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GLShader

Struct GLShader 

Source
pub struct GLShader { /* private fields */ }
๐Ÿ‘ŽDeprecated:

Since 4.16

Expand description

This feature was deprecated in GTK 4.16 after the new rendering infrastructure introduced in 4.14 did not support it. The lack of Vulkan integration would have made it a very hard feature to support. If you want to use OpenGL directly, you should look at GtkGLArea, which uses a different approach and is still well-supported. Implements a fragment shader using GLSL.

A fragment shader gets the coordinates being rendered as input and produces the pixel values for that particular pixel. Additionally, the shader can declare a set of other input arguments, called uniforms (as they are uniform over all the calls to your shader in each instance of use). A shader can also receive up to 4 textures that it can use as input when producing the pixel data.

GLShader is usually used with gtk_snapshot_push_gl_shader() to produce a GLShaderNode in the rendering hierarchy, and then its input textures are constructed by rendering the child nodes to textures before rendering the shader node itself. (You can pass texture nodes as children if you want to directly use a texture as input).

The actual shader code is GLSL code that gets combined with some other code into the fragment shader. Since the exact capabilities of the GPU driver differs between different OpenGL drivers and hardware, GTK adds some defines that you can use to ensure your GLSL code runs on as many drivers as it can.

If the OpenGL driver is GLES, then the shader language version is set to 100, and GSK_GLES will be defined in the shader.

Otherwise, if the OpenGL driver does not support the 3.2 core profile, then the shader will run with language version 110 for GL2 and 130 for GL3, and GSK_LEGACY will be defined in the shader.

If the OpenGL driver supports the 3.2 code profile, it will be used, the shader language version is set to 150, and GSK_GL3 will be defined in the shader.

The main function the shader must implement is:

โš ๏ธ The following code is in glsl โš ๏ธ

 void mainImage(out vec4 fragColor,
                in vec2 fragCoord,
                in vec2 resolution,
                in vec2 uv)

Where the input @fragCoord is the coordinate of the pixel weโ€™re currently rendering, relative to the boundary rectangle that was specified in the GLShaderNode, and @resolution is the width and height of that rectangle. This is in the typical GTK coordinate system with the origin in the top left. @uv contains the u and v coordinates that can be used to index a texture at the corresponding point. These coordinates are in the [0..1]x[0..1] region, with 0, 0 being in the lower left corder (which is typical for OpenGL).

The output @fragColor should be a RGBA color (with premultiplied alpha) that will be used as the output for the specified pixel location. Note that this output will be automatically clipped to the clip region of the glshader node.

In addition to the function arguments the shader can define up to 4 uniforms for textures which must be called u_textureN (i.e. u_texture1 to u_texture4) as well as any custom uniforms you want of types int, uint, bool, float, vec2, vec3 or vec4.

All textures sources contain premultiplied alpha colors, but if some there are outer sources of colors there is a gsk_premultiply() helper to compute premultiplication when needed.

Note that GTK parses the uniform declarations, so each uniform has to be on a line by itself with no other code, like so:

โš ๏ธ The following code is in glsl โš ๏ธ

uniform float u_time;
uniform vec3 u_color;
uniform sampler2D u_texture1;
uniform sampler2D u_texture2;

GTK uses the โ€œgskโ€ namespace in the symbols it uses in the shader, so your code should not use any symbols with the prefix gsk or GSK. There are some helper functions declared that you can use:

โš ๏ธ The following code is in glsl โš ๏ธ

vec4 GskTexture(sampler2D sampler, vec2 texCoords);

This samples a texture (e.g. u_texture1) at the specified coordinates, and contains some helper ifdefs to ensure that it works on all OpenGL versions.

You can compile the shader yourself using compile(), otherwise the GSK renderer will do it when it handling the glshader node. If errors occurs, the returned @error will include the glsl sources, so you can see what GSK was passing to the compiler. You can also set GSK_DEBUG=shaders in the environment to see the sources and other relevant information about all shaders that GSK is handling.

ยงAn example shader

โš ๏ธ The following code is in glsl โš ๏ธ

uniform float position;
uniform sampler2D u_texture1;
uniform sampler2D u_texture2;

void mainImage(out vec4 fragColor,
               in vec2 fragCoord,
               in vec2 resolution,
               in vec2 uv) {
  vec4 source1 = GskTexture(u_texture1, uv);
  vec4 source2 = GskTexture(u_texture2, uv);

  fragColor = position * source1 + (1.0 - position) * source2;
}

ยงProperties

ยงresource

Resource containing the source code for the shader.

If the shader source is not coming from a resource, this will be None.

Readable | Writable | Construct Only

ยงsource

The source code for the shader, as a GBytes.

Readable | Writable | Construct Only

GLib type: GObject with reference counted clone semantics.

