#[repr(transparent)]
pub struct ApplicationWindow { /* private fields */ }
Expand description

ApplicationWindow is a Window subclass that offers some extra functionality for better integration with Application features. Notably, it can handle both the application menu as well as the menubar. See GtkApplicationExt::set_app_menu() and GtkApplicationExt::set_menubar().

This class implements the gio::ActionGroup and gio::ActionMap interfaces, to let you add window-specific actions that will be exported by the associated Application, together with its application-wide actions. Window-specific actions are prefixed with the “win.” prefix and application-wide actions are prefixed with the “app.” prefix. Actions must be addressed with the prefixed name when referring to them from a gio::MenuModel.

Note that widgets that are placed inside a ApplicationWindow can also activate these actions, if they implement the Actionable interface.

As with Application, the GDK lock will be acquired when processing actions arriving from other processes and should therefore be held when activating actions locally (if GDK threads are enabled).

The settings property::Settings::gtk-shell-shows-app-menu and property::Settings::gtk-shell-shows-menubar tell GTK+ whether the desktop environment is showing the application menu and menubar models outside the application as part of the desktop shell. For instance, on OS X, both menus will be displayed remotely; on Windows neither will be. gnome-shell (starting with version 3.4) will display the application menu, but not the menubar.

If the desktop environment does not display the menubar, then ApplicationWindow will automatically show a MenuBar for it. This behaviour can be overridden with the property::ApplicationWindow::show-menubar property. If the desktop environment does not display the application menu, then it will automatically be included in the menubar or in the windows client-side decorations.

A GtkApplicationWindow with a menubar

⚠️ The following code is in C ⚠️

GtkApplication *app = gtk_application_new ("org.gtk.test", 0);

GtkBuilder *builder = gtk_builder_new_from_string (
    "<interface>"
    "  <menu id='menubar'>"
    "    <submenu label='_Edit'>"
    "      <item label='_Copy' action='win.copy'/>"
    "      <item label='_Paste' action='win.paste'/>"
    "    </submenu>"
    "  </menu>"
    "</interface>",
    -1);

GMenuModel *menubar = G_MENU_MODEL (gtk_builder_get_object (builder,
                                                            "menubar"));
gtk_application_set_menubar (GTK_APPLICATION (app), menubar);
g_object_unref (builder);

// ...

GtkWidget *window = gtk_application_window_new (app);

Handling fallback yourself

A simple example

The XML format understood by Builder for gio::MenuModel consists of a toplevel <menu> element, which contains one or more <item> elements. Each <item> element contains <attribute> and <link> elements with a mandatory name attribute. <link> elements have the same content model as <menu>. Instead of <link name="submenu> or <link name="section">, you can use <submenu> or <section> elements.

Attribute values can be translated using gettext, like other Builder content. <attribute> elements can be marked for translation with a translatable="yes" attribute. It is also possible to specify message context and translator comments, using the context and comments attributes. To make use of this, the Builder must have been given the gettext domain to use.

The following attributes are used when constructing menu items:

  • “label”: a user-visible string to display
  • “action”: the prefixed name of the action to trigger
  • “target”: the parameter to use when activating the action
  • “icon” and “verb-icon”: names of icons that may be displayed
  • “submenu-action”: name of an action that may be used to determine if a submenu can be opened
  • “hidden-when”: a string used to determine when the item will be hidden. Possible values include “action-disabled”, “action-missing”, “macos-menubar”.

The following attributes are used when constructing sections:

  • “label”: a user-visible string to use as section heading
  • “display-hint”: a string used to determine special formatting for the section. Possible values include “horizontal-buttons”.
  • “text-direction”: a string used to determine the TextDirection to use when “display-hint” is set to “horizontal-buttons”. Possible values include “rtl”, “ltr”, and “none”.

The following attributes are used when constructing submenus:

  • “label”: a user-visible string to display
  • “icon”: icon name to display

Implements

ApplicationWindowExt, GtkWindowExt, BinExt, ContainerExt, WidgetExt, glib::ObjectExt, BuildableExt, gio::prelude::ActionGroupExt, gio::prelude::ActionMapExt, [GtkWindowExtManual][trait@crate::prelude::GtkWindowExtManual], ContainerExtManual, WidgetExtManual, BuildableExtManual

Implementations

Creates a new builder-pattern struct instance to construct ApplicationWindow objects.

This method returns an instance of ApplicationWindowBuilder which can be used to create ApplicationWindow objects.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

Override the virtual methods of this class for the given subclass and do other class initialization. Read more

Instance specific initialization. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Upcasts an object to a superclass or interface T. Read more

Upcasts an object to a reference of its superclass or interface T. Read more

Tries to downcast to a subclass or interface implementor T. Read more

Tries to downcast to a reference of its subclass or interface implementor T. Read more

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Casts to T unconditionally. Read more

Casts to &T unconditionally. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Returns true if the object is an instance of (can be cast to) T.

Returns the type of the object.

Returns the ObjectClass of the object. Read more

Returns the class of the object.

Returns the class of the object in the given type T. Read more

Returns the interface T of the object. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_properties but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::set_properties_from_value but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::property but fails instead of panicking.

Gets the property property_name of the object and cast it to the type V. Read more

Similar to Self::property_value but fails instead of panicking.

Gets the property property_name of the object. Read more

Check if the object has a property property_name of the given type_. Read more

Get the type of the property property_name of this object. Read more

Get the ParamSpec of the property property_name of this object.

Return all ParamSpec of the properties of this object.

Freeze all property notifications until the return guard object is dropped. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Block a given signal handler. Read more

Unblock a given signal handler.

Stop emission of the currently emitted signal.

Stop emission of the currently emitted signal by the (possibly detailed) signal name.

Similar to Self::connect but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_local but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_local_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_unsafe but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_unsafe_id but fails instead of panicking.

Similar to Self::connect_closure but fails instead of panicking.

Connect a closure to the signal signal_name on this object. Read more

Similar to Self::connect_closure_id but fails instead of panicking.

Connect a closure to the signal signal_id on this object. Read more

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to Closure::invoke. Read more

Connect to the signal signal_id on this object. Read more

Similar to Self::emit but fails instead of panicking.

Emit signal by signal id. Read more

Similar to Self::emit_with_values but fails instead of panicking.

Same as Self::emit but takes Value for the arguments.

Similar to Self::emit_by_name but fails instead of panicking.

Emit signal by its name. Read more

Similar to Self::emit_by_name_with_values but fails instead of panicking.

Emit signal by its name. Read more

Similar to Self::emit_with_details but fails instead of panicking.

Emit signal by signal id with details. Read more

Similar to Self::emit_with_details_and_values but fails instead of panicking.

Emit signal by signal id with details. Read more

Disconnect a previously connected signal handler.

Connect to the notify signal of the object. Read more

Connect to the notify signal of the object. Read more

Connect to the notify signal of the object. Read more

Notify that the given property has changed its value. Read more

Notify that the given property has changed its value. Read more

Downgrade this object to a weak reference.

Bind property source_property on this object to the target_property on the target object. Read more

Returns the strong reference count of this object.

Ensures that the type has been registered with the type system.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.