Struct gtk4::ShortcutsSection [−][src]
pub struct ShortcutsSection(_);
Expand description
A ShortcutsSection
collects all the keyboard shortcuts and gestures
for a major application mode.
If your application needs multiple sections, you should give each
section a unique property::ShortcutsSection::section-name
and
a property::ShortcutsSection::title
that can be shown in the
section selector of the ShortcutsWindow
.
The property::ShortcutsSection::max-height
property can be used
to influence how the groups in the section are distributed over pages
and columns.
This widget is only meant to be used with ShortcutsWindow
.
Implements
BoxExt
, WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, OrientableExt
, WidgetExtManual
, AccessibleExtManual
Implementations
Creates a new builder-pattern struct instance to construct ShortcutsSection
objects.
This method returns an instance of ShortcutsSectionBuilder
which can be used to create ShortcutsSection
objects.
The maximum number of lines to allow per column.
This property can be used to influence how the groups in this section are distributed across pages and columns. The default value of 15 should work in most cases.
The maximum number of lines to allow per column.
This property can be used to influence how the groups in this section are distributed across pages and columns. The default value of 15 should work in most cases.
A unique name to identify this section among the sections
added to the ShortcutsWindow
.
Setting the property::ShortcutsWindow::section-name
property
to this string will make this section shown in the ShortcutsWindow
.
A unique name to identify this section among the sections
added to the ShortcutsWindow
.
Setting the property::ShortcutsWindow::section-name
property
to this string will make this section shown in the ShortcutsWindow
.
The string to show in the section selector of the ShortcutsWindow
for this section.
If there is only one section, you don’t need to set a title, since the section selector will not be shown in this case.
The string to show in the section selector of the ShortcutsWindow
for this section.
If there is only one section, you don’t need to set a title, since the section selector will not be shown in this case.
A view name to filter the groups in this section by.
See property::ShortcutsGroup::view
.
Applications are expected to use the
property::ShortcutsWindow::view-name
property
for this purpose.
A view name to filter the groups in this section by.
See property::ShortcutsGroup::view
.
Applications are expected to use the
property::ShortcutsWindow::view-name
property
for this purpose.
pub fn connect_change_current_page<F: Fn(&ShortcutsSection, i32) -> bool + 'static>(
&self,
f: F
) -> SignalHandlerId
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for ShortcutsSection
impl !Send for ShortcutsSection
impl !Sync for ShortcutsSection
impl Unpin for ShortcutsSection
impl UnwindSafe for ShortcutsSection
Blanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
N: Into<&'a str>,
V: ToValue,
pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: 'static + Fn(&[Value]) -> Option<Value>,
Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Same as emit
but takes Value
for the arguments.
Emit signal by its name.
Same as emit_by_name
but takes Value
for the arguments.
Emit signal with details by signal id.
Same as emit_with_details
but takes Value
for the arguments.
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>,
Returns a SendValue
clone of self
.