pub struct Snapshot { /* private fields */ }
Expand description
Snapshot
assists in creating gsk::RenderNode
s for widgets.
It functions in a similar way to a cairo context, and maintains a stack of render nodes and their associated transformations.
The node at the top of the stack is the one that gtk_snapshot_append_…()
functions operate on. Use the gtk_snapshot_push_…()
functions and
SnapshotExt::pop()
to change the current node.
The typical way to obtain a Snapshot
object is as an argument to
the WidgetImpl::snapshot()
vfunc. If you need to create your own
Snapshot
, use new()
.
§Implements
SnapshotExt
, [trait@gdk::prelude::SnapshotExt
], [trait@glib::ObjectExt
], SnapshotExtManual
GLib type: GObject with reference counted clone semantics.
Implementations§
Trait Implementations§
Source§impl HasParamSpec for Snapshot
impl HasParamSpec for Snapshot
Source§impl Ord for Snapshot
impl Ord for Snapshot
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<OT: ObjectType> PartialEq<OT> for Snapshot
impl<OT: ObjectType> PartialEq<OT> for Snapshot
Source§impl<OT: ObjectType> PartialOrd<OT> for Snapshot
impl<OT: ObjectType> PartialOrd<OT> for Snapshot
Source§impl StaticType for Snapshot
impl StaticType for Snapshot
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for Snapshot
impl IsA<Snapshot> for Snapshot
impl IsA<Snapshot> for Snapshot
Auto Trait Implementations§
impl Freeze for Snapshot
impl RefUnwindSafe for Snapshot
impl !Send for Snapshot
impl !Sync for Snapshot
impl Unpin for Snapshot
impl UnwindSafe for Snapshot
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Mutably borrows from an owned value. Read more
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
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Add a callback to be notified when the Object is disposed. Read more
Source§fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
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Source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
Runs the dispose mechanism of the object. Read more
Source§impl<T> PropertyGet for Twhere
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impl<T> PropertyGet for Twhere
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Source§impl<O> SnapshotExt for O
impl<O> SnapshotExt for O
Source§fn append_cairo(&self, bounds: &Rect) -> Context
fn append_cairo(&self, bounds: &Rect) -> Context
Creates a new
gsk::CairoNode
and appends it to the current
render node of @self, without changing the current node. Read moreSource§fn append_color(&self, color: &RGBA, bounds: &Rect)
fn append_color(&self, color: &RGBA, bounds: &Rect)
Creates a new render node drawing the @color into the
given @bounds and appends it to the current render node
of @self. Read more
Source§fn append_conic_gradient(
&self,
bounds: &Rect,
center: &Point,
rotation: f32,
stops: &[ColorStop],
)
fn append_conic_gradient( &self, bounds: &Rect, center: &Point, rotation: f32, stops: &[ColorStop], )
Appends a conic gradient node with the given stops to @self. Read more
Source§fn append_fill(&self, path: &Path, fill_rule: FillRule, color: &RGBA)
fn append_fill(&self, path: &Path, fill_rule: FillRule, color: &RGBA)
Available on crate feature
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Source§fn append_inset_shadow(
&self,
outline: &RoundedRect,
color: &RGBA,
dx: f32,
dy: f32,
spread: f32,
blur_radius: f32,
)
fn append_inset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32, )
Appends an inset shadow into the box given by @outline. Read more
Source§fn append_layout(&self, layout: &Layout, color: &RGBA)
fn append_layout(&self, layout: &Layout, color: &RGBA)
Creates render nodes for rendering @layout in the given foregound @color
and appends them to the current node of @self without changing the
current node. The current theme’s foreground color for a widget can be
obtained with
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. Read moreSource§fn append_linear_gradient(
&self,
bounds: &Rect,
start_point: &Point,
end_point: &Point,
stops: &[ColorStop],
)
fn append_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop], )
Appends a linear gradient node with the given stops to @self. Read more
Source§fn append_node(&self, node: impl AsRef<RenderNode>)
fn append_node(&self, node: impl AsRef<RenderNode>)
Appends @node to the current render node of @self,
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Source§fn append_outset_shadow(
&self,
outline: &RoundedRect,
color: &RGBA,
dx: f32,
