gdk4

Struct Toplevel

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pub struct Toplevel { /* private fields */ }
Expand description

A Toplevel is a freestanding toplevel surface.

The Toplevel interface provides useful APIs for interacting with the windowing system, such as controlling maximization and size of the surface, setting icons and transient parents for dialogs.

§Properties

§decorated

Whether the window manager should add decorations.

Readable | Writeable

§deletable

Whether the window manager should allow to close the surface.

Readable | Writeable

§fullscreen-mode

The fullscreen mode of the surface.

Readable | Writeable

§icon-list

A list of textures to use as icon.

Readable | Writeable

Whether the surface is modal.

Readable | Writeable

§shortcuts-inhibited

Whether the surface should inhibit keyboard shortcuts.

Readable

§startup-id

The startup ID of the surface.

See AppLaunchContext for more information about startup feedback.

Readable | Writeable

§state

The state of the toplevel.

Readable

§title

The title of the surface.

Readable | Writeable

§transient-for

The transient parent of the surface.

Readable | Writeable

Surface

§cursor

The mouse pointer for the Surface.

Readable | Writeable

§display

The Display connection of the surface.

Readable | Writeable | Construct Only

§frame-clock

The FrameClock of the surface.

Readable | Writeable | Construct Only

§height

The height of the surface, in pixels.

Readable

§mapped

Whether the surface is mapped.

Readable

§scale

The scale of the surface.

Readable

§scale-factor

The scale factor of the surface.

The scale factor is the next larger integer, compared to scale.

Readable

§width

The width of the surface in pixels.

Readable

§Signals

§compute-size

Emitted when the size for the surface needs to be computed, when it is present.

This signal will normally be emitted during or after a call to ToplevelExt::present(), depending on the configuration received by the windowing system. It may also be emitted at any other point in time, in response to the windowing system spontaneously changing the configuration of the toplevel surface.

It is the responsibility of the toplevel user to handle this signal and compute the desired size of the toplevel, given the information passed via the ToplevelSize object. Failing to do so will result in an arbitrary size being used as a result.

Surface

§enter-monitor

Emitted when @surface starts being present on the monitor.

§event

Emitted when GDK receives an input event for @surface.

§layout

Emitted when the size of @surface is changed, or when relayout should be performed.

Surface size is reported in ”application pixels”, not ”device pixels” (see gdk_surface_get_scale_factor()).

§leave-monitor

Emitted when @surface stops being present on the monitor.

§render

Emitted when part of the surface needs to be redrawn.

§Implements

ToplevelExt, SurfaceExt, ToplevelExtManual, SurfaceExtManual

GLib type: GObject with reference counted clone semantics.

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impl Toplevel

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pub const NONE: Option<&'static Toplevel> = None

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impl Clone for Toplevel

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fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Toplevel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for Toplevel

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type ParamSpec = ParamSpecObject

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type SetValue = Toplevel

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, Toplevel>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for Toplevel

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Toplevel

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fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<OT: ObjectType> PartialEq<OT> for Toplevel

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fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for Toplevel

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for Toplevel

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for Toplevel

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impl IsA<Surface> for Toplevel

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: ObjectType,

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fn upcast<T>(self) -> T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
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where T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
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where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a subclass or interface implementor T. Read more
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where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
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where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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unsafe fn unsafe_cast<T>(self) -> T
where T: ObjectType,

Casts to T unconditionally. Read more
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where T: ObjectType,

Casts to &T unconditionally. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( ptr: *mut GPtrArray, num: usize, ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

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impl<T> ObjectExt for T
where T: ObjectType,

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fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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fn type_(&self) -> Type

Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
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fn class(&self) -> &Class<T>
where T: IsClass,

Returns the class of the object.
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fn class_of<U>(&self) -> Option<&Class<U>>
where U: IsClass,

Returns the class of the object in the given type T. Read more
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fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>
where U: IsInterface,

Returns the interface T of the object. Read more
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<O> SurfaceExt for O
where O: IsA<Surface>,

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fn beep(&self)

Emits a short beep associated to @self. Read more
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fn create_cairo_context(&self) -> CairoContext

Creates a new CairoContext for rendering on @self. Read more
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fn create_gl_context(&self) -> Result<GLContext, Error>

Creates a new GLContext for the Surface. Read more
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fn create_vulkan_context(&self) -> Result<VulkanContext, Error>

👎Deprecated: Since 4.14
Sets an error and returns None. Read more
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fn destroy(&self)

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fn cursor(&self) -> Option<Cursor>

Retrieves a Cursor pointer for the cursor currently set on the Surface. Read more
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fn device_cursor(&self, device: &impl IsA<Device>) -> Option<Cursor>

Retrieves a Cursor pointer for the @device currently set on the specified Surface. Read more
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fn device_position( &self, device: &impl IsA<Device>, ) -> Option<(f64, f64, ModifierType)>

Obtains the current device position and modifier state. Read more
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fn display(&self) -> Display

Gets the Display associated with a Surface. Read more
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fn frame_clock(&self) -> FrameClock

Gets the frame clock for the surface. Read more
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fn height(&self) -> i32

Returns the height of the given @self. Read more
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fn is_mapped(&self) -> bool

Checks whether the surface has been mapped. Read more
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fn scale(&self) -> f64

Available on crate feature v4_12 only.
Returns the internal scale that maps from surface coordinates to the actual device pixels. Read more
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fn scale_factor(&self) -> i32

Returns the internal scale factor that maps from surface coordinates to the actual device pixels. Read more
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fn width(&self) -> i32

Returns the width of the given @self. Read more
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fn hide(&self)

Hide the surface. Read more
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fn is_destroyed(&self) -> bool

Check to see if a surface is destroyed. Read more
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fn queue_render(&self)

