Struct gtk4::ApplicationWindow [−][src]
pub struct ApplicationWindow(_);
Expand description
ApplicationWindow
is a Window
subclass that integrates with
Application
.
Notably, ApplicationWindow
can handle an application menubar.
This class implements the GActionGroup
and GActionMap
interfaces,
to let you add window-specific actions that will be exported by the
associated gio::Application
, together with its application-wide
actions. Window-specific actions are prefixed with the “win.”
prefix and application-wide actions are prefixed with the “app.”
prefix. Actions must be addressed with the prefixed name when
referring to them from a GMenuModel
.
Note that widgets that are placed inside a ApplicationWindow
can also activate these actions, if they implement the
Actionable
interface.
The settings property::Settings::gtk-shell-shows-app-menu
and
property::Settings::gtk-shell-shows-menubar
tell GTK whether the
desktop environment is showing the application menu and menubar
models outside the application as part of the desktop shell.
For instance, on OS X, both menus will be displayed remotely;
on Windows neither will be.
If the desktop environment does not display the menubar, then
ApplicationWindow
will automatically show a menubar for it.
This behaviour can be overridden with the
property::ApplicationWindow::show-menubar
property. If the
desktop environment does not display the application menu, then
it will automatically be included in the menubar or in the windows
client-side decorations.
See PopoverMenu
for information about the XML language
used by Builder
for menu models.
See also: GtkApplicationExt::set_menubar()
.
A GtkApplicationWindow with a menubar
The code sample below shows how to set up a ApplicationWindow
with a menu bar defined on the gio::Application
:
⚠️ The following code is in c ⚠️
GtkApplication *app = gtk_application_new ("org.gtk.test", 0);
GtkBuilder *builder = gtk_builder_new_from_string (
"<interface>"
" <menu id='menubar'>"
" <submenu>"
" <attribute name='label' translatable='yes'>_Edit</attribute>"
" <item>"
" <attribute name='label' translatable='yes'>_Copy</attribute>"
" <attribute name='action'>win.copy</attribute>"
" </item>"
" <item>"
" <attribute name='label' translatable='yes'>_Paste</attribute>"
" <attribute name='action'>win.paste</attribute>"
" </item>"
" </submenu>"
" </menu>"
"</interface>",
-1);
GMenuModel *menubar = G_MENU_MODEL (gtk_builder_get_object (builder, "menubar"));
gtk_application_set_menubar (GTK_APPLICATION (app), menubar);
g_object_unref (builder);
// ...
GtkWidget *window = gtk_application_window_new (app);
Implements
ApplicationWindowExt
, GtkWindowExt
, WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, NativeExt
, RootExt
, ShortcutManagerExt
, gio::prelude::ActionGroupExt
, gio::prelude::ActionMapExt
, WidgetExtManual
, AccessibleExtManual
Implementations
Creates a new builder-pattern struct instance to construct ApplicationWindow
objects.
This method returns an instance of ApplicationWindowBuilder
which can be used to create ApplicationWindow
objects.
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for ApplicationWindow
impl !Send for ApplicationWindow
impl !Sync for ApplicationWindow
impl Unpin for ApplicationWindow
impl UnwindSafe for ApplicationWindow
Blanket Implementations
pub fn connect_action_added<F>(
&self,
detail: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O, &str),
pub fn connect_action_enabled_changed<F>(
&self,
detail: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O, &str, bool),
pub fn connect_action_removed<F>(
&self,
detail: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O, &str),
pub fn connect_action_state_changed<F>(
&self,
detail: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O, &str, &Variant),
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
N: Into<&'a str>,
V: ToValue,
pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: 'static + Fn(&[Value]) -> Option<Value>,
Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Same as emit
but takes Value
for the arguments.
Emit signal by its name.
Same as emit_by_name
but takes Value
for the arguments.
Emit signal with details by signal id.
Same as emit_with_details
but takes Value
for the arguments.
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>,
Returns a SendValue
clone of self
.