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NativeDialogExt

Trait NativeDialogExt 

Source
pub trait NativeDialogExt: IsA<NativeDialog> + 'static {
Show 17 methods // Provided methods fn destroy(&self) { ... } fn is_modal(&self) -> bool { ... } fn title(&self) -> Option<GString> { ... } fn transient_for(&self) -> Option<Window> { ... } fn is_visible(&self) -> bool { ... } fn hide(&self) { ... } fn run(&self) -> ResponseType { ... } fn set_modal(&self, modal: bool) { ... } fn set_title(&self, title: &str) { ... } fn set_transient_for(&self, parent: Option<&impl IsA<Window>>) { ... } fn show(&self) { ... } fn set_visible(&self, visible: bool) { ... } fn connect_response<F: Fn(&Self, ResponseType) + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_modal_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_title_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_transient_for_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_visible_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { ... }
}
Expand description

Trait containing all NativeDialog methods.

§Implementors

FileChooserNative, NativeDialog

Provided Methods§

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fn destroy(&self)

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fn is_modal(&self) -> bool

Returns whether the dialog is modal. See set_modal().

§Returns

true if the dialog is set to be modal

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fn title(&self) -> Option<GString>

Gets the title of the NativeDialog.

§Returns

the title of the dialog, or None if none has been set explicitly. The returned string is owned by the widget and must not be modified or freed.

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fn transient_for(&self) -> Option<Window>

Fetches the transient parent for this window. See set_transient_for().

§Returns

the transient parent for this window, or None if no transient parent has been set.

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fn is_visible(&self) -> bool

Determines whether the dialog is visible.

§Returns

true if the dialog is visible

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fn hide(&self)

Hides the dialog if it is visilbe, aborting any interaction. Once this is called the response signal will not be emitted until after the next call to show().

If the dialog is not visible this does nothing.

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fn run(&self) -> ResponseType

gint result = gtk_native_dialog_run (GTK_NATIVE_DIALOG (dialog)); switch (result) { case GTK_RESPONSE_ACCEPT: do_application_specific_something (); break; default: do_nothing_since_dialog_was_cancelled (); break; } g_object_unref (dialog); ]|

Note that even though the recursive main loop gives the effect of a modal dialog (it prevents the user from interacting with other windows in the same window group while the dialog is run), callbacks such as timeouts, IO channel watches, DND drops, etc, will be triggered during a run() call.

§Returns

response ID

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fn set_modal(&self, modal: bool)

Sets a dialog modal or non-modal. Modal dialogs prevent interaction with other windows in the same application. To keep modal dialogs on top of main application windows, use set_transient_for() to make the dialog transient for the parent; most [window managers][gtk-X11-arch] will then disallow lowering the dialog below the parent.

whether the window is modal

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fn set_title(&self, title: &str)

Sets the title of the NativeDialog.

§title

title of the dialog

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fn set_transient_for(&self, parent: Option<&impl IsA<Window>>)

Dialog windows should be set transient for the main application window they were spawned from. This allows [window managers][gtk-X11-arch] to e.g. keep the dialog on top of the main window, or center the dialog over the main window.

Passing None for parent unsets the current transient window.

§parent

parent window, or None

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fn show(&self)

Shows the dialog on the display, allowing the user to interact with it. When the user accepts the state of the dialog the dialog will be automatically hidden and the response signal will be emitted.

Multiple calls while the dialog is visible will be ignored.

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fn set_visible(&self, visible: bool)

Whether the window is currenlty visible.

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fn connect_response<F: Fn(&Self, ResponseType) + 'static>( &self, f: F, ) -> SignalHandlerId

Emitted when the user responds to the dialog.

When this is called the dialog has been hidden.

If you call hide() before the user responds to the dialog this signal will not be emitted.

§response_id

the response ID

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fn connect_modal_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_title_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_transient_for_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_visible_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§