Struct gtk4::Switch[][src]

pub struct Switch(_);
Expand description

Switch is a “light switch” that has two states: on or off.

An example GtkSwitch

The user can control which state should be active by clicking the empty area, or by dragging the handle.

Switch can also handle situations where the underlying state changes with a delay. See signal::GtkSwitch::state-set for details.

CSS nodes

switch
├── label
├── label
╰── slider

Switch has four css nodes, the main node with the name switch and subnodes for the slider and the on and off labels. Neither of them is using any style classes.

Accessibility

Switch uses the AccessibleRole::Switch role.

Implements

WidgetExt, glib::ObjectExt, AccessibleExt, BuildableExt, ConstraintTargetExt, ActionableExt, WidgetExtManual, AccessibleExtManual, ActionableExtManual

Implementations

Creates a new Switch widget.

Returns

the newly created Switch instance

Creates a new builder-pattern struct instance to construct Switch objects.

This method returns an instance of SwitchBuilder which can be used to create Switch objects.

Gets whether the Switch is in its “on” or “off” state.

Returns

true if the Switch is active, and false otherwise

Gets the underlying state of the Switch.

Returns

the underlying state

Changes the state of self to the desired one.

is_active

true if self should be active, and false otherwise

Sets the underlying state of the Switch.

Normally, this is the same as property::Switch::active, unless the switch is set up for delayed state changes. This function is typically called from a signal::Switch::state-set signal handler.

See signal::Switch::state-set for details.

state

the new state

Emitted to animate the switch.

Applications should never connect to this signal, but use the property::Switch::active property.

Emitted to change the underlying state.

The ::state-set signal is emitted when the user changes the switch position. The default handler keeps the state in sync with the property::Switch::active property.

To implement delayed state change, applications can connect to this signal, initiate the change of the underlying state, and call set_state() when the underlying state change is complete. The signal handler should return true to prevent the default handler from running.

Visually, the underlying state is represented by the trough color of the switch, while the [property`Gtk``:active] property is represented by the position of the switch.

state

the new state of the switch

Returns

true to stop the signal emission

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Upcasts an object to a superclass or interface T. Read more

Upcasts an object to a reference of its superclass or interface T. Read more

Tries to downcast to a subclass or interface implementor T. Read more

Tries to downcast to a reference of its subclass or interface implementor T. Read more

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Casts to T unconditionally. Read more

Casts to &T unconditionally. Read more

Performs the conversion.

Performs the conversion.

Returns true if the object is an instance of (can be cast to) T.

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Same as connect but takes a SignalId instead of a signal name.

Same as connect_local but takes a SignalId instead of a signal name.

Same as connect_unsafe but takes a SignalId instead of a signal name.

Emit signal by signal id.

Same as emit but takes Value for the arguments.

Emit signal by its name.

Same as emit_by_name but takes Value for the arguments.

Emit signal with details by signal id.

Same as emit_with_details but takes Value for the arguments.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

Returns a SendValue clone of self.

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.