Struct gio::SimpleAction

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pub struct SimpleAction { /* private fields */ }
Expand description

A GSimpleAction is the obvious simple implementation of the Action interface. This is the easiest way to create an action for purposes of adding it to a SimpleActionGroup.

§Properties

§enabled

If @action is currently enabled.

If the action is disabled then calls to g_action_activate() and g_action_change_state() have no effect.

Readable | Writeable

§name

The name of the action. This is mostly meaningful for identifying the action once it has been added to a #GSimpleActionGroup.

Readable | Writeable | Construct Only

§parameter-type

The type of the parameter that must be given when activating the action.

Readable | Writeable | Construct Only

§state

The state of the action, or None if the action is stateless.

Readable | Writeable | Construct

§state-type

The #GVariantType of the state that the action has, or None if the action is stateless.

Readable

Action

§enabled

If @action is currently enabled.

If the action is disabled then calls to g_action_activate() and g_action_change_state() have no effect.

Readable

§name

The name of the action. This is mostly meaningful for identifying the action once it has been added to a #GActionGroup. It is immutable.

Readable

§parameter-type

The type of the parameter that must be given when activating the action. This is immutable, and may be None if no parameter is needed when activating the action.

Readable

§state

The state of the action, or None if the action is stateless.

Readable

§state-type

The #GVariantType of the state that the action has, or None if the action is stateless. This is immutable.

Readable

§Signals

§activate

Indicates that the action was just activated.

@parameter will always be of the expected type, i.e. the parameter type specified when the action was created. If an incorrect type is given when activating the action, this signal is not emitted.

Since GLib 2.40, if no handler is connected to this signal then the default behaviour for boolean-stated actions with a None parameter type is to toggle them via the #GSimpleAction::change-state signal. For stateful actions where the state type is equal to the parameter type, the default is to forward them directly to #GSimpleAction::change-state. This should allow almost all users of #GSimpleAction to connect only one handler or the other.

§change-state

Indicates that the action just received a request to change its state.

@value will always be of the correct state type, i.e. the type of the initial state passed to g_simple_action_new_stateful(). If an incorrect type is given when requesting to change the state, this signal is not emitted.

If no handler is connected to this signal then the default behaviour is to call g_simple_action_set_state() to set the state to the requested value. If you connect a signal handler then no default action is taken. If the state should change then you must call g_simple_action_set_state() from the handler.

An example of a ‘change-state’ handler:

⚠️ The following code is in C ⚠️

static void
change_volume_state (GSimpleAction *action,
                     GVariant      *value,
                     gpointer       user_data)
{
  gint requested;

  requested = g_variant_get_int32 (value);

  // Volume only goes from 0 to 10
  if (0 <= requested && requested <= 10)
    g_simple_action_set_state (action, value);
}

The handler need not set the state to the requested value. It could set it to any value at all, or take some other action.

§Implements

[trait@glib::ObjectExt], ActionExt

GLib type: GObject with reference counted clone semantics.

Implementations§

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impl SimpleAction

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pub fn new(name: &str, parameter_type: Option<&VariantTy>) -> SimpleAction

Creates a new action.

The created action is stateless. See g_simple_action_new_stateful() to create an action that has state.

§name

the name of the action

§parameter_type

the type of parameter that will be passed to handlers for the #GSimpleAction::activate signal, or None for no parameter

§Returns

a new #GSimpleAction

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pub fn new_stateful( name: &str, parameter_type: Option<&VariantTy>, state: &Variant, ) -> SimpleAction

Creates a new stateful action.

All future state values must have the same #GVariantType as the initial @state.

If the @state #GVariant is floating, it is consumed.

§name

the name of the action

§parameter_type

the type of the parameter that will be passed to handlers for the #GSimpleAction::activate signal, or None for no parameter

§state

the initial state of the action

§Returns

a new #GSimpleAction

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pub fn set_enabled(&self, enabled: bool)

Sets the action as enabled or not.

An action must be enabled in order to be activated or in order to have its state changed from outside callers.

This should only be called by the implementor of the action. Users of the action should not attempt to modify its enabled flag.

