gdk4

Struct DmabufTextureBuilder

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pub struct DmabufTextureBuilder { /* private fields */ }
Available on crate feature v4_14 only.
Expand description

DmabufTextureBuilder is a builder used to construct Texture objects from DMA buffers.

DMA buffers are commonly called dma-bufs.

DMA buffers are a feature of the Linux kernel to enable efficient buffer and memory sharing between hardware such as codecs, GPUs, displays, cameras and the kernel drivers controlling them. For example, a decoder may want its output to be directly shared with the display server for rendering without a copy.

Any device driver which participates in DMA buffer sharing, can do so as either the exporter or importer of buffers (or both).

The memory that is shared via DMA buffers is usually stored in non-system memory (maybe in device’s local memory or something else not directly accessible by the CPU), and accessing this memory from the CPU may have higher-than-usual overhead.

In particular for graphics data, it is not uncommon that data consists of multiple separate blocks of memory, for example one block for each of the red, green and blue channels. These blocks are called planes. DMA buffers can have up to four planes. Even if the memory is a single block, the data can be organized in multiple planes, by specifying offsets from the beginning of the data.

DMA buffers are exposed to user-space as file descriptors allowing to pass them between processes. If a DMA buffer has multiple planes, there is one file descriptor per plane.

The format of the data (for graphics data, essentially its colorspace) is described by a 32-bit integer. These format identifiers are defined in the header file drm_fourcc.h and commonly referred to as fourcc values, since they are identified by 4 ASCII characters. Additionally, each DMA buffer has a modifier, which is a 64-bit integer that describes driver-specific details of the memory layout, such as tiling or compression.

For historical reasons, some producers of dma-bufs don’t provide an explicit modifier, but instead return DMA_FORMAT_MOD_INVALID to indicate that their modifier is implicit. GTK tries to accommodate this situation by accepting DMA_FORMAT_MOD_INVALID as modifier.

The operation of DmabufTextureBuilder is quite simple: Create a texture builder, set all the necessary properties, and then call build() to create the new texture.

The required properties for a dma-buf texture are

  • The width and height in pixels

  • The fourcc code and modifier which identify the format and memory layout of the dma-buf

  • The file descriptor, offset and stride for each of the planes

DmabufTextureBuilder can be used for quick one-shot construction of textures as well as kept around and reused to construct multiple textures.

For further information, see

§Properties

§color-state

The color state of the texture.

Readable | Writeable

§display

The display that this texture will be used on.

Readable | Writeable

§fourcc

The format of the texture, as a fourcc value.

Readable | Writeable

§height

The height of the texture.

Readable | Writeable

§modifier

The modifier.

Readable | Writeable

§n-planes

The number of planes of the texture.

Note that you can set properties for other planes, but they will be ignored when constructing the texture.

Readable | Writeable

§premultiplied

Whether the alpha channel is premultiplied into the others.

Only relevant if the format has alpha.

Readable | Writeable

§update-region

The update region for update-texture.

Readable | Writeable

§update-texture

The texture update-region is an update for.

Readable | Writeable

§width

The width of the texture.

Readable | Writeable

GLib type: GObject with reference counted clone semantics.

Implementations§

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impl DmabufTextureBuilder

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pub fn new() -> DmabufTextureBuilder

Creates a new texture builder.

§Returns

the new GdkTextureBuilder

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pub fn color_state(&self) -> Option<ColorState>

Available on crate feature v4_16 only.

Gets the color state previously set via gdk_dmabuf_texture_builder_set_color_state().

§Returns

the color state

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pub fn display(&self) -> Display

Returns the display that this texture builder is associated with.

§Returns

the display

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pub fn fd(&self, plane: u32) -> i32

Gets the file descriptor for a plane.

§plane

the plane to get the fd for

§Returns

the file descriptor

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pub fn fourcc(&self) -> u32

Gets the format previously set via gdk_dmabuf_texture_builder_set_fourcc() or 0 if the format wasn’t set.

The format is specified as a fourcc code.

§Returns

The format

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pub fn height(&self) -> u32

Gets the height previously set via gdk_dmabuf_texture_builder_set_height() or 0 if the height wasn’t set.

§Returns

The height

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pub fn modifier(&self) -> u64

Gets the modifier value.

§Returns

the modifier

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pub fn n_planes(&self) -> u32

Gets the number of planes.

§Returns

The number of planes

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pub fn offset(&self, plane: u32) -> u32

Gets the offset value for a plane.

§plane

the plane to get the offset for

§Returns

the offset

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pub fn is_premultiplied(&self) -> bool

Whether the data is premultiplied.

§Returns

whether the data is premultiplied

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pub fn stride(&self, plane: u32) -> u32

Gets the stride value for a plane.

§plane

the plane to get the stride for

§Returns

the stride

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pub fn update_region(&self) -> Option<Region>

Gets the region previously set via gdk_dmabuf_texture_builder_set_update_region() or None if none was set.

