Struct gtk4::Gesture

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pub struct Gesture { /* private fields */ }
Expand description

Gesture is the base class for gesture recognition.

Although Gesture is quite generalized to serve as a base for multi-touch gestures, it is suitable to implement single-touch and pointer-based gestures (using the special None gdk::EventSequence value for these).

The number of touches that a Gesture need to be recognized is controlled by the n-points property, if a gesture is keeping track of less or more than that number of sequences, it won’t check whether the gesture is recognized.

As soon as the gesture has the expected number of touches, it will check regularly if it is recognized, the criteria to consider a gesture as “recognized” is left to Gesture subclasses.

A recognized gesture will then emit the following signals:

  • begin when the gesture is recognized.
  • update, whenever an input event is processed.
  • end when the gesture is no longer recognized.

§Event propagation

In order to receive events, a gesture needs to set a propagation phase through EventControllerExt::set_propagation_phase().

In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.

In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.

§States of a sequence

Whenever input interaction happens, a single event may trigger a cascade of Gestures, both across the parents of the widget receiving the event and in parallel within an individual widget. It is a responsibility of the widgets using those gestures to set the state of touch sequences accordingly in order to enable cooperation of gestures around the gdk::EventSequences triggering those.

Within a widget, gestures can be grouped through GestureExt::group_with(). Grouped gestures synchronize the state of sequences, so calling GestureExt::set_state() on one will effectively propagate the state throughout the group.

By default, all sequences start out in the EventSequenceState::None state, sequences in this state trigger the gesture event handler, but event propagation will continue unstopped by gestures.

If a sequence enters into the EventSequenceState::Denied state, the gesture group will effectively ignore the sequence, letting events go unstopped through the gesture, but the “slot” will still remain occupied while the touch is active.

If a sequence enters in the EventSequenceState::Claimed state, the gesture group will grab all interaction on the sequence, by:

  • Setting the same sequence to EventSequenceState::Denied on every other gesture group within the widget, and every gesture on parent widgets in the propagation chain.
  • Emitting cancel on every gesture in widgets underneath in the propagation chain.
  • Stopping event propagation after the gesture group handles the event.

Note: if a sequence is set early to EventSequenceState::Claimed on GDK_TOUCH_BEGIN/GDK_BUTTON_PRESS (so those events are captured before reaching the event widget, this implies PropagationPhase::Capture), one similar event will be emulated if the sequence changes to EventSequenceState::Denied. This way event coherence is preserved before event propagation is unstopped again.

Sequence states can’t be changed freely. See GestureExt::set_state() to know about the possible lifetimes of a gdk::EventSequence.

§Touchpad gestures

On the platforms that support it, Gesture will handle transparently touchpad gesture events. The only precautions users of Gesture should do to enable this support are:

This is an Abstract Base Class, you cannot instantiate it.

§Properties

§n-points

The number of touch points that trigger recognition on this gesture.

Readable | Writeable | Construct Only

EventController

§name

The name for this controller, typically used for debugging purposes.

Readable | Writeable

§propagation-limit

The limit for which events this controller will handle.

Readable | Writeable

§propagation-phase

The propagation phase at which this controller will handle events.

Readable | Writeable

§widget

The widget receiving the GdkEvents that the controller will handle.

Readable

§Signals

§begin

Emitted when the gesture is recognized.

This means the number of touch sequences matches n-points.

Note: These conditions may also happen when an extra touch (eg. a third touch on a 2-touches gesture) is lifted, in that situation @sequence won’t pertain to the current set of active touches, so don’t rely on this being true.

§cancel

Emitted whenever a sequence is cancelled.

This usually happens on active touches when EventControllerExt::reset() is called on @gesture (manually, due to grabs…), or the individual @sequence was claimed by parent widgets’ controllers (see GestureExt::set_sequence_state()).

@gesture must forget everything about @sequence as in response to this signal.

§end

Emitted when @gesture either stopped recognizing the event sequences as something to be handled, or the number of touch sequences became higher or lower than n-points.

Note: @sequence might not pertain to the group of sequences that were previously triggering recognition on @gesture (ie. a just pressed touch sequence that exceeds n-points). This situation may be detected by checking through GestureExt::handles_sequence().

§sequence-state-changed

Emitted whenever a sequence state changes.

See GestureExt::set_sequence_state() to know more about the expectable sequence lifetimes.

§update

Emitted whenever an event is handled while the gesture is recognized.

@sequence is guaranteed to pertain to the set of active touches.

§Implements

GestureExt, EventControllerExt, [trait@glib::ObjectExt]

Implementations§

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impl Gesture

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pub const NONE: Option<&'static Gesture> = None

Trait Implementations§

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impl Clone for Gesture

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Gesture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for Gesture

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type ParamSpec = ParamSpecObject

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type SetValue = Gesture

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, Gesture>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for Gesture

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Gesture

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for Gesture

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impl<OT: ObjectType> PartialEq<OT> for Gesture

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for Gesture

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for Gesture

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for Gesture

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impl IsA<EventController> for Gesture

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impl IsA<Gesture> for DragSource

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impl IsA<Gesture> for GestureClick

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impl IsA<Gesture> for GestureDrag

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impl IsA<Gesture> for GestureLongPress

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impl IsA<Gesture> for GesturePan

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impl IsA<Gesture> for GestureRotate

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impl IsA<Gesture> for GestureSingle

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impl IsA<Gesture> for GestureStylus

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impl IsA<Gesture> for GestureSwipe

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impl IsA<Gesture> for GestureZoom