Implementationsยง

Sourceยง

impl GLShader

Source

pub fn from_bytes(sourcecode: &Bytes) -> GLShader

๐Ÿ‘ŽDeprecated:

Since 4.16

Creates a GLShader that will render pixels using the specified code.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงsourcecode

GLSL sourcecode for the shader, as a GBytes

ยงReturns

A new GLShader

Source

pub fn from_resource(resource_path: &str) -> GLShader

๐Ÿ‘ŽDeprecated:

Since 4.16

Creates a GLShader that will render pixels using the specified code.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงresource_path

path to a resource that contains the GLSL sourcecode for the shader

ยงReturns

A new GLShader

Source

pub fn builder() -> GLShaderBuilder

๐Ÿ‘ŽDeprecated:

Since 4.16

Creates a new builder-pattern struct instance to construct GLShader objects.

This method returns an instance of GLShaderBuilder which can be used to create GLShader objects.

Source

pub fn compile(&self, renderer: &impl IsA<Renderer>) -> Result<(), Error>

๐Ÿ‘ŽDeprecated:

Since 4.16

Tries to compile the @self for the given @renderer.

If there is a problem, this function returns false and reports an error. You should use this function before relying on the shader for rendering and use a fallback with a simpler shader or without shaders if it fails.

Note that this will modify the rendering state (for example change the current GL context) and requires the renderer to be set up. This means that the widget has to be realized. Commonly you want to call this from the realize signal of a widget, or during widget snapshot.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงrenderer

a Renderer

ยงReturns

true on success, false if an error occurred

Source

pub fn find_uniform_by_name(&self, name: &str) -> i32

๐Ÿ‘ŽDeprecated:

Since 4.16

Looks for a uniform by the name @name, and returns the index of the uniform, or -1 if it was not found.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงname

uniform name

ยงReturns

The index of the uniform, or -1

Source

pub fn arg_bool(&self, args: &Bytes, idx: i32) -> bool

๐Ÿ‘ŽDeprecated:

Since 4.16

Gets the value of the uniform @idx in the @args block.

The uniform must be of bool type.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงargs

uniform arguments

ยงidx

index of the uniform

ยงReturns

The value

Source

pub fn arg_float(&self, args: &Bytes, idx: i32) -> f32

๐Ÿ‘ŽDeprecated:

Since 4.16

Gets the value of the uniform @idx in the @args block.

The uniform must be of float type.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงargs

uniform arguments

ยงidx

index of the uniform

ยงReturns

The value

Source

pub fn arg_int(&self, args: &Bytes, idx: i32) -> i32

๐Ÿ‘ŽDeprecated:

Since 4.16

Gets the value of the uniform @idx in the @args block.

The uniform must be of int type.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงargs

uniform arguments

ยงidx

index of the uniform

ยงReturns

The value

Source

pub fn arg_uint(&self, args: &Bytes, idx: i32) -> u32

๐Ÿ‘ŽDeprecated:

Since 4.16

Gets the value of the uniform @idx in the @args block.

The uniform must be of uint type.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงargs

uniform arguments

ยงidx

index of the uniform

ยงReturns

The value

Source

pub fn args_size(&self) -> usize

๐Ÿ‘ŽDeprecated:

Since 4.16

Get the size of the data block used to specify arguments for this shader.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงReturns

The size of the data block

Source

pub fn n_textures(&self) -> i32

๐Ÿ‘ŽDeprecated:

Since 4.16

Returns the number of textures that the shader requires.

This can be used to check that the a passed shader works in your usecase. It is determined by looking at the highest u_textureN value that the shader defines.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงReturns

The number of texture inputs required by @self

Source

pub fn n_uniforms(&self) -> i32

๐Ÿ‘ŽDeprecated:

Since 4.16

Get the number of declared uniforms for this shader.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงReturns

The number of declared uniforms

Source

pub fn resource(&self) -> Option<GString>

๐Ÿ‘ŽDeprecated:

Since 4.16

Gets the resource path for the GLSL sourcecode being used to render this shader.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงReturns

The resource path for the shader

Source

pub fn source(&self) -> Bytes

๐Ÿ‘ŽDeprecated:

Since 4.16

Gets the GLSL sourcecode being used to render this shader.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงReturns

The source code for the shader

Source

pub fn uniform_name(&self, idx: i32) -> GString

๐Ÿ‘ŽDeprecated:

Since 4.16

Get the name of the declared uniform for this shader at index @idx.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงidx

index of the uniform

ยงReturns

The name of the declared uniform

Source

pub fn uniform_offset(&self, idx: i32) -> i32

๐Ÿ‘ŽDeprecated:

Since 4.16

Get the offset into the data block where data for this uniforms is stored.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงidx

index of the uniform

ยงReturns

The data offset

Source

pub fn uniform_type(&self, idx: i32) -> GLUniformType

๐Ÿ‘ŽDeprecated:

Since 4.16

Get the type of the declared uniform for this shader at index @idx.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงidx

index of the uniform

ยงReturns

The type of the declared uniform

Sourceยง

impl GLShader

Source

pub fn arg_vec2(&self, args: &Bytes, idx: i32) -> Vec2

Gets the value of the uniform @idx in the @args block.

The uniform must be of vec2 type.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงargs

uniform arguments

ยงidx

index of the uniform

ยงout_value

location to store the uniform value in

Source

pub fn arg_vec3(&self, args: &Bytes, idx: i32) -> Vec3

Gets the value of the uniform @idx in the @args block.