§Returns

The region

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pub fn update_texture(&self) -> Option<Texture>

Gets the texture previously set via gdk_dmabuf_texture_builder_set_update_texture() or None if none was set.

§Returns

The texture

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pub fn width(&self) -> u32

Gets the width previously set via gdk_dmabuf_texture_builder_set_width() or 0 if the width wasn’t set.

§Returns

The width

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pub fn set_color_state(&self, color_state: Option<&ColorState>)

Available on crate feature v4_16 only.

Sets the color state for the texture.

By default, the colorstate is NULL. In that case, GTK will choose the correct colorstate based on the format. If you don’t know what colorstates are, this is probably the right thing.

§color_state

a ColorState or NULL to unset the colorstate.

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pub fn set_display(&self, display: &impl IsA<Display>)

Sets the display that this texture builder is associated with.

The display is used to determine the supported dma-buf formats.

§display

the display

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pub fn set_fd(&self, plane: u32, fd: i32)

Sets the file descriptor for a plane.

§plane

the plane to set the fd for

§fd

the file descriptor

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pub fn set_fourcc(&self, fourcc: u32)

Sets the format of the texture.

The format is specified as a fourcc code.

The format must be set before calling GLTextureBuilder::build().

§fourcc

the texture’s format or 0 to unset

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pub fn set_height(&self, height: u32)

Sets the height of the texture.

The height must be set before calling GLTextureBuilder::build().

§height

the texture’s height or 0 to unset

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pub fn set_modifier(&self, modifier: u64)

Sets the modifier.

§modifier

the modifier value

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pub fn set_n_planes(&self, n_planes: u32)

Sets the number of planes of the texture.

§n_planes

the number of planes

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pub fn set_offset(&self, plane: u32, offset: u32)

Sets the offset for a plane.

§plane

the plane to set the offset for

§offset

the offset value

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pub fn set_premultiplied(&self, premultiplied: bool)

Sets whether the data is premultiplied.

Unless otherwise specified, all formats including alpha channels are assumed to be premultiplied.

§premultiplied

whether the data is premultiplied

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pub fn set_stride(&self, plane: u32, stride: u32)

Sets the stride for a plane.

The stride must be set for all planes before calling GLTextureBuilder::build().

§plane

the plane to set the stride for

§stride

the stride value

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pub fn set_update_region(&self, region: Option<&Region>)

Sets the region to be updated by this texture. Together with update-texture this describes an update of a previous texture.

When rendering animations of large textures, it is possible that consecutive textures are only updating contents in parts of the texture. It is then possible to describe this update via these two properties, so that GTK can avoid rerendering parts that did not change.

An example would be a screen recording where only the mouse pointer moves.

§region

the region to update

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pub fn set_update_texture(&self, texture: Option<&impl IsA<Texture>>)

Sets the texture to be updated by this texture. See set_update_region() for an explanation.

§texture

the texture to update

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pub fn set_width(&self, width: u32)

Sets the width of the texture.

The width must be set before calling GLTextureBuilder::build().

§width

The texture’s width or 0 to unset

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pub fn connect_color_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

Available on crate feature v4_16 only.
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pub fn connect_display_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_fourcc_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_height_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_modifier_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_n_planes_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_premultiplied_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_update_region_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_update_texture_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_width_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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impl DmabufTextureBuilder

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pub unsafe fn build(self) -> Result<Texture, Error>

Builds a new Texture with the values set up in the builder.

It is a programming error to call this function if any mandatory property has not been set.

Not all formats defined in the drm_fourcc.h header are supported. You can use DisplayExt::dmabuf_formats() to get a list of supported formats. If the format is not supported by GTK, None will be returned and @error will be set.

The destroy function gets called when the returned texture gets released.

It is the responsibility of the caller to keep the file descriptors for the planes open until the created texture is no longer used, and close them afterwards (possibly using the @destroy notify).

It is possible to call this function multiple times to create multiple textures, possibly with changing properties in between.

§Returns

a newly built Texture or NULL if the format is not supported

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pub unsafe fn build_with_release_func<F: FnOnce() + Send + 'static>( self, release_func: F, ) -> Result<Texture, Error>

Trait Implementations§

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impl Clone for DmabufTextureBuilder

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fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DmabufTextureBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DmabufTextureBuilder

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HasParamSpec for DmabufTextureBuilder

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type ParamSpec = ParamSpecObject

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type SetValue = DmabufTextureBuilder

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, DmabufTextureBuilder>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for DmabufTextureBuilder

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for DmabufTextureBuilder

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fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for DmabufTextureBuilder

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impl<OT: ObjectType> PartialEq<OT> for DmabufTextureBuilder

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fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for DmabufTextureBuilder

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for DmabufTextureBuilder

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for DmabufTextureBuilder

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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,