§enabled

whether the action is enabled

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pub fn set_state(&self, value: &Variant)

Sets the state of the action.

This directly updates the ‘state’ property to the given value.

This should only be called by the implementor of the action. Users of the action should not attempt to directly modify the ‘state’ property. Instead, they should call g_action_change_state() to request the change.

If the @value GVariant is floating, it is consumed.

§value

the new #GVariant for the state

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pub fn set_state_hint(&self, state_hint: Option<&Variant>)

Sets the state hint for the action.

See g_action_get_state_hint() for more information about action state hints.

§state_hint

a #GVariant representing the state hint

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pub fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>( &self, f: F, ) -> SignalHandlerId

Indicates that the action was just activated.

@parameter will always be of the expected type, i.e. the parameter type specified when the action was created. If an incorrect type is given when activating the action, this signal is not emitted.

Since GLib 2.40, if no handler is connected to this signal then the default behaviour for boolean-stated actions with a None parameter type is to toggle them via the #GSimpleAction::change-state signal. For stateful actions where the state type is equal to the parameter type, the default is to forward them directly to #GSimpleAction::change-state. This should allow almost all users of #GSimpleAction to connect only one handler or the other.

§parameter

the parameter to the activation, or None if it has no parameter

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pub fn connect_change_state<F: Fn(&Self, Option<&Variant>) + 'static>( &self, f: F, ) -> SignalHandlerId

Indicates that the action just received a request to change its state.

@value will always be of the correct state type, i.e. the type of the initial state passed to g_simple_action_new_stateful(). If an incorrect type is given when requesting to change the state, this signal is not emitted.

If no handler is connected to this signal then the default behaviour is to call g_simple_action_set_state() to set the state to the requested value. If you connect a signal handler then no default action is taken. If the state should change then you must call g_simple_action_set_state() from the handler.

An example of a ‘change-state’ handler:

⚠️ The following code is in C ⚠️

static void
change_volume_state (GSimpleAction *action,
                     GVariant      *value,
                     gpointer       user_data)
{
  gint requested;

  requested = g_variant_get_int32 (value);

  // Volume only goes from 0 to 10
  if (0 <= requested && requested <= 10)
    g_simple_action_set_state (action, value);
}

The handler need not set the state to the requested value. It could set it to any value at all, or take some other action.

§value

the requested value for the state

Trait Implementations§

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impl Clone for SimpleAction

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fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SimpleAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for SimpleAction

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type ParamSpec = ParamSpecObject

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type SetValue = SimpleAction

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, SimpleAction>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for SimpleAction

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for SimpleAction

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fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for SimpleAction

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impl<OT: ObjectType> PartialEq<OT> for SimpleAction

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fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for SimpleAction

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for SimpleAction

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for SimpleAction

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impl IsA<Action> for SimpleAction

Auto Trait Implementations§

Blanket Implementations§

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impl<O> ActionExt for O
where O: IsA<Action>,

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fn activate(&self, parameter: Option<&Variant>)

Activates the action. Read more
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fn change_state(&self, value: &Variant)

Request for the state of @self to be changed to @value. Read more
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fn is_enabled(&self) -> bool

Checks if @self is currently enabled. Read more
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fn name(&self) -> GString

Queries the name of @self. Read more
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fn parameter_type(&self) -> Option<VariantType>

Queries the type of the parameter that must be given when activating @self. Read more
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fn state(&self) -> Option<Variant>

Queries the current state of @self. Read more
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fn state_hint(&self) -> Option<Variant>

Requests a hint about the valid range of values for the state of @self. Read more
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fn state_type(&self) -> Option<VariantType>

Queries the type of the state of @self. Read more
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fn connect_enabled_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_name_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_parameter_type_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_state_type_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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impl<T> Any for T
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Immutably borrows from an owned value. Read more
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Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Into<Value>,

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where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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Returns the class of the object.
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
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type Value = T

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fn get<R, F>(&self, f: F) -> R
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fn ensure_type()

Ensures that the type has been registered with the type system.
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,