Struct gdk::DeviceManager [−][src]
pub struct DeviceManager(_);
Expand description
In addition to a single pointer and keyboard for user interface input, GDK contains support for a variety of input devices, including graphics tablets, touchscreens and multiple pointers/keyboards interacting simultaneously with the user interface. Such input devices often have additional features, such as sub-pixel positioning information and additional device-dependent information.
In order to query the device hierarchy and be aware of changes in the
device hierarchy (such as virtual devices being created or removed, or
physical devices being plugged or unplugged), GDK provides
DeviceManager
.
By default, and if the platform supports it, GDK is aware of multiple
keyboard/pointer pairs and multitouch devices. This behavior can be
changed by calling gdk_disable_multidevice()
before Display::open()
.
There should rarely be a need to do that though, since GDK defaults
to a compatibility mode in which it will emit just one enter/leave
event pair for all devices on a window. To enable per-device
enter/leave events and other multi-pointer interaction features,
Window::set_support_multidevice()
must be called on
GdkWindows
(or gtk_widget_set_support_multidevice()
on widgets).
window. See the Window::set_support_multidevice()
documentation
for more information.
On X11, multi-device support is implemented through XInput 2.
Unless gdk_disable_multidevice()
is called, the XInput 2
DeviceManager
implementation will be used as the input source.
Otherwise either the core or XInput 1 implementations will be used.
For simple applications that don’t have any special interest in
input devices, the so-called “client pointer”
provides a reasonable approximation to a simple setup with a single
pointer and keyboard. The device that has been set as the client
pointer can be accessed via client_pointer()
.
Conceptually, in multidevice mode there are 2 device types. Virtual devices (or master devices) are represented by the pointer cursors and keyboard foci that are seen on the screen. Physical devices (or slave devices) represent the hardware that is controlling the virtual devices, and thus have no visible cursor on the screen.
Virtual devices are always paired, so there is a keyboard device for every
pointer device. Associations between devices may be inspected through
Device::associated_device()
.
There may be several virtual devices, and several physical devices could be controlling each of these virtual devices. Physical devices may also be “floating”, which means they are not attached to any virtual device.
Master and slave devices
carlos@sacarino:~$ xinput list
⎡ Virtual core pointer id=2 [master pointer (3)]
⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer (2)]
⎜ ↳ Wacom ISDv4 E6 Pen stylus id=10 [slave pointer (2)]
⎜ ↳ Wacom ISDv4 E6 Finger touch id=11 [slave pointer (2)]
⎜ ↳ SynPS/2 Synaptics TouchPad id=13 [slave pointer (2)]
⎜ ↳ TPPS/2 IBM TrackPoint id=14 [slave pointer (2)]
⎜ ↳ Wacom ISDv4 E6 Pen eraser id=16 [slave pointer (2)]
⎣ Virtual core keyboard id=3 [master keyboard (2)]
↳ Virtual core XTEST keyboard id=5 [slave keyboard (3)]
↳ Power Button id=6 [slave keyboard (3)]
↳ Video Bus id=7 [slave keyboard (3)]
↳ Sleep Button id=8 [slave keyboard (3)]
↳ Integrated Camera id=9 [slave keyboard (3)]
↳ AT Translated Set 2 keyboard id=12 [slave keyboard (3)]
↳ ThinkPad Extra Buttons id=15 [slave keyboard (3)]
By default, GDK will automatically listen for events coming from all
master devices, setting the Device
for all events coming from input
devices. Events containing device information are EventType::MotionNotify
,
EventType::ButtonPress
, [EventType::_2buttonPress
][crate::EventType::_2buttonPress], [EventType::_3buttonPress
][crate::EventType::_3buttonPress],
EventType::ButtonRelease
, EventType::Scroll
, EventType::KeyPress
, EventType::KeyRelease
,
EventType::EnterNotify
, EventType::LeaveNotify
, EventType::FocusChange
,
EventType::ProximityIn
, EventType::ProximityOut
, EventType::DragEnter
, EventType::DragLeave
,
EventType::DragMotion
, EventType::DragStatus
, EventType::DropStart
, EventType::DropFinished
and EventType::GrabBroken
. When dealing with an event on a master device,
it is possible to get the source (slave) device that the event originated
from via gdk_event_get_source_device()
.
