Struct gsk4::ShaderArgsBuilder

source ·
#[repr(transparent)]
pub struct ShaderArgsBuilder { /* private fields */ }
Expand description

An object to build the uniforms data for a GLShader.

Implementations§

Return the inner pointer to the underlying C value.

Allocates a builder that can be used to construct a new uniform data chunk.

shader

a GLShader

initial_values

optional GBytes with initial values

Returns

The newly allocated builder, free with Gsk::ShaderArgsBuilder::unref()

Sets the value of the uniform @idx.

The uniform must be of bool type.

idx

index of the uniform

value

value to set the uniform to

Sets the value of the uniform @idx.

The uniform must be of float type.

idx

index of the uniform

value

value to set the uniform to

Sets the value of the uniform @idx.

The uniform must be of int type.

idx

index of the uniform

value

value to set the uniform to

Sets the value of the uniform @idx.

The uniform must be of uint type.

idx

index of the uniform

value

value to set the uniform to

Sets the value of the uniform @idx.

The uniform must be of vec2 type.

idx

index of the uniform

value

value to set the uniform too

Sets the value of the uniform @idx.

The uniform must be of vec3 type.

idx

index of the uniform

value

value to set the uniform too

Sets the value of the uniform @idx.

The uniform must be of vec4 type.

idx

index of the uniform

value

value to set the uniform too

Creates a new GBytes args from the current state of the given @self.

Any uniforms of the shader that have not been explicitly set on the @self are zero-initialized.

The given ShaderArgsBuilder is reset once this function returns; you cannot call this function multiple times on the same @self instance.

This function is intended primarily for bindings. C code should use Gsk::ShaderArgsBuilder::free_to_args().

Returns

the newly allocated buffer with all the args added to @self

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Returns the type identifier of Self.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Ensures that the type has been registered with the type system.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.