pub struct MenuItem { /* private fields */ }
Expand description
#GMenuItem is an opaque structure type. You must access it using the functions below.
§Implements
[trait@glib::ObjectExt
]
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl MenuItem
impl MenuItem
Sourcepub fn new(label: Option<&str>, detailed_action: Option<&str>) -> MenuItem
pub fn new(label: Option<&str>, detailed_action: Option<&str>) -> MenuItem
Creates a new #GMenuItem.
If @label is non-None
it is used to set the “label” attribute of the
new item.
If @detailed_action is non-None
it is used to set the “action” and
possibly the “target” attribute of the new item. See
g_menu_item_set_detailed_action() for more information.
§label
the section label, or None
§detailed_action
the detailed action string, or None
§Returns
a new #GMenuItem
Sourcepub fn new_section(
label: Option<&str>,
section: &impl IsA<MenuModel>,
) -> MenuItem
pub fn new_section( label: Option<&str>, section: &impl IsA<MenuModel>, ) -> MenuItem
Creates a new #GMenuItem representing a section.
This is a convenience API around g_menu_item_new() and g_menu_item_set_section().
The effect of having one menu appear as a section of another is exactly as it sounds: the items from @section become a direct part of the menu that @menu_item is added to.
Visual separation is typically displayed between two non-empty
sections. If @label is non-None
then it will be incorporated into
this visual indication. This allows for labeled subsections of a
menu.
As a simple example, consider a typical “Edit” menu from a simple program. It probably contains an “Undo” and “Redo” item, followed by a separator, followed by “Cut”, “Copy” and “Paste”.
This would be accomplished by creating three #GMenu instances. The first would be populated with the “Undo” and “Redo” items, and the second with the “Cut”, “Copy” and “Paste” items. The first and second menus would then be added as submenus of the third. In XML format, this would look something like the following:
<menu id='edit-menu'>
<section>
<item label='Undo'/>
<item label='Redo'/>
</section>
<section>
<item label='Cut'/>
<item label='Copy'/>
<item label='Paste'/>
</section>
</menu>
The following example is exactly equivalent. It is more illustrative of the exact relationship between the menus and items (keeping in mind that the ‘link’ element defines a new menu that is linked to the containing one). The style of the second example is more verbose and difficult to read (and therefore not recommended except for the purpose of understanding what is really going on).
<menu id='edit-menu'>
<item>
<link name='section'>
<item label='Undo'/>
<item label='Redo'/>
</link>
</item>
<item>
<link name='section'>
<item label='Cut'/>
<item label='Copy'/>
<item label='Paste'/>
</link>
</item>
</menu>
§label
the section label, or None
§section
a #GMenuModel with the items of the section
§Returns
a new #GMenuItem
Sourcepub fn attribute_value(
&self,
attribute: &str,
expected_type: Option<&VariantTy>,
) -> Option<Variant>
pub fn attribute_value( &self, attribute: &str, expected_type: Option<&VariantTy>, ) -> Option<Variant>
Queries the named @attribute on @self.
If @expected_type is specified and the attribute does not have this
type, None
is returned. None
is also returned if the attribute
simply does not exist.
§attribute
the attribute name to query
§expected_type
the expected type of the attribute
§Returns
the attribute value, or None
Sourcepub fn set_action_and_target_value(
&self,
action: Option<&str>,
target_value: Option<&Variant>,
)
pub fn set_action_and_target_value( &self, action: Option<&str>, target_value: Option<&Variant>, )
Sets or unsets the “action” and “target” attributes of @self.
If @action is None
then both the “action” and “target” attributes
are unset (and @target_value is ignored).
If @action is non-None
then the “action” attribute is set. The
“target” attribute is then set to the value of @target_value if it is
non-None
or unset otherwise.
Normal menu items (ie: not submenu, section or other custom item types) are expected to have the “action” attribute set to identify the action that they are associated with. The state type of the action help to determine the disposition of the menu item. See #GAction and #GActionGroup for an overview of actions.
In general, clicking on the menu item will result in activation of the named action with the “target” attribute given as the parameter to the action invocation. If the “target” attribute is not set then the action is invoked with no parameter.
If the action has no state then the menu item is usually drawn as a plain menu item (ie: with no additional decoration).
If the action has a boolean state then the menu item is usually drawn
as a toggle menu item (ie: with a checkmark or equivalent
indication). The item should be marked as ‘toggled’ or ‘checked’
when the boolean state is true
.
If the action has a string state then the menu item is usually drawn as a radio menu item (ie: with a radio bullet or equivalent indication). The item should be marked as ‘selected’ when the string state is equal to the value of the @target property.
