pub struct CellRendererSpinner { /* private fields */ }
Expand description
List views use widgets to display their contents.
You should use Spinner
instead
Renders a spinning animation in a cell
CellRendererSpinner
renders a spinning animation in a cell, very
similar to Spinner
. It can often be used as an alternative
to a CellRendererProgress
for displaying indefinite activity,
instead of actual progress.
To start the animation in a cell, set the GtkCellRendererSpinner:active
property to true
and increment the GtkCellRendererSpinner:pulse
property
at regular intervals. The usual way to set the cell renderer properties
for each cell is to bind them to columns in your tree model using e.g.
gtk_tree_view_column_add_attribute().
§Properties
§active
Whether the spinner is active (ie. shown) in the cell
Readable | Writeable
§pulse
Pulse of the spinner. Increment this value to draw the next frame of the spinner animation. Usually, you would update this value in a timeout.
By default, the Spinner
widget draws one full cycle of the animation,
consisting of 12 frames, in 750 milliseconds.
Readable | Writeable
§size
The IconSize
value that specifies the size of the rendered spinner.
Readable | Writeable
CellRenderer
§cell-background
Writeable
§cell-background-rgba
Cell background as a gdk::RGBA
Readable | Writeable
§cell-background-set
Readable | Writeable
§editing
Readable
§height
Readable | Writeable
§is-expanded
Readable | Writeable
§is-expander
Readable | Writeable
§mode
Readable | Writeable
§sensitive
Readable | Writeable
§visible
Readable | Writeable
§width
Readable | Writeable
§xalign
Readable | Writeable
§xpad
Readable | Writeable
§yalign
Readable | Writeable
§ypad
Readable | Writeable
§Implements
CellRendererExt
, [trait@glib::ObjectExt
], [CellRendererExtManual
][trait@crate::prelude::CellRendererExtManual]
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl CellRendererSpinner
impl CellRendererSpinner
Sourcepub fn new() -> CellRendererSpinner
👎Deprecated: Since 4.10
pub fn new() -> CellRendererSpinner
Returns a new cell renderer which will show a spinner to indicate activity.
§Deprecated since 4.10
§Returns
a new CellRenderer
Sourcepub fn builder() -> CellRendererSpinnerBuilder
👎Deprecated: Since 4.10
pub fn builder() -> CellRendererSpinnerBuilder
Creates a new builder-pattern struct instance to construct CellRendererSpinner
objects.
This method returns an instance of CellRendererSpinnerBuilder
which can be used to create CellRendererSpinner
objects.
Sourcepub fn is_active(&self) -> bool
👎Deprecated: Since 4.10
pub fn is_active(&self) -> bool
Whether the spinner is active (ie. shown) in the cell
Sourcepub fn set_active(&self, active: bool)
👎Deprecated: Since 4.10
pub fn set_active(&self, active: bool)
Whether the spinner is active (ie. shown) in the cell
Sourcepub fn pulse(&self) -> u32
👎Deprecated: Since 4.10
pub fn pulse(&self) -> u32
Pulse of the spinner. Increment this value to draw the next frame of the spinner animation. Usually, you would update this value in a timeout.
By default, the Spinner
widget draws one full cycle of the animation,
consisting of 12 frames, in 750 milliseconds.
Sourcepub fn set_pulse(&self, pulse: u32)
👎Deprecated: Since 4.10
pub fn set_pulse(&self, pulse: u32)
Pulse of the spinner. Increment this value to draw the next frame of the spinner animation. Usually, you would update this value in a timeout.
By default, the Spinner
widget draws one full cycle of the animation,
consisting of 12 frames, in 750 milliseconds.
Sourcepub fn size(&self) -> IconSize
👎Deprecated: Since 4.10
pub fn size(&self) -> IconSize
The IconSize
value that specifies the size of the rendered spinner.
Sourcepub fn set_size(&self, size: IconSize)
👎Deprecated: Since 4.10
pub fn set_size(&self, size: IconSize)
The IconSize
value that specifies the size of the rendered spinner.
