#[repr(transparent)]pub struct StackPage { /* private fields */ }
Expand description
StackPage
is an auxiliary class used by Stack
.
Properties
child
The child that this page is for.
Readable | Writeable | Construct Only
icon-name
The icon name of the child page.
Readable | Writeable
name
The name of the child page.
Readable | Writeable
needs-attention
Whether the page requires the user attention.
This is used by the StackSwitcher
to change the
appearance of the corresponding button when a page needs
attention and it is not the current one.
Readable | Writeable
title
The title of the child page.
Readable | Writeable
use-underline
If set, an underline in the title indicates a mnemonic.
Readable | Writeable
visible
Whether this page is visible.
Readable | Writeable
Accessible
accessible-role
The accessible role of the given Accessible
implementation.
The accessible role cannot be changed once set.
Readable | Writeable
Implements
Implementations§
source§impl StackPage
impl StackPage
sourcepub fn needs_attention(&self) -> bool
pub fn needs_attention(&self) -> bool
Returns whether the page is marked as “needs attention”.
Returns
The value of the needs-attention
property.
sourcepub fn uses_underline(&self) -> bool
pub fn uses_underline(&self) -> bool
Gets whether underlines in the page title indicate mnemonics.
Returns
The value of the use-underline
property
sourcepub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
sourcepub fn set_icon_name(&self, setting: &str)
pub fn set_icon_name(&self, setting: &str)
sourcepub fn set_needs_attention(&self, setting: bool)
pub fn set_needs_attention(&self, setting: bool)
sourcepub fn set_use_underline(&self, setting: bool)
pub fn set_use_underline(&self, setting: bool)
sourcepub fn set_visible(&self, visible: bool)
pub fn set_visible(&self, visible: bool)
pub fn connect_icon_name_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_name_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_needs_attention_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_title_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_use_underline_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_visible_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl HasParamSpec for StackPage
impl HasParamSpec for StackPage
source§impl Ord for StackPage
impl Ord for StackPage
source§impl<OT: ObjectType> PartialEq<OT> for StackPage
impl<OT: ObjectType> PartialEq<OT> for StackPage
source§impl<OT: ObjectType> PartialOrd<OT> for StackPage
impl<OT: ObjectType> PartialOrd<OT> for StackPage
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for StackPage
impl StaticType for StackPage
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for StackPage
impl IsA<Accessible> for StackPage
Auto Trait Implementations§
impl RefUnwindSafe for StackPage
impl !Send for StackPage
impl !Sync for StackPage
impl Unpin for StackPage
impl UnwindSafe for StackPage
Blanket Implementations§
source§impl<O> AccessibleExt for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExt for Owhere O: IsA<Accessible>,
source§fn accessible_parent(&self) -> Option<Accessible>
fn accessible_parent(&self) -> Option<Accessible>
v4_10
only.source§fn accessible_role(&self) -> AccessibleRole
fn accessible_role(&self) -> AccessibleRole
source§fn at_context(&self) -> ATContext
fn at_context(&self) -> ATContext
v4_10
only.Accessible
. Read moresource§fn bounds(&self) -> Option<(i32, i32, i32, i32)>
fn bounds(&self) -> Option<(i32, i32, i32, i32)>
v4_10
only.source§fn first_accessible_child(&self) -> Option<Accessible>
fn first_accessible_child(&self) -> Option<Accessible>
v4_10
only.source§fn next_accessible_sibling(&self) -> Option<Accessible>
fn next_accessible_sibling(&self) -> Option<Accessible>
v4_10
only.source§fn platform_state(&self, state: AccessiblePlatformState) -> bool
fn platform_state(&self, state: AccessiblePlatformState) -> bool
v4_10
only.source§fn reset_property(&self, property: AccessibleProperty)
fn reset_property(&self, property: AccessibleProperty)
source§fn reset_relation(&self, relation: AccessibleRelation)
fn reset_relation(&self, relation: AccessibleRelation)
source§fn reset_state(&self, state: AccessibleState)
fn reset_state(&self, state: AccessibleState)
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&self,
parent: Option<&impl IsA<Accessible>>,
next_sibling: Option<&impl IsA<Accessible>>
)
fn set_accessible_parent( &self, parent: Option<&impl IsA<Accessible>>, next_sibling: Option<&impl IsA<Accessible>> )
v4_10
only.source§fn update_next_accessible_sibling(
&self,
new_sibling: Option<&impl IsA<Accessible>>
)
fn update_next_accessible_sibling( &self, new_sibling: Option<&impl IsA<Accessible>> )
v4_10
only.source§fn set_accessible_role(&self, accessible_role: AccessibleRole)
fn set_accessible_role(&self, accessible_role: AccessibleRole)
Accessible
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source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more