See g_menu_item_set_action_and_target() or g_menu_item_set_detailed_action() for two equivalent calls that are probably more convenient for most uses.
§action
the name of the action for this item
§target_value
a #GVariant to use as the action target
Sourcepub fn set_attribute_value(&self, attribute: &str, value: Option<&Variant>)
pub fn set_attribute_value(&self, attribute: &str, value: Option<&Variant>)
Sets or unsets an attribute on @self.
The attribute to set or unset is specified by @attribute. This
can be one of the standard attribute names MENU_ATTRIBUTE_LABEL
,
MENU_ATTRIBUTE_ACTION
, MENU_ATTRIBUTE_TARGET
, or a custom
attribute name.
Attribute names are restricted to lowercase characters, numbers
and ‘-’. Furthermore, the names must begin with a lowercase character,
must not end with a ‘-’, and must not contain consecutive dashes.
must consist only of lowercase ASCII characters, digits and ‘-’.
If @value is non-None
then it is used as the new value for the
attribute. If @value is None
then the attribute is unset. If
the @value #GVariant is floating, it is consumed.
See also g_menu_item_set_attribute() for a more convenient way to do the same.
§attribute
the attribute to set
§value
a #GVariant to use as the value, or None
Sourcepub fn set_detailed_action(&self, detailed_action: &str)
pub fn set_detailed_action(&self, detailed_action: &str)
Sets the “action” and possibly the “target” attribute of @self.
The format of @detailed_action is the same format parsed by g_action_parse_detailed_name().
See g_menu_item_set_action_and_target() or g_menu_item_set_action_and_target_value() for more flexible (but slightly less convenient) alternatives.
See also g_menu_item_set_action_and_target_value() for a description of the semantics of the action and target attributes.
§detailed_action
the “detailed” action string
Sourcepub fn set_icon(&self, icon: &impl IsA<Icon>)
pub fn set_icon(&self, icon: &impl IsA<Icon>)
Sets (or unsets) the icon on @self.
This call is the same as calling g_icon_serialize() and using the
result as the value to g_menu_item_set_attribute_value() for
MENU_ATTRIBUTE_ICON
.
This API is only intended for use with “noun” menu items; things like bookmarks or applications in an “Open With” menu. Don’t use it on menu items corresponding to verbs (eg: stock icons for ‘Save’ or ‘Quit’).
If @icon is None
then the icon is unset.
§icon
a #GIcon, or None
Sourcepub fn set_link(&self, link: &str, model: Option<&impl IsA<MenuModel>>)
pub fn set_link(&self, link: &str, model: Option<&impl IsA<MenuModel>>)
Creates a link from @self to @model if non-None
, or unsets it.
Links are used to establish a relationship between a particular menu
item and another menu. For example, MENU_LINK_SUBMENU
is used to
associate a submenu with a particular menu item, and MENU_LINK_SECTION
is used to create a section. Other types of link can be used, but there
is no guarantee that clients will be able to make sense of them.
Link types are restricted to lowercase characters, numbers
and ‘-’. Furthermore, the names must begin with a lowercase character,
must not end with a ‘-’, and must not contain consecutive dashes.
§link
type of link to establish or unset
§model
the #GMenuModel to link to (or None
to unset)
Sourcepub fn set_section(&self, section: Option<&impl IsA<MenuModel>>)
pub fn set_section(&self, section: Option<&impl IsA<MenuModel>>)
Sets or unsets the “section” link of @self to @section.
The effect of having one menu appear as a section of another is exactly as it sounds: the items from @section become a direct part of the menu that @self is added to. See g_menu_item_new_section() for more information about what it means for a menu item to be a section.
§section
a #GMenuModel, or None
Trait Implementations§
Source§impl HasParamSpec for MenuItem
impl HasParamSpec for MenuItem
Source§impl Ord for MenuItem
impl Ord for MenuItem
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for MenuItem
impl<OT: ObjectType> PartialEq<OT> for MenuItem
Source§impl<OT: ObjectType> PartialOrd<OT> for MenuItem
impl<OT: ObjectType> PartialOrd<OT> for MenuItem
Source§impl StaticType for MenuItem
impl StaticType for MenuItem
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for MenuItem
Auto Trait Implementations§
impl Freeze for MenuItem
impl RefUnwindSafe for MenuItem
impl !Send for MenuItem
impl !Sync for MenuItem
impl Unpin for MenuItem
impl UnwindSafe for MenuItem
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T: ?Sized,
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more