#[repr(transparent)]pub struct Keymap { /* private fields */ }
Expand description
A Keymap
defines the translation from keyboard state
(including a hardware key, a modifier mask, and active keyboard group)
to a keyval. This translation has two phases. The first phase is
to determine the effective keyboard group and level for the keyboard
state; the second phase is to look up the keycode/group/level triplet
in the keymap and see what keyval it corresponds to.
Implementations
sourceimpl Keymap
impl Keymap
sourcepub fn is_caps_locked(&self) -> bool
pub fn is_caps_locked(&self) -> bool
sourcepub fn direction(&self) -> Direction
pub fn direction(&self) -> Direction
Returns the direction of effective layout of the keymap.
Returns
pango::Direction::Ltr
or pango::Direction::Rtl
if it can determine the direction. pango::Direction::Neutral
otherwise.
sourcepub fn modifier_mask(&self, intent: ModifierIntent) -> ModifierType
pub fn modifier_mask(&self, intent: ModifierIntent) -> ModifierType
Returns the modifier mask the self
’s windowing system backend
uses for a particular purpose.
Note that this function always returns real hardware modifiers, not
virtual ones (e.g. it will return ModifierType::MOD1_MASK
rather than
ModifierType::META_MASK
if the backend maps MOD1 to META), so there are use
cases where the return value of this function has to be transformed
by add_virtual_modifiers()
in order to contain the
expected result.
intent
the use case for the modifier mask
Returns
the modifier mask used for intent
.
sourcepub fn modifier_state(&self) -> u32
pub fn modifier_state(&self) -> u32
sourcepub fn is_num_locked(&self) -> bool
pub fn is_num_locked(&self) -> bool
sourcepub fn is_scroll_locked(&self) -> bool
pub fn is_scroll_locked(&self) -> bool
sourcepub fn have_bidi_layouts(&self) -> bool
pub fn have_bidi_layouts(&self) -> bool
sourcepub fn translate_keyboard_state(
&self,
hardware_keycode: u32,
state: ModifierType,
group: i32
) -> Option<(u32, i32, i32, ModifierType)>
pub fn translate_keyboard_state(
&self,
hardware_keycode: u32,
state: ModifierType,
group: i32
) -> Option<(u32, i32, i32, ModifierType)>
Translates the contents of a EventKey
into a keyval, effective
group, and level. Modifiers that affected the translation and
are thus unavailable for application use are returned in
consumed_modifiers
.
See [Groups][key-group-explanation] for an explanation of
groups and levels. The effective_group
is the group that was
actually used for the translation; some keys such as Enter are not
affected by the active keyboard group. The level
is derived from
state
. For convenience, EventKey
already contains the translated
keyval, so this function isn’t as useful as you might think.
consumed_modifiers
gives modifiers that should be masked outfrom state
when comparing this key press to a hot key. For instance, on a US keyboard,
the plus
symbol is shifted, so when comparing a key press to a
<Control>`plus` accelerator
⚠️ The following code is in C ⚠️
// We want to ignore irrelevant modifiers like ScrollLock
#define ALL_ACCELS_MASK (GDK_CONTROL_MASK | GDK_SHIFT_MASK | GDK_MOD1_MASK)
gdk_keymap_translate_keyboard_state (keymap, event->hardware_keycode,
event->state, event->group,
&keyval, NULL, NULL, &consumed);
if (keyval == GDK_PLUS &&
(event->state & ~consumed & ALL_ACCELS_MASK) == GDK_CONTROL_MASK)
// Control was pressed
An older interpretation consumed_modifiers
was that it contained
all modifiers that might affect the translation of the key;
this allowed accelerators to be stored with irrelevant consumed
modifiers, by doing:
⚠️ The following code is in C ⚠️
// XXX Don’t do this XXX
if (keyval == accel_keyval &&
(event->state & ~consumed & ALL_ACCELS_MASK) == (accel_mods & ~consumed))
// Accelerator was pressed
However, this did not work if multi-modifier combinations were
used in the keymap, since, for instance, <Control>
would be
masked out even if only <Control>
was used in the keymap. To support this usage as well as well as possible, all single modifier combinations that could affect the key for any combination of modifiers will be returned in `consumed_modifiers`; multi-modifier combinations are returned only when actually found in `state`. When you store accelerators, you should always store them with consumed modifiers removed. Store
plus
, not <Control>
plus
,
hardware_keycode
a keycode
state
a modifier state
group
active keyboard group
Returns
true
if there was a keyval bound to the keycode/state/group
keyval
return location for keyval, or None
effective_group
return location for effective
group, or None
level
return location for level, or None
consumed_modifiers
return location for modifiers
that were used to determine the group or level, or None
sourcepub fn for_display(display: &Display) -> Option<Keymap>
pub fn for_display(display: &Display) -> Option<Keymap>
sourcepub fn connect_direction_changed<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_direction_changed<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
The ::direction-changed signal gets emitted when the direction of the keymap changes.