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
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Upcasts an object to a reference of its superclass or interface T. Read more
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Tries to downcast to a subclass or interface implementor T. Read more
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Tries to downcast to a reference of its subclass or interface implementor T. Read more
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Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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where T: ObjectType,

Casts to &T unconditionally. Read more
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impl<O> EventControllerExt for O
where O: IsA<EventController>,

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fn current_event(&self) -> Option<Event>

Returns the event that is currently being handled by the controller. Read more
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fn current_event_device(&self) -> Option<Device>

Returns the device of the event that is currently being handled by the controller. Read more
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fn current_event_state(&self) -> ModifierType

Returns the modifier state of the event that is currently being handled by the controller. Read more
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fn current_event_time(&self) -> u32

Returns the timestamp of the event that is currently being handled by the controller. Read more
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fn name(&self) -> Option<GString>

Gets the name of @self. Read more
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fn propagation_limit(&self) -> PropagationLimit

Gets the propagation limit of the event controller. Read more
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fn propagation_phase(&self) -> PropagationPhase

Gets the propagation phase at which @self handles events. Read more
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fn widget(&self) -> Widget

Returns the Widget this controller relates to. Read more
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fn reset(&self)

Resets the @self to a clean state.
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fn set_name(&self, name: Option<&str>)

Sets a name on the controller that can be used for debugging. Read more
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fn set_propagation_limit(&self, limit: PropagationLimit)

Sets the event propagation limit on the event controller. Read more
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fn set_propagation_phase(&self, phase: PropagationPhase)

Sets the propagation phase at which a controller handles events. Read more
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fn set_static_name(&self, name: Option<&str>)

Available on crate feature v4_8 only.
Sets a name on the controller that can be used for debugging. Read more
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fn connect_name_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_propagation_limit_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_propagation_phase_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_widget_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GPtrArray, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

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impl<O> GObjectPropertyExpressionExt for O
where O: IsA<Object>,

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fn property_expression(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property.
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fn property_expression_weak(&self, property_name: &str) -> PropertyExpression

Create an expression looking up an object’s property with a weak reference.
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fn this_expression(property_name: &str) -> PropertyExpression

Create an expression looking up a property in the bound this object.
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impl<O> GestureExt for O
where O: IsA<Gesture>,

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fn bounding_box(&self) -> Option<Rectangle>

If there are touch sequences being currently handled by @self, returns true and fills in @rect with the bounding box containing all active touches. Read more
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fn bounding_box_center(&self) -> Option<(f64, f64)>

If there are touch sequences being currently handled by @self, returns true and fills in @x and @y with the center of the bounding box containing all active touches. Read more
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fn device(&self) -> Option<Device>

Returns the logical gdk::Device that is currently operating on @self. Read more
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fn group(&self) -> Vec<Gesture>

Returns all gestures in the group of @self Read more
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fn last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>

Returns the last event that was processed for @sequence. Read more
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fn last_updated_sequence(&self) -> Option<EventSequence>

Returns the gdk::EventSequence that was last updated on @self. Read more
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fn point(&self, sequence: Option<&EventSequence>) -> Option<(f64, f64)>

If @sequence is currently being interpreted by @self, returns true and fills in @x and @y with the last coordinates stored for that event sequence. Read more
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fn sequence_state(&self, sequence: &EventSequence) -> EventSequenceState

Returns the @sequence state, as seen by @self. Read more
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fn sequences(&self) -> Vec<EventSequence>

Returns the list of GdkEventSequences currently being interpreted by @self. Read more
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fn group_with(&self, gesture: &impl IsA<Gesture>)

Adds @gesture to the same group than @self. Read more
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fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool

Returns true if @self is currently handling events corresponding to @sequence. Read more
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fn is_active(&self) -> bool

Returns true if the gesture is currently active. Read more
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fn is_grouped_with(&self, other: &impl IsA<Gesture>) -> bool

Returns true if both gestures pertain to the same group. Read more
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fn is_recognized(&self) -> bool

Returns true if the gesture is currently recognized. Read more
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fn set_sequence_state( &self, sequence: &EventSequence, state: EventSequenceState ) -> bool

👎Deprecated: Since 4.10
Sets the state of @sequence in @self. Read more
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fn set_state(&self, state: EventSequenceState) -> bool

Sets the state of all sequences that @self is currently interacting with. Read more
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fn ungroup(&self)

Separates @self into an isolated group.
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fn n_points(&self) -> u32

The number of touch points that trigger recognition on this gesture.
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fn connect_begin<F: Fn(&Self, Option<&EventSequence>) + 'static>( &self, f: F ) -> SignalHandlerId

Emitted when the gesture is recognized. Read more
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fn connect_cancel<F: Fn(&Self, Option<&EventSequence>) + 'static>( &self, f: F ) -> SignalHandlerId

Emitted whenever a sequence is cancelled. Read more
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fn connect_end<F: Fn(&Self, Option<&EventSequence>) + 'static>( &self, f: F ) -> SignalHandlerId

Emitted when @gesture either stopped recognizing the event sequences as something to be handled, or the number of touch sequences became higher or lower than n-points. Read more
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fn connect_sequence_state_changed<F: Fn(&Self, Option<&EventSequence>, EventSequenceState) + 'static>( &self, f: F ) -> SignalHandlerId

Emitted whenever a sequence state changes. Read more
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fn connect_update<F: Fn(&Self, Option<&EventSequence>) + 'static>( &self, f: F ) -> SignalHandlerId

Emitted whenever an event is handled while the gesture is recognized. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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Sets the property property_name of the object to value value. Read more
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Sets multiple properties of the object at once. Read more
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Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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Set arbitrary data on this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,