dy: f32,
spread: f32,
blur_radius: f32,
)
fn append_outset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32, )
Appends an outset shadow node around the box given by @outline. Read more
Source§fn append_radial_gradient(
&self,
bounds: &Rect,
center: &Point,
hradius: f32,
vradius: f32,
start: f32,
end: f32,
stops: &[ColorStop],
)
fn append_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop], )
Appends a radial gradient node with the given stops to @self. Read more
Source§fn append_repeating_linear_gradient(
&self,
bounds: &Rect,
start_point: &Point,
end_point: &Point,
stops: &[ColorStop],
)
fn append_repeating_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop], )
Appends a repeating linear gradient node with the given stops to @self. Read more
Source§fn append_repeating_radial_gradient(
&self,
bounds: &Rect,
center: &Point,
hradius: f32,
vradius: f32,
start: f32,
end: f32,
stops: &[ColorStop],
)
fn append_repeating_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop], )
Appends a repeating radial gradient node with the given stops to @self. Read more
Source§fn append_scaled_texture(
&self,
texture: &impl IsA<Texture>,
filter: ScalingFilter,
bounds: &Rect,
)
fn append_scaled_texture( &self, texture: &impl IsA<Texture>, filter: ScalingFilter, bounds: &Rect, )
Available on crate feature
v4_10
only.Creates a new render node drawing the @texture
into the given @bounds and appends it to the
current render node of @self. Read more
Source§fn append_stroke(&self, path: &Path, stroke: &Stroke, color: &RGBA)
fn append_stroke(&self, path: &Path, stroke: &Stroke, color: &RGBA)
Available on crate feature
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Source§fn append_texture(&self, texture: &impl IsA<Texture>, bounds: &Rect)
fn append_texture(&self, texture: &impl IsA<Texture>, bounds: &Rect)
Creates a new render node drawing the @texture
into the given @bounds and appends it to the
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Source§fn gl_shader_pop_texture(&self)
fn gl_shader_pop_texture(&self)
👎Deprecated: Since 4.16
Removes the top element from the stack of render nodes and
adds it to the nearest
gsk::GLShaderNode
below it. Read moreSource§fn perspective(&self, depth: f32)
fn perspective(&self, depth: f32)
Applies a perspective projection transform. Read more
Source§fn pop(&self)
fn pop(&self)
Removes the top element from the stack of render nodes,
and appends it to the node underneath it.
Source§fn push_blend(&self, blend_mode: BlendMode)
fn push_blend(&self, blend_mode: BlendMode)
Blends together two images with the given blend mode. Read more
Source§fn push_color_matrix(&self, color_matrix: &Matrix, color_offset: &Vec4)
fn push_color_matrix(&self, color_matrix: &Matrix, color_offset: &Vec4)
Modifies the colors of an image by applying an affine transformation
in RGB space. Read more
Source§fn push_cross_fade(&self, progress: f64)
fn push_cross_fade(&self, progress: f64)
Snapshots a cross-fade operation between two images with the
given @progress. Read more
Source§fn push_fill(&self, path: &Path, fill_rule: FillRule)
fn push_fill(&self, path: &Path, fill_rule: FillRule)
Available on crate feature
v4_14
only.Fills the area given by @path and @fill_rule with an image and discards everything
outside of it. Read more
Source§fn push_gl_shader(&self, shader: &GLShader, bounds: &Rect, take_args: Bytes)
fn push_gl_shader(&self, shader: &GLShader, bounds: &Rect, take_args: Bytes)
👎Deprecated: Since 4.16
Push a
gsk::GLShaderNode
. Read moreSource§fn push_opacity(&self, opacity: f64)
fn push_opacity(&self, opacity: f64)
Modifies the opacity of an image. Read more
Source§fn push_repeat(&self, bounds: &Rect, child_bounds: Option<&Rect>)
fn push_repeat(&self, bounds: &Rect, child_bounds: Option<&Rect>)
Creates a node that repeats the child node. Read more
Source§fn push_rounded_clip(&self, bounds: &RoundedRect)
fn push_rounded_clip(&self, bounds: &RoundedRect)
Clips an image to a rounded rectangle. Read more
Source§fn push_shadow(&self, shadow: &[Shadow])
fn push_shadow(&self, shadow: &[Shadow])
Applies a shadow to an image. Read more
Source§fn push_stroke(&self, path: &Path, stroke: &Stroke)
fn push_stroke(&self, path: &Path, stroke: &Stroke)
Available on crate feature
v4_14
only.Strokes the given @path with the attributes given by @stroke and
an image. Read more
Source§fn render_background(
&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
width: f64,
height: f64,
)
