Struct gdk4::Cursor [−][src]
pub struct Cursor(_);
Expand description
Cursor
is used to create and destroy cursors.
Cursors are immutable objects, so once you created them, there is no way to modify them later. You should create a new cursor when you want to change something about it.
Cursors by themselves are not very interesting: they must be bound to a
window for users to see them. This is done with SurfaceExt::set_cursor()
or SurfaceExt::set_device_cursor()
. Applications will typically
use higher-level GTK functions such as Gtk::
Widget::set_cursor()```
instead.
Cursors are not bound to a given Display
, so they can be shared.
However, the appearance of cursors may vary when used on different
platforms.
Named and texture cursors
There are multiple ways to create cursors. The platform’s own cursors
can be created with from_name()
. That function lists
the commonly available names that are shared with the CSS specification.
Other names may be available, depending on the platform in use. On some
platforms, what images are used for named cursors may be influenced by
the cursor theme.
Another option to create a cursor is to use from_texture()
and provide an image to use for the cursor.
To ease work with unsupported cursors, a fallback cursor can be provided.
If a Surface
cannot use a cursor because of the reasons mentioned
above, it will try the fallback cursor. Fallback cursors can themselves have
fallback cursors again, so it is possible to provide a chain of progressively
easier to support cursors. If none of the provided cursors can be supported,
the default cursor will be the ultimate fallback.
Implementations
Creates a new cursor by looking up name
in the current cursor
theme.
A recommended set of cursor names that will work across different platforms can be found in the CSS specification:
“none” | “default” | “help” | “pointer” |
“context-menu” | “progress” | “wait” | “cell” |
“crosshair” | “text” | “vertical-text” | “alias” |
“copy” | “no-drop” | “move” | “not-allowed” |
“grab” | “grabbing” | “all-scroll” | “col-resize” |
“row-resize” | “n-resize” | “e-resize” | “s-resize” |
“w-resize” | “ne-resize” | “nw-resize” | “sw-resize” |
“se-resize” | “ew-resize” | “ns-resize” | “nesw-resize” |
“nwse-resize” | “zoom-in” | “zoom-out” |
name
the name of the cursor
fallback
None
or the Cursor
to fall back to when
this one cannot be supported
Returns
a new Cursor
, or None
if there is no
cursor with the given name
Creates a new builder-pattern struct instance to construct Cursor
objects.
This method returns an instance of CursorBuilder
which can be used to create Cursor
objects.
Returns the fallback for this self
.
The fallback will be used if this cursor is not available on a given
Display
. For named cursors, this can happen when using nonstandard
names or when using an incomplete cursor theme. For textured cursors,
this can happen when the texture is too large or when the Display
it is used on does not support textured cursors.
Returns
the fallback of the cursor or None
to use the default cursor as fallback
Returns the horizontal offset of the hotspot.
The hotspot indicates the pixel that will be directly above the cursor.
Note that named cursors may have a nonzero hotspot, but this function
will only return the hotspot position for cursors created with
from_texture()
.
Returns
the horizontal offset of the hotspot or 0 for named cursors
Returns the vertical offset of the hotspot.
The hotspot indicates the pixel that will be directly above the cursor.
Note that named cursors may have a nonzero hotspot, but this function
will only return the hotspot position for cursors created with
from_texture()
.
Returns
the vertical offset of the hotspot or 0 for named cursors
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for Cursor
impl UnwindSafe for Cursor
Blanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
N: Into<&'a str>,
V: ToValue,
pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: 'static + Fn(&[Value]) -> Option<Value>,
Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Same as emit
but takes Value
for the arguments.
Emit signal by its name.
Same as emit_by_name
but takes Value
for the arguments.
Emit signal with details by signal id.
Same as emit_with_details
but takes Value
for the arguments.
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>,
Returns a SendValue
clone of self
.