Trait gtk::prelude::CellRendererProgressExt
source · [−]pub trait CellRendererProgressExt: 'static {
Show 18 methods
fn is_inverted(&self) -> bool;
fn set_inverted(&self, inverted: bool);
fn pulse(&self) -> i32;
fn set_pulse(&self, pulse: i32);
fn text(&self) -> Option<GString>;
fn set_text(&self, text: Option<&str>);
fn text_xalign(&self) -> f32;
fn set_text_xalign(&self, text_xalign: f32);
fn text_yalign(&self) -> f32;
fn set_text_yalign(&self, text_yalign: f32);
fn value(&self) -> i32;
fn set_value(&self, value: i32);
fn connect_inverted_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_pulse_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_text_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_text_xalign_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_text_yalign_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_value_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}
Expand description
Required Methods
fn is_inverted(&self) -> bool
fn set_inverted(&self, inverted: bool)
sourcefn pulse(&self) -> i32
fn pulse(&self) -> i32
Setting this to a non-negative value causes the cell renderer to enter “activity mode”, where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.
Each increment of the property causes the block to move by a little bit.
To indicate that the activity has not started yet, set the property
to zero. To indicate completion, set the property to G_MAXINT
.
sourcefn set_pulse(&self, pulse: i32)
fn set_pulse(&self, pulse: i32)
Setting this to a non-negative value causes the cell renderer to enter “activity mode”, where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.
Each increment of the property causes the block to move by a little bit.
To indicate that the activity has not started yet, set the property
to zero. To indicate completion, set the property to G_MAXINT
.
sourcefn text(&self) -> Option<GString>
fn text(&self) -> Option<GString>
The “text” property determines the label which will be drawn
over the progress bar. Setting this property to None
causes the default
label to be displayed. Setting this property to an empty string causes
no label to be displayed.
sourcefn set_text(&self, text: Option<&str>)
fn set_text(&self, text: Option<&str>)
The “text” property determines the label which will be drawn
over the progress bar. Setting this property to None
causes the default
label to be displayed. Setting this property to an empty string causes
no label to be displayed.
sourcefn text_xalign(&self) -> f32
fn text_xalign(&self) -> f32
The “text-xalign” property controls the horizontal alignment of the text in the progress bar. Valid values range from 0 (left) to 1 (right). Reserved for RTL layouts.
sourcefn set_text_xalign(&self, text_xalign: f32)
fn set_text_xalign(&self, text_xalign: f32)
The “text-xalign” property controls the horizontal alignment of the text in the progress bar. Valid values range from 0 (left) to 1 (right). Reserved for RTL layouts.
sourcefn text_yalign(&self) -> f32
fn text_yalign(&self) -> f32
The “text-yalign” property controls the vertical alignment of the text in the progress bar. Valid values range from 0 (top) to 1 (bottom).
sourcefn set_text_yalign(&self, text_yalign: f32)
fn set_text_yalign(&self, text_yalign: f32)
The “text-yalign” property controls the vertical alignment of the text in the progress bar. Valid values range from 0 (top) to 1 (bottom).
sourcefn value(&self) -> i32
fn value(&self) -> i32
The “value” property determines the percentage to which the progress bar will be “filled in”.
sourcefn set_value(&self, value: i32)
fn set_value(&self, value: i32)
The “value” property determines the percentage to which the progress bar will be “filled in”.