pub fn connect_active_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_pulse_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_size_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for CellRendererSpinner
impl Clone for CellRendererSpinner
Source§impl Debug for CellRendererSpinner
impl Debug for CellRendererSpinner
Source§impl Default for CellRendererSpinner
impl Default for CellRendererSpinner
Source§impl HasParamSpec for CellRendererSpinner
impl HasParamSpec for CellRendererSpinner
type ParamSpec = ParamSpecObject
Source§type SetValue = CellRendererSpinner
type SetValue = CellRendererSpinner
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, CellRendererSpinner>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for CellRendererSpinner
impl Hash for CellRendererSpinner
Source§impl Ord for CellRendererSpinner
impl Ord for CellRendererSpinner
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl ParentClassIs for CellRendererSpinner
impl ParentClassIs for CellRendererSpinner
type Parent = CellRenderer
Source§impl<OT: ObjectType> PartialEq<OT> for CellRendererSpinner
impl<OT: ObjectType> PartialEq<OT> for CellRendererSpinner
Source§impl<OT: ObjectType> PartialOrd<OT> for CellRendererSpinner
impl<OT: ObjectType> PartialOrd<OT> for CellRendererSpinner
Source§impl StaticType for CellRendererSpinner
impl StaticType for CellRendererSpinner
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for CellRendererSpinner
impl IsA<CellRenderer> for CellRendererSpinner
Auto Trait Implementations§
impl Freeze for CellRendererSpinner
impl RefUnwindSafe for CellRendererSpinner
impl !Send for CellRendererSpinner
impl !Sync for CellRendererSpinner
impl Unpin for CellRendererSpinner
impl UnwindSafe for CellRendererSpinner
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
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&T
unconditionally. Read moreSource§impl<O> CellRendererExt for Owhere
O: IsA<CellRenderer>,
impl<O> CellRendererExt for Owhere
O: IsA<CellRenderer>,
Source§fn activate(
&self,
event: impl AsRef<Event>,
widget: &impl IsA<Widget>,
path: &str,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
) -> bool
fn activate( &self, event: impl AsRef<Event>, widget: &impl IsA<Widget>, path: &str, background_area: &Rectangle, cell_area: &Rectangle, flags: CellRendererState, ) -> bool
CellRendererToggle
toggles when it gets a mouse click. Read moreSource§fn aligned_area(
&self,
widget: &impl IsA<Widget>,
flags: CellRendererState,
cell_area: &Rectangle,
) -> Rectangle
fn aligned_area( &self, widget: &impl IsA<Widget>, flags: CellRendererState, cell_area: &Rectangle, ) -> Rectangle
Source§fn alignment(&self) -> (f32, f32)
fn alignment(&self) -> (f32, f32)
Source§fn fixed_size(&self) -> (i32, i32)
fn fixed_size(&self) -> (i32, i32)
Source§fn is_expanded(&self) -> bool
fn is_expanded(&self) -> bool
CellRenderer
is expanded. Read moreSource§fn is_expander(&self) -> bool
fn is_expander(&self) -> bool
CellRenderer
is an expander. Read moreSource§fn padding(&self) -> (i32, i32)
fn padding(&self) -> (i32, i32)
Source§fn preferred_height(&self, widget: &impl IsA<Widget>) -> (i32, i32)
fn preferred_height(&self, widget: &impl IsA<Widget>) -> (i32, i32)
Source§fn preferred_height_for_width(
&self,
widget: &impl IsA<Widget>,
width: i32,
) -> (i32, i32)
fn preferred_height_for_width( &self, widget: &impl IsA<Widget>, width: i32, ) -> (i32, i32)
Source§fn preferred_size(
&self,
widget: &impl IsA<Widget>,
) -> (Requisition, Requisition)
fn preferred_size( &self, widget: &impl IsA<Widget>, ) -> (Requisition, Requisition)
Source§fn preferred_width(&self, widget: &impl IsA<Widget>) -> (i32, i32)
fn preferred_width(&self, widget: &impl IsA<Widget>) -> (i32, i32)
Source§fn preferred_width_for_height(
&self,
widget: &impl IsA<Widget>,
height: i32,
) -> (i32, i32)
fn preferred_width_for_height( &self, widget: &impl IsA<Widget>, height: i32, ) -> (i32, i32)
Source§fn request_mode(&self) -> SizeRequestMode
fn request_mode(&self) -> SizeRequestMode
Source§fn is_sensitive(&self) -> bool
fn is_sensitive(&self) -> bool
Source§fn state(
&self,
widget: Option<&impl IsA<Widget>>,
cell_state: CellRendererState,
) -> StateFlags
fn state( &self, widget: Option<&impl IsA<Widget>>, cell_state: CellRendererState, ) -> StateFlags
StateFlags
,
based on the cell renderer and widget sensitivity, and
the given CellRenderer
State. Read moreSource§fn is_visible(&self) -> bool
fn is_visible(&self) -> bool
Source§fn is_activatable(&self) -> bool
fn is_activatable(&self) -> bool
Source§fn set_alignment(&self, xalign: f32, yalign: f32)
fn set_alignment(&self, xalign: f32, yalign: f32)
Source§fn set_fixed_size(&self, width: i32, height: i32)
fn set_fixed_size(&self, width: i32, height: i32)
Source§fn set_is_expanded(&self, is_expanded: bool)
fn set_is_expanded(&self, is_expanded: bool)
CellRenderer
is expanded. Read moreSource§fn set_is_expander(&self, is_expander: bool)
fn set_is_expander(&self, is_expander: bool)
CellRenderer
is an expander. Read moreSource§fn set_padding(&self, xpad: i32, ypad: i32)
fn set_padding(&self, xpad: i32, ypad: i32)
Source§fn set_sensitive(&self, sensitive: bool)
fn set_sensitive(&self, sensitive: bool)
Source§fn set_visible(&self, visible: bool)
fn set_visible(&self, visible: bool)
Source§fn snapshot(
&self,
snapshot: &impl IsA<Snapshot>,
