#[repr(transparent)]
pub struct Application { /* private fields */ }
Expand description

Application is a class that handles many important aspects of a GTK+ application in a convenient fashion, without enforcing a one-size-fits-all application model.

Currently, GtkApplication handles GTK+ initialization, application uniqueness, session management, provides some basic scriptability and desktop shell integration by exporting actions and menus and manages a list of toplevel windows whose life-cycle is automatically tied to the life-cycle of your application.

While GtkApplication works fine with plain GtkWindows, it is recommended to use it together with ApplicationWindow.

When GDK threads are enabled, GtkApplication will acquire the GDK lock when invoking actions that arrive from other processes. The GDK lock is not touched for local action invocations. In order to have actions invoked in a predictable context it is therefore recommended that the GDK lock be held while invoking actions locally with [ActionGroupExtManual::activate_action()][crate::gio::prelude::ActionGroupExtManual::activate_action()]. The same applies to actions associated with ApplicationWindow and to the “activate” and “open” gio::Application methods.

Automatic resources ## {automatic-resources}

Application will automatically load menus from the Builder resource located at “gtk/menus.ui”, relative to the application’s resource base path (see [ApplicationExtManual::set_resource_base_path()][crate::gio::prelude::ApplicationExtManual::set_resource_base_path()]). The menu with the ID “app-menu” is taken as the application’s app menu and the menu with the ID “menubar” is taken as the application’s menubar. Additional menus (most interesting submenus) can be named and accessed via GtkApplicationExt::menu_by_id() which allows for dynamic population of a part of the menu structure.

If the resources “gtk/menus-appmenu.ui” or “gtk/menus-traditional.ui” are present then these files will be used in preference, depending on the value of GtkApplicationExt::prefers_app_menu(). If the resource “gtk/menus-common.ui” is present it will be loaded as well. This is useful for storing items that are referenced from both “gtk/menus-appmenu.ui” and “gtk/menus-traditional.ui”.

It is also possible to provide the menus manually using GtkApplicationExt::set_app_menu() and GtkApplicationExt::set_menubar().

Application will also automatically setup an icon search path for the default icon theme by appending “icons” to the resource base path. This allows your application to easily store its icons as resources. See IconThemeExt::add_resource_path() for more information.

If there is a resource located at “gtk/help-overlay.ui” which defines a ShortcutsWindow with ID “help_overlay” then GtkApplication associates an instance of this shortcuts window with each ApplicationWindow and sets up keyboard accelerators (Control-F1 and Control-?) to open it. To create a menu item that displays the shortcuts window, associate the item with the action win.show-help-overlay.

A simple application ## {gtkapplication}

A simple example

GtkApplication optionally registers with a session manager of the users session (if you set the property::Application::register-session property) and offers various functionality related to the session life-cycle.

An application can block various ways to end the session with the GtkApplicationExt::inhibit() function. Typical use cases for this kind of inhibiting are long-running, uninterruptible operations, such as burning a CD or performing a disk backup. The session manager may not honor the inhibitor, but it can be expected to inform the user about the negative consequences of ending the session while inhibitors are present.

See Also ## {seealso}

HowDoI: Using GtkApplication, Getting Started with GTK+: Basics

Implements

GtkApplicationExt, gio::prelude::ApplicationExt, glib::ObjectExt, gio::prelude::ActionGroupExt, gio::prelude::ActionMapExt, [gio::ApplicationExtManual][trait@crate::prelude::gio::ApplicationExtManual]

Implementations

Creates a new builder-pattern struct instance to construct Application objects.

This method returns an instance of ApplicationBuilder which can be used to create Application objects.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

Override the virtual methods of this class for the given subclass and do other class initialization. Read more

Instance specific initialization. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Available on crate feature v2_56 only.
Available on crate feature v2_56 only.
Available on crate feature v2_56 only.
Available on crate feature v2_60 only.

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Upcasts an object to a superclass or interface T. Read more

Upcasts an object to a reference of its superclass or interface T. Read more

Tries to downcast to a subclass or interface implementor T. Read more

Tries to downcast to a reference of its subclass or interface implementor T. Read more

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Casts to T unconditionally. Read more

Casts to &T unconditionally. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Returns true if the object is an instance of (can be cast to) T.

Returns the type of the object.

Returns the ObjectClass of the object. Read more

Returns the class of the object.

Returns the class of the object in the given type T. Read more

Returns the interface T of the object. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_properties but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::set_properties_from_value but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::property but fails instead of panicking.

Gets the property property_name of the object and cast it to the type V. Read more

Similar to Self::property_value but fails instead of panicking.

Gets the property property_name of the object. Read more

Check if the object has a property property_name of the given type_. Read more

Get the type of the property property_name of this object. Read more

Get the ParamSpec of the property property_name of this object.

Return all ParamSpec of the properties of this object.

Freeze all property notifications until the return guard object is dropped. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Block a given signal handler. Read more

Unblock a given signal handler.

Stop emission of the currently emitted signal.

Stop emission of the currently emitted signal by the (possibly detailed) signal name.

Similar to Self::connect but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_local but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_local_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_unsafe but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_unsafe_id but fails instead of panicking.

Similar to Self::connect_closure but fails instead of panicking.

Connect a closure to the signal signal_name on this object. Read more

Similar to Self::connect_closure_id but fails instead of panicking.

Connect a closure to the signal signal_id on this object. Read more

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to Closure::invoke. Read more

Connect to the signal signal_id on this object. Read more

Similar to Self::emit but fails instead of panicking.

Emit signal by signal id. Read more

Similar to Self::emit_with_values but fails instead of panicking.

Same as Self::emit but takes Value for the arguments.

Similar to Self::emit_by_name but fails instead of panicking.

Emit signal by its name. Read more

Similar to Self::emit_by_name_with_values but fails instead of panicking.

Emit signal by its name. Read more

Similar to Self::emit_with_details but fails instead of panicking.

Emit signal by signal id with details. Read more

Similar to Self::emit_with_details_and_values but fails instead of panicking.

Emit signal by signal id with details. Read more

Disconnect a previously connected signal handler.

Connect to the notify signal of the object. Read more

Connect to the notify signal of the object. Read more

Connect to the notify signal of the object. Read more

Notify that the given property has changed its value. Read more

Notify that the given property has changed its value. Read more

Downgrade this object to a weak reference.

Bind property source_property on this object to the target_property on the target object. Read more

Returns the strong reference count of this object.

Ensures that the type has been registered with the type system.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.