fn render_background( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64, )
👎Deprecated: Since 4.10
Creates a render node for the CSS background according to @context,
and appends it to the current node of @self, without changing
the current node. Read more
Source§fn render_focus(
&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
width: f64,
height: f64,
)
fn render_focus( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64, )
👎Deprecated: Since 4.10
Creates a render node for the focus outline according to @context,
and appends it to the current node of @self, without changing
the current node. Read more
Source§fn render_frame(
&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
width: f64,
height: f64,
)
fn render_frame( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64, )
👎Deprecated: Since 4.10
Creates a render node for the CSS border according to @context,
and appends it to the current node of @self, without changing
the current node. Read more
Source§fn render_insertion_cursor(
&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
layout: &Layout,
index: i32,
direction: Direction,
)
fn render_insertion_cursor( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout, index: i32, direction: Direction, )
👎Deprecated: Since 4.10
Draws a text caret using @self at the specified index of @layout. Read more
Source§fn render_layout(
&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
layout: &Layout,
)
fn render_layout( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout, )
👎Deprecated: Since 4.10
Creates a render node for rendering @layout according to the style
information in @context, and appends it to the current node of @self,
without changing the current node. Read more
Source§fn restore(&self)
fn restore(&self)
Restores @self to the state saved by a preceding call to
save()
and removes that state from the stack of
saved states.Source§fn rotate(&self, angle: f32)
fn rotate(&self, angle: f32)
Rotates @@self’s coordinate system by @angle degrees in 2D space -
or in 3D speak, rotates around the Z axis. The rotation happens around
the origin point of (0, 0) in the @self’s current coordinate system. Read more
Source§fn rotate_3d(&self, angle: f32, axis: &Vec3)
fn rotate_3d(&self, angle: f32, axis: &Vec3)
Rotates @self’s coordinate system by @angle degrees around @axis. Read more
Source§fn save(&self)
fn save(&self)
Makes a copy of the current state of @self and saves it
on an internal stack. Read more
Source§fn scale(&self, factor_x: f32, factor_y: f32)
fn scale(&self, factor_x: f32, factor_y: f32)
Scales @self’s coordinate system in 2-dimensional space by
the given factors. Read more
Source§fn scale_3d(&self, factor_x: f32, factor_y: f32, factor_z: f32)
fn scale_3d(&self, factor_x: f32, factor_y: f32, factor_z: f32)
Scales @self’s coordinate system by the given factors. Read more
Source§fn to_node(self) -> Option<RenderNode>
fn to_node(self) -> Option<RenderNode>
Returns the render node that was constructed
by @self. Read more
Source§fn to_paintable(self, size: Option<&Size>) -> Option<Paintable>
fn to_paintable(self, size: Option<&Size>) -> Option<Paintable>
Returns a paintable encapsulating the render node
that was constructed by @self. Read more
Source§fn transform(&self, transform: Option<&Transform>)
fn transform(&self, transform: Option<&Transform>)
Transforms @self’s coordinate system with the given @transform. Read more
Source§fn transform_matrix(&self, matrix: &Matrix)
fn transform_matrix(&self, matrix: &Matrix)
Transforms @self’s coordinate system with the given @matrix. Read more
Source§fn translate(&self, point: &Point)
fn translate(&self, point: &Point)
Translates @self’s coordinate system by @point in 2-dimensional space. Read more
Source§fn translate_3d(&self, point: &Point3D)
fn translate_3d(&self, point: &Point3D)
Translates @self’s coordinate system by @point. Read more
Source§impl<O> SnapshotExtManual for O
impl<O> SnapshotExtManual for O
Source§fn append_border(
&self,
outline: &RoundedRect,
border_width: &[f32; 4],
border_color: &[RGBA; 4],
)
fn append_border( &self, outline: &RoundedRect, border_width: &[f32; 4], border_color: &[RGBA; 4], )
Appends a stroked border rectangle inside the given @outline. Read more
Source§fn push_debug(&self, message: impl IntoGStr)
fn push_debug(&self, message: impl IntoGStr)
Inserts a debug node with a message. Read more
Source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere
T: StaticType,
Source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.