Crate gdk4[][src]

Expand description

Rust GDK 4 bindings

This library contains safe Rust bindings for GDK 4.

GDK is an intermediate layer that isolates GTK from the details of the windowing system.

Re-exports

pub use cairo;
pub use ffi;
pub use gdk_pixbuf;
pub use gio;
pub use glib;
pub use pango;

Modules

Traits intended for blanket imports.

Structs

Positioning hints for aligning a surface relative to a rectangle.

AppLaunchContext handles launching an application in a graphical context.

Flags describing the current capabilities of a device/tool.

An event related to a button on a pointer device.

CairoContext is an object representing the platform-specific draw context.

The Clipboard object represents data shared between applications or inside an application.

A builder-pattern type to construct Clipboard objects.

A ContentDeserializer is used to deserialize content received via inter-application data transfers.

The ContentFormats structure is used to advertise and negotiate the format of content.

A ContentFormatsBuilder is an auxiliary struct used to create new ContentFormats, and should not be kept around.

A ContentProvider is used to provide content for the clipboard or for drag-and-drop operations in a number of formats.

A ContentSerializer is used to serialize content for inter-application data transfers.

An event caused by a pointing device moving between surfaces.

Cursor is used to create and destroy cursors.

A builder-pattern type to construct Cursor objects.

An event related to drag and drop operations.

An event related to closing a top-level surface.

The Device object represents an input device, such as a keyboard, a mouse, or a touchpad.

DevicePad is an interface implemented by devices of type InputSource::TabletPad

A physical tool associated to a Device.

A builder-pattern type to construct DeviceTool objects.

Display objects are the GDK representation of a workstation.

A singleton object that offers notification when displays appear or disappear.

The Drag object represents the source of an ongoing DND operation.

Used in Drop and Drag to indicate the actions that the destination can and should do with the dropped data.

A DragSurface is an interface for surfaces used during DND.

Base class for objects implementing different rendering methods.

The Drop object represents the target of an ongoing DND operation.

Events are immutable data structures, created by GDK to represent windowing system events.

EventSequence is an opaque type representing a sequence of related touch events.

An event related to a keyboard focus change.

A FrameClock tells the application when to update and repaint a surface.

Used to represent the different paint clock phases that can be requested.

A FrameTimings object holds timing information for a single frame of the application’s displays.

GLContext is an object representing a platform-specific OpenGL draw context.

A GdkTexture representing a GL texture object.

An event related to a broken windowing system grab.

An event related to a key-based device.

A KeymapKey is a hardware key that can be mapped to a keyval.

A Texture representing image data in memory.

Flags to indicate the state of modifier keys and mouse buttons in events.

Monitor objects represent the individual outputs that are associated with a Display.

An event related to a pointer or touch device motion.

An event related to a pad-based device.

Paintable is a simple interface used by GTK to represent content that can be painted.

Flags about a paintable object.

A Popup is a surface that is attached to another surface.

The PopupLayout struct contains information that is necessary position a [interfaceGdk] relative to its parent.

An event related to the proximity of a tool to a device.

A RGBA is used to represent a color, in a way that is compatible with cairo’s notion of color.

A Rectangle data type for representing rectangles.

An event related to a scrolling motion.

The Seat object represents a collection of input devices that belong to a user.

Flags describing the seat capabilities.

Base type for snapshot operations.

A Surface is a rectangular region on the screen.

Texture is the basic element used to refer to pixel data.

A TimeCoord stores a single event in a motion history.

A Toplevel is a freestanding toplevel surface.

The ToplevelLayout struct contains information that is necessary to present a sovereign window on screen.

The ToplevelSize struct contains information that is useful to compute the size of a toplevel.

Specifies the state of a toplevel surface.

An event related to a touch-based device.

An event related to a gesture on a touchpad device.

VulkanContext is an object representing the platform-specific Vulkan draw context.

Enums

Defines how device axes are interpreted by GTK.

Specifies the crossing mode for enter and leave events.

A pad feature.

Indicates the specific type of tool being used being a tablet. Such as an airbrush, pencil, etc.

Used in Drag to the reason of a cancelled DND operation.

Specifies the type of the event.

Indicates which monitor a surface should span over when in fullscreen mode.

Error enumeration for GLContext.

Defines the reference point of a surface and is used in PopupLayout.

An enumeration describing the type of an input device in general terms.

Describes how well an event matches a given keyval and modifiers.

MemoryFormat describes a format that bytes can have in memory.

Specifies the kind of crossing for enter and leave events.

Specifies the direction for scroll events.

This enumeration describes how the red, green and blue components of physical pixels on an output device are laid out.

Determines a surface edge or corner.

Specifies the current state of a touchpad gesture.

Error enumeration for VulkanContext.

Constants

Defines all possible DND actions.

The middle button.

The primary button. This is typically the left mouse button, or the right button in a left-handed setup.

The secondary button. This is typically the right mouse button, or the left button in a left-handed setup.

Represents the current time, and can be used anywhere a time is expected.

Use this macro as the return value for continuing the propagation of an event handler.

Use this macro as the return value for stopping the propagation of an event handler.

A mask covering all entries in ModifierType.

This is the priority that the idle handler processing surface updates is given in the main loop.

Functions

Read content from the given input stream and deserialize it, asynchronously.

Registers a function to deserialize object of a given type.

Registers a function to serialize objects of a given type.

Serialize content and write it to the given output stream, asynchronously.

Canonicalizes the given mime type and interns the result.

Obtains a clip region which contains the areas where the given ranges of text would be drawn.

Obtains a clip region which contains the areas where the given ranges of text would be drawn.

Transfers image data from a cairo_surface_t and converts it to a gdk_pixbuf::Pixbuf.

Creates a new pixbuf from texture.

Sets a list of backends that GDK should try to use.

Convert from a Unicode character to a key symbol.