Struct gtk::Button[][src]

pub struct Button(_);
Expand description

The Button widget is generally used to trigger a callback function that is called when the button is pressed. The various signals and how to use them are outlined below.

The Button widget can hold any valid child widget. That is, it can hold almost any other standard Widget. The most commonly used child is the Label.

CSS nodes

GtkButton has a single CSS node with name button. The node will get the style classes .image-button or .text-button, if the content is just an image or label, respectively. It may also receive the .flat style class.

Other style classes that are commonly used with GtkButton include .suggested-action and .destructive-action. In special cases, buttons can be made round by adding the .circular style class.

Button-like widgets like ToggleButton, MenuButton, VolumeButton, LockButton, ColorButton, FontButton or FileChooserButton use style classes such as .toggle, .popup, .scale, .lock, .color, .font, .file to differentiate themselves from a plain GtkButton.

Implements

ButtonExt, BinExt, ContainerExt, WidgetExt, glib::ObjectExt, BuildableExt, ActionableExt, WidgetExtManual, BuildableExtManual

Implementations

Creates a new Button widget. To add a child widget to the button, use ContainerExt::add().

Returns

The newly created Button widget.

Creates a new button containing an icon from the current icon theme.

If the icon name isn’t known, a “broken image” icon will be displayed instead. If the current icon theme is changed, the icon will be updated appropriately.

This function is a convenience wrapper around new() and ButtonExt::set_image().

icon_name

an icon name or None

size

an icon size (IconSize)

Returns

a new Button displaying the themed icon

Creates a Button widget with a Label child containing the given text.

label

The text you want the Label to hold.

Returns

The newly created Button widget.

Creates a new Button containing a label. If characters in label are preceded by an underscore, they are underlined. If you need a literal underscore character in a label, use “__” (two underscores). The first underlined character represents a keyboard accelerator called a mnemonic. Pressing Alt and that key activates the button.

label

The text of the button, with an underscore in front of the mnemonic character

Returns

a new Button

Creates a new builder-pattern struct instance to construct Button objects.

This method returns an instance of ButtonBuilder which can be used to create Button objects.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

Override the virtual methods of this class for the given subclass and do other class initialization. Read more

Instance specific initialization. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Upcasts an object to a superclass or interface T. Read more

Upcasts an object to a reference of its superclass or interface T. Read more

Tries to downcast to a subclass or interface implementor T. Read more

Tries to downcast to a reference of its subclass or interface implementor T. Read more

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Casts to T unconditionally. Read more

Casts to &T unconditionally. Read more

Performs the conversion.

Performs the conversion.

Returns true if the object is an instance of (can be cast to) T.

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Same as connect but takes a SignalId instead of a signal name.

Same as connect_local but takes a SignalId instead of a signal name.

Same as connect_unsafe but takes a SignalId instead of a signal name.

Emit signal by signal id.

Emit signal with details by signal id.

Emit signal by it’s name.

Same as emit but takes Value for the arguments.

Same as emit_by_name but takes Value for the arguments.

Same as emit_with_details but takes Value for the arguments.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

Returns a SendValue clone of self.

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.