On a standard session, all physical devices are connected by default to the “Virtual Core Pointer/Keyboard” master devices, hence routing all events through these. This behavior is only modified by device grabs, where the slave device is temporarily detached for as long as the grab is held, and more permanently by user modifications to the device hierarchy.
On certain application specific setups, it may make sense
to detach a physical device from its master pointer, and mapping it to
an specific window. This can be achieved by the combination of
Device::grab()
and Device::set_mode()
.
In order to listen for events coming from devices
other than a virtual device, Window::set_device_events()
must be
called. Generally, this function can be used to modify the event mask
for any given device.
Input devices may also provide additional information besides X/Y.
For example, graphics tablets may also provide pressure and X/Y tilt
information. This information is device-dependent, and may be
queried through gdk_device_get_axis()
. In multidevice mode, virtual
devices will change axes in order to always represent the physical
device that is routing events through it. Whenever the physical device
changes, the property::Device::n-axes
property will be notified, and
Device::list_axes()
will return the new device axes.
Devices may also have associated “keys” or
macro buttons. Such keys can be globally set to map into normal X
keyboard events. The mapping is set using Device::set_key()
.
In GTK+ 3.20, a new Seat
object has been introduced that
supersedes DeviceManager
and should be preferred in newly
written code.
This is an Abstract Base Class, you cannot instantiate it.
Implementations
Returns the client pointer, that is, the master pointer that acts as the core pointer for this application. In X11, window managers may change this depending on the interaction pattern under the presence of several pointers.
You should use this function seldomly, only in code that isn’t triggered by a GdkEvent
and there aren’t other means to get a meaningful Device
to operate on.
Deprecated since 3.20
Use Seat::pointer()
instead.
Returns
The client pointer. This memory is owned by GDK and must not be freed or unreferenced.
Returns the list of devices of type type_
currently attached to
self
.
Deprecated since 3.20
, use Seat::pointer()
, Seat::keyboard()
and Seat::slaves()
instead.
type_
device type to get.
Returns
a list of
GdkDevices
. The returned list must be
freed with g_list_free (). The list elements are owned by
GTK+ and must not be freed or unreffed.
pub fn connect_device_changed<F: Fn(&Self, &Device) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_device_changed<F: Fn(&Self, &Device) + 'static>(
&self,
f: F
) -> SignalHandlerId
The ::device-changed signal is emitted whenever a device has changed in the hierarchy, either slave devices being disconnected from their master device or connected to another one, or master devices being added or removed a slave device.
If a slave device is detached from all master devices
(Device::associated_device()
returns None
), its
DeviceType
will change to DeviceType::Floating
,
if it’s attached, it will change to DeviceType::Slave
.
device
the Device
that changed.
pub fn connect_device_removed<F: Fn(&Self, &Device) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_device_removed<F: Fn(&Self, &Device) + 'static>(
&self,
f: F
) -> SignalHandlerId
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for DeviceManager
impl !Send for DeviceManager
impl !Sync for DeviceManager
impl Unpin for DeviceManager
impl UnwindSafe for DeviceManager
Blanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
N: Into<&'a str>,
V: ToValue,
pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Emit signal with details by signal id.
Emit signal by it’s name.
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
M: Into<&'a str>,
N: Into<&'a str>,
Same as emit
but takes Value
for the arguments.
Same as emit_by_name
but takes Value
for the arguments.
Returns a SendValue
clone of self
.
impl<'a, T, C> FromValueOptional<'a> for T where
C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError>,
T: FromValue<'a, Checker = C>,