The uniform must be of vec3 type.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงargs

uniform arguments

ยงidx

index of the uniform

ยงout_value

location to store the uniform value in

Source

pub fn arg_vec4(&self, args: &Bytes, idx: i32) -> Vec4

Gets the value of the uniform @idx in the @args block.

The uniform must be of vec4 type.

ยงDeprecated since 4.16

GTKโ€™s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

ยงargs

uniform arguments

ยงidx

index of the uniform

ยงout_value

location to store set the uniform value in

Trait Implementationsยง

Sourceยง

impl Clone for GLShader

Sourceยง

fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

1.0.0 (const: unstable) ยท Sourceยง

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GLShader

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for GLShader

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impl HasParamSpec for GLShader

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type ParamSpec = ParamSpecObject

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type SetValue = GLShader

Preferred value to be used as setter for the associated ParamSpec.
Sourceยง

type BuilderFn = fn(&str) -> ParamSpecObjectBuilder<'_, GLShader>

Sourceยง

fn param_spec_builder() -> Self::BuilderFn

Sourceยง

impl Hash for GLShader

Sourceยง

fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

1.3.0 ยท Sourceยง

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for GLShader

Sourceยง

fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

1.21.0 (const: unstable) ยท Sourceยง

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 (const: unstable) ยท Sourceยง

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 (const: unstable) ยท Sourceยง

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for GLShader

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type Parent = Object

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impl<OT: ObjectType> PartialEq<OT> for GLShader

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fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

1.0.0 (const: unstable) ยท Sourceยง

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Sourceยง

impl<OT: ObjectType> PartialOrd<OT> for GLShader

Sourceยง

fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

1.0.0 (const: unstable) ยท Sourceยง

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 (const: unstable) ยท Sourceยง

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 (const: unstable) ยท Sourceยง

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 (const: unstable) ยท Sourceยง

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Sourceยง

impl StaticType for GLShader

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fn static_type() -> Type

Returns the type identifier of Self.

Auto Trait Implementationsยง

Blanket Implementationsยง

Sourceยง

impl<T> Any for T
where T: 'static + ?Sized,

Sourceยง

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Sourceยง

impl<T> Borrow<T> for T
where T: ?Sized,

Sourceยง

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

Sourceยง

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
ยง

impl<T> Cast for T
where T: ObjectType,

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fn upcast<T>(self) -> T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
ยง

fn upcast_ref<T>(&self) -> &T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
ยง

fn downcast<T>(self) -> Result<T, Self>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a subclass or interface implementor T. Read more
ยง

fn downcast_ref<T>(&self) -> Option<&T>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
ยง

fn dynamic_cast<T>(self) -> Result<T, Self>
where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
ยง

fn dynamic_cast_ref<T>(&self) -> Option<&T>
where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
ยง

unsafe fn unsafe_cast<T>(self) -> T
where T: ObjectType,

Casts to T unconditionally. Read more
ยง

unsafe fn unsafe_cast_ref<T>(&self) -> &T
where T: ObjectType,

Casts to &T unconditionally. Read more
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impl<T> CloneToUninit for T
where T: Clone,

Sourceยง

unsafe fn clone_to_uninit(&self, dest: *mut u8)

๐Ÿ”ฌThis is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec(ptr: *const GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec(ptr: *const GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( _: *const GPtrArray, _: usize, ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GPtrArray, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec(ptr: *const GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( ptr: *mut GPtrArray, num: usize, ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T
where T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

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impl<U> IsSubclassableExt for U
where U: IsClass + ParentClassIs,

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fn parent_class_init<T>(class: &mut Class<U>)
where T: ObjectSubclass, <U as ParentClassIs>::Parent: IsSubclassable<T>,

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fn parent_instance_init<T>(instance: &mut InitializingObject<T>)
where T: ObjectSubclass, <U as ParentClassIs>::Parent: IsSubclassable<T>,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,

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impl<T> ObjectExt for T
where T: ObjectType,

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fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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fn type_(&self) -> Type

Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the [ObjectClass] of the object. Read more
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fn class(&self) -> &Class<T>
where T: IsClass,

Returns the class of the object.
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fn class_of<U>(&self) -> Option<&Class<U>>
where U: IsClass,

Returns the class of the object in the given type T. Read more
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fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>
where U: IsInterface,

Returns the interface T of the object. Read more
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str) -> bool

Check if the object has a property property_name.
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fn has_property_with_type(&self, property_name: &str, type_: Type) -> bool

Check if the object has a property property_name of the given type_.
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the objectโ€™s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R
where R: TryFromClosureReturnValue,

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as [Self::emit] but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R
where R: TryFromClosureReturnValue,

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R
where R: TryFromClosureReturnValue,

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R
where R: TryFromClosureReturnValue,

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransparentType for T
where T: TransparentPtrType,

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type GlibType = <T as GlibPtrDefault>::GlibType

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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fn try_from_closure_return_value(v: Option<Value>) -> Result<T, BoolError>

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.