Struct gtk4::MenuButton [−][src]
pub struct MenuButton(_);
Expand description
The MenuButton
widget is used to display a popup when clicked.
This popup can be provided either as a Popover
or as an abstract
GMenuModel
.
The MenuButton
widget can show either an icon (set with the
property::MenuButton::icon-name
property) or a label (set with the
property::MenuButton::label
property). If neither is explicitly set,
a Image
is automatically created, using an arrow image oriented
according to property::MenuButton::direction
or the generic
“open-menu-symbolic” icon if the direction is not set.
The positioning of the popup is determined by the
property::MenuButton::direction
property of the menu button.
For menus, the property::Widget::halign
and property::Widget::valign
properties of the menu are also taken into account. For example, when the
direction is ArrowType::Down
and the horizontal alignment is Align::Start
,
the menu will be positioned below the button, with the starting edge
(depending on the text direction) of the menu aligned with the starting
edge of the button. If there is not enough space below the button, the
menu is popped up above the button instead. If the alignment would move
part of the menu offscreen, it is “pushed in”.
start | center | end | |
---|---|---|---|
down | |||
up | |||
left | |||
right |
CSS nodes
menubutton
╰── button.toggle
╰── <content>
╰── [arrow]
MenuButton
has a single CSS node with name menubutton
which contains a button
node with a .toggle
style class.
If the button contains only an icon or an arrow, it will have the
.image-button
style class, if it contains both, it will have the
.arrow-button
style class.
Inside the toggle button content, there is an arrow
node for
the indicator, which will carry one of the .none
, .up
, .down
,
.left
or .right
style classes to indicate the direction that
the menu will appear in. The CSS is expected to provide a suitable
image for each of these cases using the -gtk-icon-source
property.
Optionally, the menubutton
node can carry the .circular
style class
to request a round appearance.
Accessibility
MenuButton
uses the AccessibleRole::Button
role.
Implements
WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, WidgetExtManual
, AccessibleExtManual
Implementations
Creates a new MenuButton
widget with downwards-pointing
arrow as the only child.
You can replace the child widget with another Widget
should you wish to.
Returns
The newly created MenuButton
Creates a new builder-pattern struct instance to construct MenuButton
objects.
This method returns an instance of MenuButtonBuilder
which can be used to create MenuButton
objects.
This is supported on crate feature v4_4
only.
v4_4
only.Gets whether to show a dropdown arrow even when using an icon.
Returns
whether to show a dropdown arrow even when using an icon
This is supported on crate feature v4_4
only.
v4_4
only.This is supported on crate feature v4_4
only.
v4_4
only.Sets whether to show a dropdown arrow even when using an icon.
always_show_arrow
hether to show a dropdown arrow even when using an icon
Sets func
to be called when a popup is about to be shown.
func
should use one of
to set a popup for self
.
If func
is non-None
, self
will always be sensitive.
Using this function will not reset the menu widget attached to
self
. Instead, this can be done manually in func
.
func
function to call when a popup is about to
be shown, but none has been provided via other means, or None
to reset to default behavior.
destroy_notify
destroy notify for user_data
Sets the direction in which the popup will be popped up.
If the button is automatically populated with an arrow icon, its direction will be changed to match.
If the does not fit in the available space in the given direction, GTK will its best to keep it inside the screen and fully visible.
If you pass ArrowType::None
for a direction
, the popup will behave
as if you passed ArrowType::Down
(although you won’t see any arrows).
direction
Sets the GMenuModel
from which the popup will be constructed.
If menu_model
is None
, the button is disabled.
A Popover
will be created from the menu model with
PopoverMenu::from_model()
. Actions will be connected
as documented for this function.
If property::MenuButton::popover
is already set, it will be
dissociated from the self
, and the property is set to None
.
menu_model
a GMenuModel
, or None
to unset and disable the
button
This is supported on crate feature v4_4
only.
v4_4
only.Sets whether menu button acts as a primary menu.
Primary menus can be opened with the <kbd>
F10</kbd>
key.
primary
whether the menubutton should act as a primary menu
If true, an underline in the text indicates a mnemonic.
use_underline
true
if underlines in the text indicate mnemonics
This is supported on crate feature v4_4
only.
v4_4
only.Emitted to when the menu button is activated.
The ::activate
signal on MenuButton
is an action signal and
emitting it causes the button to pop up its menu.
v4_4
only.pub fn connect_always_show_arrow_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
v4_4
only.v4_4
only.Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for MenuButton
impl !Send for MenuButton
impl !Sync for MenuButton
impl Unpin for MenuButton
impl UnwindSafe for MenuButton
Blanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
N: Into<&'a str>,
V: ToValue,
pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: 'static + Fn(&[Value]) -> Option<Value>,
Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Same as emit
but takes Value
for the arguments.
Emit signal by its name.
Same as emit_by_name
but takes Value
for the arguments.
Emit signal with details by signal id.
Same as emit_with_details
but takes Value
for the arguments.
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>,
Returns a SendValue
clone of self
.