Struct gtk::Statusbar[][src]

pub struct Statusbar(_);
Expand description

A Statusbar is usually placed along the bottom of an application’s main Window. It may provide a regular commentary of the application’s status (as is usually the case in a web browser, for example), or may be used to simply output a message when the status changes, (when an upload is complete in an FTP client, for example).

Status bars in GTK+ maintain a stack of messages. The message at the top of the each bar’s stack is the one that will currently be displayed.

Any messages added to a statusbar’s stack must specify a context id that is used to uniquely identify the source of a message. This context id can be generated by StatusbarExt::context_id(), given a message and the statusbar that it will be added to. Note that messages are stored in a stack, and when choosing which message to display, the stack structure is adhered to, regardless of the context identifier of a message.

One could say that a statusbar maintains one stack of messages for display purposes, but allows multiple message producers to maintain sub-stacks of the messages they produced (via context ids).

Status bars are created using new().

Messages are added to the bar’s stack with StatusbarExt::push().

The message at the top of the stack can be removed using StatusbarExt::pop(). A message can be removed from anywhere in the stack if its message id was recorded at the time it was added. This is done using StatusbarExt::remove().

CSS node

GtkStatusbar has a single CSS node with name statusbar.

Implements

StatusbarExt, BoxExt, ContainerExt, WidgetExt, glib::ObjectExt, BuildableExt, OrientableExt, WidgetExtManual, BuildableExtManual

Implementations

Creates a new Statusbar ready for messages.

Returns

the new Statusbar

Creates a new builder-pattern struct instance to construct Statusbar objects.

This method returns an instance of StatusbarBuilder which can be used to create Statusbar objects.

Trait Implementations

Returns a copy of the value. Read more

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Returns the type identifier of Self.

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Same as connect but takes a SignalId instead of a signal name.

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