pub struct ActionGroup { /* private fields */ }
Expand description
GActionGroup
represents a group of actions.
Actions can be used to expose functionality in a structured way, either from one part of a program to another, or to the outside world. Action groups are often used together with a [type@Gio.MenuModel] that provides additional representation data for displaying the actions to the user, e.g. in a menu.
The main way to interact with the actions in a GActionGroup
is to
activate them with ActionGroupExt::activate_action()
. Activating an
action may require a [type@GLib.Variant] parameter. The required type of the
parameter can be inquired with ActionGroupExt::action_parameter_type()
.
Actions may be disabled, see ActionGroupExt::is_action_enabled()
.
Activating a disabled action has no effect.
Actions may optionally have a state in the form of a [type@GLib.Variant]. The current
state of an action can be inquired with ActionGroupExt::action_state()
.
Activating a stateful action may change its state, but it is also possible to
set the state by calling ActionGroupExt::change_action_state()
.
As typical example, consider a text editing application which has an option to change the current font to ‘bold’. A good way to represent this would be a stateful action, with a boolean state. Activating the action would toggle the state.
Each action in the group has a unique name (which is a string). All
method calls, except ActionGroupExt::list_actions()
take the name of
an action as an argument.
The GActionGroup
API is meant to be the ‘public’ API to the action
group. The calls here are exactly the interaction that ‘external
forces’ (eg: UI, incoming D-Bus messages, etc.) are supposed to have
with actions. ‘Internal’ APIs (ie: ones meant only to be accessed by
the action group implementation) are found on subclasses. This is
why you will find – for example – ActionGroupExt::is_action_enabled()
but not an equivalent set_action_enabled()
method.
Signals are emitted on the action group in response to state changes on individual actions.
Implementations of GActionGroup
should provide implementations for
the virtual functions ActionGroupExt::list_actions()
and
Gio::ActionGroup::query_action()
. The other virtual functions should
not be implemented — their ‘wrappers’ are actually implemented with
calls to Gio::ActionGroup::query_action()
.
§Signals
§action-added
Signals that a new action was just added to the group.
This signal is emitted after the action has been added and is now visible.
Detailed
§action-enabled-changed
Signals that the enabled status of the named action has changed.
Detailed
§action-removed
Signals that an action is just about to be removed from the group.
This signal is emitted before the action is removed, so the action is still visible and can be queried from the signal handler.
Detailed
§action-state-changed
Signals that the state of the named action has changed.
Detailed
§Implements
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl ActionGroup
impl ActionGroup
pub const NONE: Option<&'static ActionGroup> = None
Trait Implementations§
Source§impl Clone for ActionGroup
impl Clone for ActionGroup
Source§impl Debug for ActionGroup
impl Debug for ActionGroup
Source§impl HasParamSpec for ActionGroup
impl HasParamSpec for ActionGroup
type ParamSpec = ParamSpecObject
Source§type SetValue = ActionGroup
type SetValue = ActionGroup
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, ActionGroup>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for ActionGroup
impl Hash for ActionGroup
Source§impl<T: ActionGroupImpl> IsImplementable<T> for ActionGroup
impl<T: ActionGroupImpl> IsImplementable<T> for ActionGroup
Source§fn interface_init(iface: &mut Interface<Self>)
fn interface_init(iface: &mut Interface<Self>)
Source§fn instance_init(_instance: &mut InitializingObject<T>)
fn instance_init(_instance: &mut InitializingObject<T>)
Source§impl Ord for ActionGroup
impl Ord for ActionGroup
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for ActionGroup
impl<OT: ObjectType> PartialEq<OT> for ActionGroup
Source§impl<OT: ObjectType> PartialOrd<OT> for ActionGroup
impl<OT: ObjectType> PartialOrd<OT> for ActionGroup
Source§impl StaticType for ActionGroup
impl StaticType for ActionGroup
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for ActionGroup
impl IsA<ActionGroup> for Application
impl IsA<ActionGroup> for DBusActionGroup
impl IsA<ActionGroup> for RemoteActionGroup
impl IsA<ActionGroup> for SimpleActionGroup
Auto Trait Implementations§
impl Freeze for ActionGroup
impl RefUnwindSafe for ActionGroup
impl !Send for ActionGroup
impl !Sync for ActionGroup
impl Unpin for ActionGroup
impl UnwindSafe for ActionGroup
Blanket Implementations§
Source§impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
Source§fn action_added(&self, action_name: &str)
fn action_added(&self, action_name: &str)
action-added
signal on @self. Read moreSource§fn action_enabled_changed(&self, action_name: &str, enabled: bool)
fn action_enabled_changed(&self, action_name: &str, enabled: bool)
action-enabled-changed
signal on @self. Read moreSource§fn action_removed(&self, action_name: &str)
fn action_removed(&self, action_name: &str)
action-removed
signal on @self. Read moreSource§fn action_state_changed(&self, action_name: &str, state: &Variant)
fn action_state_changed(&self, action_name: &str, state: &Variant)
action-state-changed
signal on @self. Read moreSource§fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
Source§fn change_action_state(&self, action_name: &str, value: &Variant)
fn change_action_state(&self, action_name: &str, value: &Variant)
Source§fn is_action_enabled(&self, action_name: &str) -> bool
fn is_action_enabled(&self, action_name: &str) -> bool
Source§fn action_parameter_type(&self, action_name: &str) -> Option<VariantType>
fn action_parameter_type(&self, action_name: &str) -> Option<VariantType>
Source§fn action_state(&self, action_name: &str) -> Option<Variant>
fn action_state(&self, action_name: &str) -> Option<Variant>
Source§fn action_state_hint(&self, action_name: &str) -> Option<Variant>
fn action_state_hint(&self, action_name: &str) -> Option<Variant>
Source§fn action_state_type(&self, action_name: &str) -> Option<VariantType>
fn action_state_type(&self, action_name: &str) -> Option<VariantType>
Source§fn has_action(&self, action_name: &str) -> bool
fn has_action(&self, action_name: &str) -> bool
Source§fn connect_action_added<F: Fn(&Self, &str) + 'static>(
&self,
detail: Option<&str>,
f: F,
) -> SignalHandlerId
fn connect_action_added<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
Source§fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>(
&self,
detail: Option<&str>,
f: F,
) -> SignalHandlerId
fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
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f: F,
) -> SignalHandlerId
fn connect_action_removed<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
Source§fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>(
&self,
detail: Option<&str>,
f: F,
) -> SignalHandlerId
fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
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Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more