, SocketServiceExt
, SocketListenerExt
, glib::ObjectExt
Implementations§
source§impl ThreadedSocketService
impl ThreadedSocketService
sourcepub fn new(max_threads: Option<u32>) -> ThreadedSocketService
pub fn new(max_threads: Option<u32>) -> ThreadedSocketService
Creates a new ThreadedSocketService
with no listeners. Listeners
must be added with one of the SocketListener
“add” methods.
max_threads
the maximal number of threads to execute concurrently handling incoming clients, -1 means no limit
Returns
a new SocketService
.
source§impl ThreadedSocketService
impl ThreadedSocketService
pub const NONE: Option<&'static ThreadedSocketService> = None
Trait Implementations§
source§impl Clone for ThreadedSocketService
impl Clone for ThreadedSocketService
source§impl Debug for ThreadedSocketService
impl Debug for ThreadedSocketService
source§impl Display for ThreadedSocketService
impl Display for ThreadedSocketService
source§impl HasParamSpec for ThreadedSocketService
impl HasParamSpec for ThreadedSocketService
type ParamSpec = ParamSpecObject
§type SetValue = ThreadedSocketService
type SetValue = ThreadedSocketService
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, ThreadedSocketService>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for ThreadedSocketService
impl Hash for ThreadedSocketService
source§impl Ord for ThreadedSocketService
impl Ord for ThreadedSocketService
source§impl ParentClassIs for ThreadedSocketService
impl ParentClassIs for ThreadedSocketService
type Parent = SocketService
source§impl<OT: ObjectType> PartialEq<OT> for ThreadedSocketService
impl<OT: ObjectType> PartialEq<OT> for ThreadedSocketService
source§impl<OT: ObjectType> PartialOrd<OT> for ThreadedSocketService
impl<OT: ObjectType> PartialOrd<OT> for ThreadedSocketService
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for ThreadedSocketService
impl StaticType for ThreadedSocketService
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for ThreadedSocketService
impl IsA<SocketListener> for ThreadedSocketService
impl IsA<SocketService> for ThreadedSocketService
Auto Trait Implementations§
impl RefUnwindSafe for ThreadedSocketService
impl !Send for ThreadedSocketService
impl !Sync for ThreadedSocketService
impl Unpin for ThreadedSocketService
impl UnwindSafe for ThreadedSocketService
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fn accept_socket_async<P: FnOnce(Result<(Socket, Option<Object>), Error>) + 'static>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P )
accept_socket()
. Read morefn accept_socket_future( &self ) -> Pin<Box_<dyn Future<Output = Result<(Socket, Option<Object>), Error>> + 'static>>
source§fn add_address(
&self,
address: &impl IsA<SocketAddress>,
type_: SocketType,
protocol: SocketProtocol,
source_object: Option<&impl IsA<Object>>
) -> Result<SocketAddress, Error>
fn add_address( &self, address: &impl IsA<SocketAddress>, type_: SocketType, protocol: SocketProtocol, source_object: Option<&impl IsA<Object>> ) -> Result<SocketAddress, Error>
type_
and protocol protocol
, binds
it to address
and adds it to the set of sockets we’re accepting
sockets from. Read moresource§fn add_any_inet_port(
&self,
source_object: Option<&impl IsA<Object>>
) -> Result<u16, Error>
fn add_any_inet_port( &self, source_object: Option<&impl IsA<Object>> ) -> Result<u16, Error>
source§fn add_inet_port(
&self,
port: u16,
source_object: Option<&impl IsA<Object>>
) -> Result<(), Error>
fn add_inet_port( &self, port: u16, source_object: Option<&impl IsA<Object>> ) -> Result<(), Error>
add_address()
that
creates a TCP/IP socket listening on IPv4 and IPv6 (if
supported) on the specified port on all interfaces. Read moresource§fn add_socket(
&self,
socket: &impl IsA<Socket>,
source_object: Option<&impl IsA<Object>>
) -> Result<(), Error>
fn add_socket( &self, socket: &impl IsA<Socket>, source_object: Option<&impl IsA<Object>> ) -> Result<(), Error>
socket
to the set of sockets that we try to accept
new clients from. The socket must be bound to a local
address and listened to. Read moresource§fn set_backlog(&self, listen_backlog: i32)
fn set_backlog(&self, listen_backlog: i32)
SocketListener
(for
example, by calling add_inet_port()
) to be effective. Read morefn listen_backlog(&self) -> i32
fn set_listen_backlog(&self, listen_backlog: i32)
source§fn connect_event<F: Fn(&Self, SocketListenerEvent, &Socket) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_event<F: Fn(&Self, SocketListenerEvent, &Socket) + 'static>( &self, f: F ) -> SignalHandlerId
listener
’s activity on socket
changes state.
Note that when listener
is used to listen on both IPv4 and
IPv6, a separate set of signals will be emitted for each, and
the order they happen in is undefined. Read morefn connect_listen_backlog_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
source§impl<O> SocketServiceExt for Owhere
O: IsA<SocketService>,
impl<O> SocketServiceExt for Owhere
O: IsA<SocketService>,
source§fn is_active(&self) -> bool
fn is_active(&self) -> bool
source§fn stop(&self)
fn stop(&self)
source§fn set_active(&self, active: bool)
fn set_active(&self, active: bool)
source§fn connect_incoming<F: Fn(&Self, &SocketConnection, Option<&Object>) -> bool + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_incoming<F: Fn(&Self, &SocketConnection, Option<&Object>) -> bool + 'static>( &self, f: F ) -> SignalHandlerId
service
needs to be handled. The handler must initiate the
handling of connection
, but may not block; in essence,
asynchronous operations must be used. Read morefn connect_active_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere
T: StaticType,
source§fn ensure_type()
fn ensure_type()
source§impl<O> ThreadedSocketServiceExt for Owhere
O: IsA<ThreadedSocketService>,
impl<O> ThreadedSocketServiceExt for Owhere
O: IsA<ThreadedSocketService>,
fn max_threads(&self) -> i32
source§fn connect_run<F: Fn(&Self, &SocketConnection, Option<&Object>) -> bool + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_run<F: Fn(&Self, &SocketConnection, Option<&Object>) -> bool + 'static>( &self, f: F ) -> SignalHandlerId
connection
and may perform blocking IO. The signal handler need
not return until the connection is closed. Read more