#[repr(transparent)]
pub struct SpinButton { /* private fields */ }
Expand description

A SpinButton is an ideal way to allow the user to set the value of some attribute. Rather than having to directly type a number into a Entry, GtkSpinButton allows the user to click on one of two arrows to increment or decrement the displayed value. A value can still be typed in, with the bonus that it can be checked to ensure it is in a given range.

The main properties of a GtkSpinButton are through an adjustment. See the Adjustment section for more details about an adjustment’s properties. Note that GtkSpinButton will by default make its entry large enough to accomodate the lower and upper bounds of the adjustment, which can lead to surprising results. Best practice is to set both the property::Entry::width-chars and property::Entry::max-width-chars poperties to the desired number of characters to display in the entry.

CSS nodes

⚠️ The following code is in plain ⚠️

spinbutton.horizontal
├── undershoot.left
├── undershoot.right
├── entry
│   ╰── ...
├── button.down
╰── button.up

⚠️ The following code is in plain ⚠️

spinbutton.vertical
├── undershoot.left
├── undershoot.right
├── button.up
├── entry
│   ╰── ...
╰── button.down

GtkSpinButtons main CSS node has the name spinbutton. It creates subnodes for the entry and the two buttons, with these names. The button nodes have the style classes .up and .down. The GtkEntry subnodes (if present) are put below the entry node. The orientation of the spin button is reflected in the .vertical or .horizontal style class on the main node.

Using a GtkSpinButton to get an integer

⚠️ The following code is in C ⚠️

// Provides a function to retrieve an integer value from a GtkSpinButton
// and creates a spin button to model percentage values.

gint
grab_int_value (GtkSpinButton *button,
                gpointer       user_data)
{
  return gtk_spin_button_get_value_as_int (button);
}

void
create_integer_spin_button (void)
{

  GtkWidget *window, *button;
  GtkAdjustment *adjustment;

  adjustment = gtk_adjustment_new (50.0, 0.0, 100.0, 1.0, 5.0, 0.0);

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  gtk_container_set_border_width (GTK_CONTAINER (window), 5);

  // creates the spinbutton, with no decimal places
  button = gtk_spin_button_new (adjustment, 1.0, 0);
  gtk_container_add (GTK_CONTAINER (window), button);

  gtk_widget_show_all (window);
}

Using a GtkSpinButton to get a floating point value

⚠️ The following code is in C ⚠️

// Provides a function to retrieve a floating point value from a
// GtkSpinButton, and creates a high precision spin button.

gfloat
grab_float_value (GtkSpinButton *button,
                  gpointer       user_data)
{
  return gtk_spin_button_get_value (button);
}

void
create_floating_spin_button (void)
{
  GtkWidget *window, *button;
  GtkAdjustment *adjustment;

  adjustment = gtk_adjustment_new (2.500, 0.0, 5.0, 0.001, 0.1, 0.0);

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  gtk_container_set_border_width (GTK_CONTAINER (window), 5);

  // creates the spinbutton, with three decimal places
  button = gtk_spin_button_new (adjustment, 0.001, 3);
  gtk_container_add (GTK_CONTAINER (window), button);

  gtk_widget_show_all (window);
}

Implements

SpinButtonExt, EntryExt, WidgetExt, glib::ObjectExt, BuildableExt, CellEditableExt, EditableExt, OrientableExt, SpinButtonSignals, EntryExtManual, WidgetExtManual, BuildableExtManual, EditableSignals

Implementations

Creates a new SpinButton.

adjustment

the Adjustment object that this spin button should use, or None

climb_rate

specifies by how much the rate of change in the value will accelerate if you continue to hold down an up/down button or arrow key

digits

the number of decimal places to display

Returns

The new spin button as a Widget

This is a convenience constructor that allows creation of a numeric SpinButton without manually creating an adjustment. The value is initially set to the minimum value and a page increment of 10 * step is the default. The precision of the spin button is equivalent to the precision of step.

Note that the way in which the precision is derived works best if step is a power of ten. If the resulting precision is not suitable for your needs, use SpinButtonExt::set_digits() to correct it.

min

Minimum allowable value

max

Maximum allowable value

step

Increment added or subtracted by spinning the widget

Returns

The new spin button as a Widget

Creates a new builder-pattern struct instance to construct SpinButton objects.

This method returns an instance of SpinButtonBuilder which can be used to create SpinButton objects.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Upcasts an object to a superclass or interface T. Read more

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Tries to downcast to a subclass or interface implementor T. Read more

Tries to downcast to a reference of its subclass or interface implementor T. Read more

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

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Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_properties but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::set_properties_from_value but fails instead of panicking.

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Similar to Self::property but fails instead of panicking.

Gets the property property_name of the object and cast it to the type V. Read more

Similar to Self::property_value but fails instead of panicking.

Gets the property property_name of the object. Read more

Check if the object has a property property_name of the given type_. Read more

Get the type of the property property_name of this object. Read more

Get the ParamSpec of the property property_name of this object.

Return all ParamSpec of the properties of this object.

Freeze all property notifications until the return guard object is dropped. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Set arbitrary data on this object with the given key. Read more

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Retrieve previously set arbitrary data of this object with the given key. Read more

Block a given signal handler. Read more

Unblock a given signal handler.

Stop emission of the currently emitted signal.

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Similar to Self::connect but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

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Connect to the signal signal_id on this object. Read more

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Connect to the signal signal_name on this object. Read more

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Connect to the signal signal_id on this object. Read more

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Connect to the signal signal_name on this object. Read more

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Connect a closure to the signal signal_name on this object. Read more

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Connect a closure to the signal signal_id on this object. Read more

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to Closure::invoke. Read more

Connect to the signal signal_id on this object. Read more

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Emit signal by signal id. Read more

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Emit signal by signal id with details. Read more

Disconnect a previously connected signal handler.

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Notify that the given property has changed its value. Read more

Notify that the given property has changed its value. Read more

Downgrade this object to a weak reference.

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The resulting type after obtaining ownership.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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