pub struct Action { /* private fields */ }
Expand description
GAction
represents a single named action.
The main interface to an action is that it can be activated with
ActionExt::activate()
. This results in the ‘activate’ signal being
emitted. An activation has a GVariant
parameter (which may be
NULL
). The correct type for the parameter is determined by a static
parameter type (which is given at construction time).
An action may optionally have a state, in which case the state may be
set with ActionExt::change_state()
. This call takes a #GVariant. The
correct type for the state is determined by a static state type
(which is given at construction time).
The state may have a hint associated with it, specifying its valid range.
GAction
is merely the interface to the concept of an action, as
described above. Various implementations of actions exist, including
SimpleAction
.
In all cases, the implementing class is responsible for storing the
name of the action, the parameter type, the enabled state, the optional
state type and the state and emitting the appropriate signals when these
change. The implementor is responsible for filtering calls to
ActionExt::activate()
and ActionExt::change_state()
for type safety and for the state being enabled.
Probably the only useful thing to do with a GAction
is to put it
inside of a SimpleActionGroup
.
§Properties
§enabled
If @action is currently enabled.
If the action is disabled then calls to g_action_activate() and g_action_change_state() have no effect.
Readable
§name
The name of the action. This is mostly meaningful for identifying the action once it has been added to a #GActionGroup. It is immutable.
Readable
§parameter-type
The type of the parameter that must be given when activating the
action. This is immutable, and may be None
if no parameter is needed when
activating the action.
Readable
§state
The state of the action, or None
if the action is stateless.
Readable
§state-type
The #GVariantType of the state that the action has, or None
if the
action is stateless. This is immutable.
Readable
§Implements
GLib type: GObject with reference counted clone semantics.
Implementations§
source§impl Action
impl Action
pub const NONE: Option<&'static Action> = None
sourcepub fn name_is_valid(action_name: &str) -> bool
pub fn name_is_valid(action_name: &str) -> bool
Checks if @action_name is valid.
@action_name is valid if it consists only of alphanumeric characters, plus ‘-’ and ‘.’. The empty string is not a valid action name.
It is an error to call this function with a non-utf8 @action_name.
@action_name must not be None
.
§action_name
a potential action name
§Returns
true
if @action_name is valid
sourcepub fn parse_detailed_name(
detailed_name: &str,
) -> Result<(GString, Option<Variant>), Error>
pub fn parse_detailed_name( detailed_name: &str, ) -> Result<(GString, Option<Variant>), Error>
Parses a detailed action name into its separate name and target components.
Detailed action names can have three formats.
The first format is used to represent an action name with no target
value and consists of just an action name containing no whitespace
nor the characters :
, (
or )
. For example: app.action
.
The second format is used to represent an action with a target value
that is a non-empty string consisting only of alphanumerics, plus -
and .
. In that case, the action name and target value are
separated by a double colon (::
). For example:
app.action::target
.
The third format is used to represent an action with any type of
target value, including strings. The target value follows the action
name, surrounded in parens. For example: app.action(42)
. The
target value is parsed using g_variant_parse(). If a tuple-typed
value is desired, it must be specified in the same way, resulting in
two sets of parens, for example: app.action((1,2,3))
. A string
target can be specified this way as well: app.action('target')
.
For strings, this third format must be used if target value is
empty or contains characters other than alphanumerics, -
and .
.
If this function returns true
, a non-None
value is guaranteed to be returned
in @action_name (if a pointer is passed in). A None
value may still be
returned in @target_value, as the @detailed_name may not contain a target.
If returned, the #GVariant in @target_value is guaranteed to not be floating.
§detailed_name
a detailed action name
§Returns
true
if successful, else false
with @error set
§action_name
the action name
§target_value
the target value,
or None
for no target
sourcepub fn print_detailed_name(
action_name: &str,
target_value: Option<&Variant>,
) -> GString
pub fn print_detailed_name( action_name: &str, target_value: Option<&Variant>, ) -> GString
Formats a detailed action name from @action_name and @target_value.
It is an error to call this function with an invalid action name.
This function is the opposite of g_action_parse_detailed_name(). It will produce a string that can be parsed back to the @action_name and @target_value by that function.
See that function for the types of strings that will be printed by this function.
§action_name
a valid action name
§target_value
a #GVariant target value, or None
§Returns
a detailed format string
Trait Implementations§
source§impl HasParamSpec for Action
impl HasParamSpec for Action
source§impl Ord for Action
impl Ord for Action
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl<OT: ObjectType> PartialEq<OT> for Action
impl<OT: ObjectType> PartialEq<OT> for Action
source§impl<OT: ObjectType> PartialOrd<OT> for Action
impl<OT: ObjectType> PartialOrd<OT> for Action
source§fn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
Partial comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Action
impl StaticType for Action
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Action
impl IsA<Action> for PropertyAction
impl IsA<Action> for SimpleAction
Auto Trait Implementations§
impl Freeze for Action
impl RefUnwindSafe for Action
impl !Send for Action
impl !Sync for Action
impl Unpin for Action
impl UnwindSafe for Action
Blanket Implementations§
source§impl<O> ActionExt for O
impl<O> ActionExt for O
source§fn change_state(&self, value: &Variant)
fn change_state(&self, value: &Variant)
source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
source§fn parameter_type(&self) -> Option<VariantType>
fn parameter_type(&self) -> Option<VariantType>
source§fn state_hint(&self) -> Option<Variant>
fn state_hint(&self) -> Option<Variant>
source§fn state_type(&self) -> Option<VariantType>
fn state_type(&self) -> Option<VariantType>
fn connect_enabled_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_name_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_parameter_type_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_state_type_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
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args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more