Forces a render signal emission for @self to be scheduled. Read more
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fn request_layout(&self)

Request a layout phase from the surface’s frame clock. Read more
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fn set_cursor(&self, cursor: Option<&Cursor>)

Sets the default mouse pointer for a Surface. Read more
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fn set_device_cursor(&self, device: &impl IsA<Device>, cursor: &Cursor)

Sets a specific Cursor for a given device when it gets inside @self. Read more
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fn set_input_region(&self, region: &Region)

Apply the region to the surface for the purpose of event handling. Read more
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fn set_opaque_region(&self, region: Option<&Region>)

👎Deprecated: Since 4.16
Marks a region of the Surface as opaque. Read more
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fn connect_enter_monitor<F: Fn(&Self, &Monitor) + 'static>( &self, f: F, ) -> SignalHandlerId

Emitted when @surface starts being present on the monitor. Read more
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fn connect_event<F: Fn(&Self, &Event) -> bool + 'static>( &self, f: F, ) -> SignalHandlerId

Emitted when GDK receives an input event for @surface. Read more
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fn connect_layout<F: Fn(&Self, i32, i32) + 'static>( &self, f: F, ) -> SignalHandlerId

Emitted when the size of @surface is changed, or when relayout should be performed. Read more
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fn connect_leave_monitor<F: Fn(&Self, &Monitor) + 'static>( &self, f: F, ) -> SignalHandlerId

Emitted when @surface stops being present on the monitor. Read more
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fn connect_render<F: Fn(&Self, &Region) -> bool + 'static>( &self, f: F, ) -> SignalHandlerId

Emitted when part of the surface needs to be redrawn. Read more
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fn connect_cursor_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_height_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_mapped_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_scale_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

Available on crate feature v4_12 only.
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fn connect_scale_factor_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_width_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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impl<O> SurfaceExtManual for O
where O: IsA<Surface>,

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fn create_similar_surface( &self, content: Content, width: i32, height: i32, ) -> Surface

Create a new Cairo surface that is as compatible as possible with the given @self. Read more
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fn translate_coordinates(&self, to: &Surface, x: f64, y: f64) -> bool

Translates coordinates between two surfaces. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<O> ToplevelExt for O
where O: IsA<Toplevel>,

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fn begin_move( &self, device: &impl IsA<Device>, button: i32, x: f64, y: f64, timestamp: u32, )

Begins an interactive move operation. Read more
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fn begin_resize( &self, edge: SurfaceEdge, device: Option<&impl IsA<Device>>, button: i32, x: f64, y: f64, timestamp: u32, )

Begins an interactive resize operation. Read more
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fn focus(&self, timestamp: u32)

Sets keyboard focus to @surface. Read more
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fn state(&self) -> ToplevelState

Gets the bitwise or of the currently active surface state flags, from the ToplevelState enumeration. Read more
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fn inhibit_system_shortcuts(&self, event: Option<impl AsRef<Event>>)

Requests that the @self inhibit the system shortcuts. Read more
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fn lower(&self) -> bool

Asks to lower the @self below other windows. Read more
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fn minimize(&self) -> bool

Asks to minimize the @self. Read more
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fn present(&self, layout: &ToplevelLayout)

Present @self after having processed the ToplevelLayout rules. Read more
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fn restore_system_shortcuts(&self)

Restore default system keyboard shortcuts which were previously inhibited. Read more
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fn set_decorated(&self, decorated: bool)

Sets the toplevel to be decorated. Read more
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fn set_deletable(&self, deletable: bool)

Sets the toplevel to be deletable. Read more
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fn set_icon_list(&self, surfaces: &[Texture])

Sets a list of icons for the surface. Read more
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fn set_modal(&self, modal: bool)

Sets the toplevel to be modal. Read more
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fn set_startup_id(&self, startup_id: &str)

Sets the startup notification ID. Read more
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fn set_title(&self, title: &str)

Sets the title of a toplevel surface. Read more
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fn set_transient_for(&self, parent: &impl IsA<Surface>)

Sets a transient-for parent. Read more
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fn show_window_menu(&self, event: impl AsRef<Event>) -> bool

Asks the windowing system to show the window menu. Read more
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fn supports_edge_constraints(&self) -> bool

Returns whether the desktop environment supports tiled window states. Read more
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fn titlebar_gesture(&self, gesture: TitlebarGesture) -> bool

Available on crate feature v4_4 only.
Performs a title bar gesture. Read more
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fn is_decorated(&self) -> bool

Whether the window manager should add decorations.
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fn is_deletable(&self) -> bool

Whether the window manager should allow to close the surface.
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fn fullscreen_mode(&self) -> FullscreenMode

The fullscreen mode of the surface.
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fn set_fullscreen_mode(&self, fullscreen_mode: FullscreenMode)

The fullscreen mode of the surface.
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fn is_modal(&self) -> bool

Whether the surface is modal.
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fn is_shortcuts_inhibited(&self) -> bool

Whether the surface should inhibit keyboard shortcuts.
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fn startup_id(&self) -> Option<GString>

The startup ID of the surface. Read more
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fn title(&self) -> Option<GString>

The title of the surface.
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fn transient_for(&self) -> Option<Surface>

The transient parent of the surface.
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fn connect_decorated_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_deletable_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_fullscreen_mode_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_icon_list_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_modal_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_shortcuts_inhibited_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_startup_id_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_title_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_transient_for_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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impl<O> ToplevelExtManual for O
where O: IsA<Toplevel>,

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fn connect_compute_size<F: Fn(&Toplevel, &mut ToplevelSize) + 'static>( &self, f: F, ) -> SignalHandlerId

Emitted when the size for the surface needs to be computed, when it is present. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,