Trait gtk::prelude::ActionableExt [−][src]
pub trait ActionableExt: 'static { fn action_name(&self) -> Option<GString>; fn action_target_value(&self) -> Option<Variant>; fn set_action_name(&self, action_name: Option<&str>); fn set_action_target_value(&self, target_value: Option<&Variant>); fn set_detailed_action_name(&self, detailed_action_name: &str); fn connect_action_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_action_target_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; }
Expand description
Trait containing all Actionable
methods.
Implementors
Actionable
, Button
, CheckButton
, CheckMenuItem
, ColorButton
, FontButton
, LinkButton
, ListBoxRow
, LockButton
, MenuButton
, MenuItem
, MenuToolButton
, ModelButton
, RadioButton
, RadioMenuItem
, RadioToolButton
, ScaleButton
, SeparatorMenuItem
, Switch
, ToggleButton
, ToggleToolButton
, ToolButton
, VolumeButton
Required methods
fn action_name(&self) -> Option<GString>
fn action_name(&self) -> Option<GString>
Gets the action name for self
.
See set_action_name()
for more information.
Returns
the action name, or None
if none is set
fn action_target_value(&self) -> Option<Variant>
fn action_target_value(&self) -> Option<Variant>
Gets the current target value of self
.
See set_action_target_value()
for more information.
Returns
the current target value
fn set_action_name(&self, action_name: Option<&str>)
fn set_action_name(&self, action_name: Option<&str>)
Specifies the name of the action with which this widget should be
associated. If action_name
is None
then the widget will be
unassociated from any previous action.
Usually this function is used when the widget is located (or will be
located) within the hierarchy of a ApplicationWindow
.
Names are of the form “win.save” or “app.quit” for actions on the
containing ApplicationWindow
or its associated Application
,
respectively. This is the same form used for actions in the gio::Menu
associated with the window.
action_name
an action name, or None
fn set_action_target_value(&self, target_value: Option<&Variant>)
fn set_action_target_value(&self, target_value: Option<&Variant>)
Sets the target value of an actionable widget.
If target_value
is None
then the target value is unset.
The target value has two purposes. First, it is used as the
parameter to activation of the action associated with the
Actionable
widget. Second, it is used to determine if the widget
should be rendered as “active” — the widget is active if the state
is equal to the given target.
Consider the example of associating a set of buttons with a GAction
with string state in a typical “radio button” situation. Each button
will be associated with the same action, but with a different target
value for that action. Clicking on a particular button will activate
the action with the target of that button, which will typically cause
the action’s state to change to that value. Since the action’s state
is now equal to the target value of the button, the button will now
be rendered as active (and the other buttons, with different targets,
rendered inactive).
target_value
a glib::Variant
to set as the target value, or None
fn set_detailed_action_name(&self, detailed_action_name: &str)
fn set_detailed_action_name(&self, detailed_action_name: &str)
Sets the action-name and associated string target value of an actionable widget.
detailed_action_name
is a string in the format accepted by
g_action_parse_detailed_name()
.
(Note that prior to version 3.22.25,
this function is only usable for actions with a simple “s” target, and
detailed_action_name
must be of the form "action::target"
where
action
is the action name and target
is the string to use
as the target.)
detailed_action_name
the detailed action name
fn connect_action_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
fn connect_action_target_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId