pub struct Device { /* private fields */ }
Expand description
The Device
object represents an input device, such
as a keyboard, a mouse, or a touchpad.
See the Seat
documentation for more information
about the various kinds of devices, and their relationships.
This is an Abstract Base Class, you cannot instantiate it.
§Properties
§caps-lock-state
Whether Caps Lock is on.
This is only relevant for keyboard devices.
Readable
§direction
The direction of the current layout.
This is only relevant for keyboard devices.
Readable
§display
The Display
the Device
pertains to.
Readable | Writeable | Construct Only
§has-bidi-layouts
Whether the device has both right-to-left and left-to-right layouts.
This is only relevant for keyboard devices.
Readable
§has-cursor
Whether the device is represented by a cursor on the screen.
Readable | Writeable | Construct Only
§modifier-state
The current modifier state of the device.
This is only relevant for keyboard devices.
Readable
§n-axes
Number of axes in the device.
Readable
§name
The device name.
Readable | Writeable | Construct Only
§num-lock-state
Whether Num Lock is on.
This is only relevant for keyboard devices.
Readable
§num-touches
The maximal number of concurrent touches on a touch device.
Will be 0 if the device is not a touch device or if the number of touches is unknown.
Readable | Writeable | Construct Only
§product-id
Product ID of this device.
Readable | Writeable | Construct Only
§scroll-lock-state
Whether Scroll Lock is on.
This is only relevant for keyboard devices.
Readable
§seat
Seat
of this device.
Readable | Writeable
§source
Source type for the device.
Readable | Writeable | Construct Only
§tool
The DeviceTool
that is currently used with this device.
Readable
§vendor-id
Vendor ID of this device.
Readable | Writeable | Construct Only
§Signals
§changed
Emitted either when the number of either axes or keys changes.
On X11 this will normally happen when the physical device routing events through the logical device changes (for example, user switches from the USB mouse to a tablet); in that case the logical device will change to reflect the axes and keys on the new physical device.
§tool-changed
Emitted on pen/eraser devices whenever tools enter or leave proximity.
§Implements
GLib type: GObject with reference counted clone semantics.
Implementations§
Trait Implementations§
Source§impl HasParamSpec for Device
impl HasParamSpec for Device
Source§impl Ord for Device
impl Ord for Device
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for Device
impl<OT: ObjectType> PartialEq<OT> for Device
Source§impl<OT: ObjectType> PartialOrd<OT> for Device
impl<OT: ObjectType> PartialOrd<OT> for Device
Source§impl StaticType for Device
impl StaticType for Device
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Device
impl IsA<Device> for DevicePad
Auto Trait Implementations§
impl Freeze for Device
impl RefUnwindSafe for Device
impl !Send for Device
impl !Sync for Device
impl Unpin for Device
impl UnwindSafe for Device
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Source§impl<T> BorrowMut<T> for Twhere
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Source§impl<O> DeviceExt for O
impl<O> DeviceExt for O
Source§fn is_caps_locked(&self) -> bool
fn is_caps_locked(&self) -> bool
Source§fn device_tool(&self) -> Option<DeviceTool>
fn device_tool(&self) -> Option<DeviceTool>
Source§fn direction(&self) -> Direction
fn direction(&self) -> Direction
Source§fn has_cursor(&self) -> bool
fn has_cursor(&self) -> bool
Source§fn modifier_state(&self) -> ModifierType
fn modifier_state(&self) -> ModifierType
Source§fn name(&self) -> GString
fn name(&self) -> GString
Source§fn is_num_locked(&self) -> bool
fn is_num_locked(&self) -> bool
Source§fn num_touches(&self) -> u32
fn num_touches(&self) -> u32
Source§fn is_scroll_locked(&self) -> bool
fn is_scroll_locked(&self) -> bool
Source§fn source(&self) -> InputSource
fn source(&self) -> InputSource
Source§fn surface_at_position(&self) -> (Option<Surface>, f64, f64)
fn surface_at_position(&self) -> (Option<Surface>, f64, f64)
Source§fn timestamp(&self) -> u32
fn timestamp(&self) -> u32
v4_2
only.Source§fn has_bidi_layouts(&self) -> bool
fn has_bidi_layouts(&self) -> bool
Source§fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Source§fn connect_tool_changed<F: Fn(&Self, &DeviceTool) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_tool_changed<F: Fn(&Self, &DeviceTool) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_caps_lock_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_direction_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_has_bidi_layouts_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_modifier_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_n_axes_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_num_lock_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_scroll_lock_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_seat_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_tool_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
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args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more