#[repr(transparent)]
pub struct ProgressBar { /* private fields */ }
Expand description

ProgressBar is typically used to display the progress of a long running operation.

It provides a visual clue that processing is underway. ProgressBar can be used in two different modes: percentage mode and activity mode.

An example GtkProgressBar

When an application can determine how much work needs to take place (e.g. read a fixed number of bytes from a file) and can monitor its progress, it can use the ProgressBar in percentage mode and the user sees a growing bar indicating the percentage of the work that has been completed. In this mode, the application is required to call set_fraction() periodically to update the progress bar.

When an application has no accurate way of knowing the amount of work to do, it can use the ProgressBar in activity mode, which shows activity by a block moving back and forth within the progress area. In this mode, the application is required to call pulse() periodically to update the progress bar.

There is quite a bit of flexibility provided to control the appearance of the ProgressBar. Functions are provided to control the orientation of the bar, optional text can be displayed along with the bar, and the step size used in activity mode can be set.

CSS nodes

progressbar[.osd]
├── [text]
╰── trough[.empty][.full]
    ╰── progress[.pulse]

ProgressBar has a main CSS node with name progressbar and subnodes with names text and trough, of which the latter has a subnode named progress. The text subnode is only present if text is shown. The progress subnode has the style class .pulse when in activity mode. It gets the style classes .left, .right, .top or .bottom added when the progress ‘touches’ the corresponding end of the GtkProgressBar. The .osd class on the progressbar node is for use in overlays like the one Epiphany has for page loading progress.

Accessibility

ProgressBar uses the AccessibleRole::ProgressBar role.

Implements

WidgetExt, glib::ObjectExt, AccessibleExt, BuildableExt, ConstraintTargetExt, OrientableExt, WidgetExtManual, AccessibleExtManual

Implementations

Creates a new ProgressBar.

Returns

a ProgressBar.

Creates a new builder-pattern struct instance to construct ProgressBar objects.

This method returns an instance of ProgressBarBuilder which can be used to create ProgressBar objects.

Returns the ellipsizing position of the progress bar.

See set_ellipsize().

Returns

pango::EllipsizeMode

Returns the current fraction of the task that’s been completed.

Returns

a fraction from 0.0 to 1.0

Returns whether the progress bar is inverted.

Returns

true if the progress bar is inverted

Retrieves the pulse step.

See set_pulse_step().

Returns

a fraction from 0.0 to 1.0

Returns whether the ProgressBar shows text.

See set_show_text().

Returns

true if text is shown in the progress bar

Retrieves the text that is displayed with the progress bar.

The return value is a reference to the text, not a copy of it, so will become invalid if you change the text in the progress bar.

Returns

the text

Indicates that some progress has been made, but you don’t know how much.

Causes the progress bar to enter “activity mode,” where a block bounces back and forth. Each call to pulse() causes the block to move by a little bit (the amount of movement per pulse is determined by set_pulse_step()).

Sets the mode used to ellipsize the text.

The text is ellipsized if there is not enough space to render the entire string.

mode

a pango::EllipsizeMode

Causes the progress bar to “fill in” the given fraction of the bar.

The fraction should be between 0.0 and 1.0, inclusive.

fraction

fraction of the task that’s been completed

Sets whether the progress bar is inverted.

Progress bars normally grow from top to bottom or left to right. Inverted progress bars grow in the opposite direction.

inverted

true to invert the progress bar

Sets the fraction of total progress bar length to move the bouncing block.

The bouncing block is moved when pulse() is called.

fraction

fraction between 0.0 and 1.0

Sets whether the progress bar will show text next to the bar.

The shown text is either the value of the property::ProgressBar::text property or, if that is None, the property::ProgressBar::fraction value, as a percentage.

To make a progress bar that is styled and sized suitably for containing text (even if the actual text is blank), set property::ProgressBar::show-text to true and property::ProgressBar::text to the empty string (not None).

show_text

whether to show text

Causes the given @text to appear next to the progress bar.

If @text is None and property::ProgressBar::show-text is true, the current value of property::ProgressBar::fraction will be displayed as a percentage.

If @text is non-None and property::ProgressBar::show-text is true, the text will be displayed. In this case, it will not display the progress percentage. If @text is the empty string, the progress bar will still be styled and sized suitably for containing text, as long as property::ProgressBar::show-text is true.

text

a UTF-8 string

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Updates an array of accessible properties. Read more

Updates an array of accessible relations. Read more

Updates an array of accessible states. Read more

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Upcasts an object to a superclass or interface T. Read more

Upcasts an object to a reference of its superclass or interface T. Read more

Tries to downcast to a subclass or interface implementor T. Read more

Tries to downcast to a reference of its subclass or interface implementor T. Read more

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Casts to T unconditionally. Read more

Casts to &T unconditionally. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Returns true if the object is an instance of (can be cast to) T.

Returns the type of the object.

Returns the ObjectClass of the object. Read more

Returns the class of the object.

Returns the class of the object in the given type T. Read more

Returns the interface T of the object. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_properties but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::set_properties_from_value but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::property but fails instead of panicking.

Gets the property property_name of the object and cast it to the type V. Read more

Similar to Self::property_value but fails instead of panicking.

Gets the property property_name of the object. Read more

Check if the object has a property property_name of the given type_. Read more

Get the type of the property property_name of this object. Read more

Get the ParamSpec of the property property_name of this object.

Return all ParamSpec of the properties of this object.

Freeze all property notifications until the return guard object is dropped. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Block a given signal handler. Read more

Unblock a given signal handler.

Stop emission of the currently emitted signal.

Stop emission of the currently emitted signal by the (possibly detailed) signal name.

Similar to Self::connect but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_local but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_local_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_unsafe but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_unsafe_id but fails instead of panicking.

Similar to Self::connect_closure but fails instead of panicking.

Connect a closure to the signal signal_name on this object. Read more

Similar to Self::connect_closure_id but fails instead of panicking.

Connect a closure to the signal signal_id on this object. Read more

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to Closure::invoke. Read more

Connect to the signal signal_id on this object. Read more

Similar to Self::emit but fails instead of panicking.

Emit signal by signal id. Read more

Similar to Self::emit_with_values but fails instead of panicking.

Same as Self::emit but takes Value for the arguments.

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Emit signal by its name. Read more

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Emit signal by its name. Read more

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Emit signal by signal id with details. Read more

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Emit signal by signal id with details. Read more

Disconnect a previously connected signal handler.

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Connect to the notify signal of the object. Read more

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Notify that the given property has changed its value. Read more

Notify that the given property has changed its value. Read more

Downgrade this object to a weak reference.

Bind property source_property on this object to the target_property on the target object. Read more

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The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

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The type returned in the event of a conversion error.

Performs the conversion.

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