widget: &impl IsA<Widget>,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
)
fn snapshot( &self, snapshot: &impl IsA<Snapshot>, widget: &impl IsA<Widget>, background_area: &Rectangle, cell_area: &Rectangle, flags: CellRendererState, )
CellRenderer
. The three
passed-in rectangles are areas in @cr. Most renderers will draw within
@cell_area; the xalign, yalign, xpad, and ypad fields of the CellRenderer
should be honored with respect to @cell_area. @background_area includes the
blank space around the cell, and also the area containing the tree expander;
so the @background_area rectangles for all cells tile to cover the entire
@window. Read moreSource§fn start_editing(
&self,
event: Option<impl AsRef<Event>>,
widget: &impl IsA<Widget>,
path: &str,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
) -> Option<CellEditable>
fn start_editing( &self, event: Option<impl AsRef<Event>>, widget: &impl IsA<Widget>, path: &str, background_area: &Rectangle, cell_area: &Rectangle, flags: CellRendererState, ) -> Option<CellEditable>
CellEditable
widget created by the CellRenderer
Class.start_editing virtual function. Read moreSource§fn stop_editing(&self, canceled: bool)
fn stop_editing(&self, canceled: bool)
true
, the cell renderer will emit the
CellRenderer
::editing-canceled signal. Read moreSource§fn set_cell_background(&self, cell_background: Option<&str>)
fn set_cell_background(&self, cell_background: Option<&str>)
Source§fn cell_background_rgba(&self) -> Option<RGBA>
fn cell_background_rgba(&self) -> Option<RGBA>
gdk::RGBA
Source§fn set_cell_background_rgba(&self, cell_background_rgba: Option<&RGBA>)
fn set_cell_background_rgba(&self, cell_background_rgba: Option<&RGBA>)
gdk::RGBA
Source§fn is_cell_background_set(&self) -> bool
fn is_cell_background_set(&self) -> bool
Source§fn is_editing(&self) -> bool
fn is_editing(&self) -> bool
Source§fn set_height(&self, height: i32)
fn set_height(&self, height: i32)
Source§fn mode(&self) -> CellRendererMode
fn mode(&self) -> CellRendererMode
Source§fn set_mode(&self, mode: CellRendererMode)
fn set_mode(&self, mode: CellRendererMode)
Source§fn set_xalign(&self, xalign: f32)
fn set_xalign(&self, xalign: f32)
Source§fn set_yalign(&self, yalign: f32)
fn set_yalign(&self, yalign: f32)
Source§fn connect_editing_canceled<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_editing_canceled<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
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&self,
f: F,
) -> SignalHandlerId
fn connect_editing_started<F: Fn(&Self, &CellEditable, TreePath) + 'static>( &self, f: F, ) -> SignalHandlerId
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or setting
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&self,
f: F,
) -> SignalHandlerId
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&self,
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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>
Source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>
unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>
unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>
Source§impl<O> GObjectPropertyExpressionExt for O
impl<O> GObjectPropertyExpressionExt for O
Source§fn property_expression(&self, property_name: &str) -> PropertyExpression
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Source§fn this_expression(property_name: &str) -> PropertyExpression
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Source§impl<U> IsSubclassableExt for Uwhere
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Source§unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
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Source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
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&self,
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&self,
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after: bool,
callback: F,
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&self,
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&self,
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details: Option<Quark>,
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&self,
signal_name: &str,
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) -> SignalHandlerId
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&self,
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closure: RustClosure,
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Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
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Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
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&self,
signal_name: &str,
details: Quark,
args: &[Value],
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&self,
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details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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&self,
signal_id: SignalId,
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&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
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Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
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&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more