sourcepub fn connect_keys_changed<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_keys_changed<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
The ::keys-changed signal is emitted when the mapping represented by
keymap
changes.
sourcepub fn connect_state_changed<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_state_changed<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
The ::state-changed signal is emitted when the state of the
keyboard changes, e.g when Caps Lock is turned on or off.
See is_caps_locked()
.
sourceimpl Keymap
impl Keymap
sourcepub fn entries_for_keycode(&self, hardware_keycode: u32) -> Vec<(KeymapKey, u32)>
pub fn entries_for_keycode(&self, hardware_keycode: u32) -> Vec<(KeymapKey, u32)>
Returns the keyvals bound to hardware_keycode
.
The Nth KeymapKey
in keys
is bound to the Nth
keyval in keyvals
. Free the returned arrays with g_free()
.
When a keycode is pressed by the user, the keyval from
this list of entries is selected by considering the effective
keyboard group and level. See translate_keyboard_state()
.
hardware_keycode
a keycode
Returns
true
if there were any entries
keys
return
location for array of KeymapKey
, or None
keyvals
return
location for array of keyvals, or None
sourcepub fn entries_for_keyval(&self, keyval: u32) -> Vec<KeymapKey>
pub fn entries_for_keyval(&self, keyval: u32) -> Vec<KeymapKey>
Obtains a list of keycode/group/level combinations that will
generate keyval
. Groups and levels are two kinds of keyboard mode;
in general, the level determines whether the top or bottom symbol
on a key is used, and the group determines whether the left or
right symbol is used. On US keyboards, the shift key changes the
keyboard level, and there are no groups. A group switch key might
convert a keyboard between Hebrew to English modes, for example.
EventKey
contains a group
field that indicates the active
keyboard group. The level is computed from the modifier mask.
The returned array should be freed
with g_free()
.
keyval
a keyval, such as GDK_KEY_a
, GDK_KEY_Up
, GDK_KEY_Return
, etc.
Returns
true
if keys were found and returned
keys
return location
for an array of KeymapKey
sourcepub fn add_virtual_modifiers(&self, state: &mut ModifierType)
pub fn add_virtual_modifiers(&self, state: &mut ModifierType)
Maps the non-virtual modifiers (i.e Mod2, Mod3, …) which are set
in state
to the virtual modifiers (i.e. Super, Hyper and Meta) and
set the corresponding bits in state
.
GDK already does this before delivering key events, but for compatibility reasons, it only sets the first virtual modifier it finds, whereas this function sets all matching virtual modifiers.
This function is useful when matching key events against accelerators.
state
pointer to the modifier mask to change
sourcepub fn map_virtual_modifiers(&self, state: &mut ModifierType) -> bool
pub fn map_virtual_modifiers(&self, state: &mut ModifierType) -> bool
Maps the virtual modifiers (i.e. Super, Hyper and Meta) which
are set in state
to their non-virtual counterparts (i.e. Mod2,
Mod3,…) and set the corresponding bits in state
.
This function is useful when matching key events against accelerators.
state
pointer to the modifier state to map
Returns
false
if two virtual modifiers were mapped to the
same non-virtual modifier. Note that false
is also returned
if a virtual modifier is mapped to a non-virtual modifier that
was already set in state
.
sourcepub fn lookup_key(&self, key: &KeymapKey) -> Option<Key>
pub fn lookup_key(&self, key: &KeymapKey) -> Option<Key>
Looks up the keyval mapped to a keycode/group/level triplet.
If no keyval is bound to key
, returns 0. For normal user input,
you want to use translate_keyboard_state()
instead of
this function, since the effective group/level may not be
the same as the current keyboard state.
key
a KeymapKey
with keycode, group, and level initialized
Returns
a keyval, or 0 if none was mapped to the given key
Trait Implementations
sourceimpl Ord for Keymap
impl Ord for Keymap
1.21.0 · sourceconst fn max(self, other: Self) -> Self
const fn max(self, other: Self) -> Self
1.21.0 · sourceconst fn min(self, other: Self) -> Self
const fn min(self, other: Self) -> Self
1.50.0 · sourceconst fn clamp(self, min: Self, max: Self) -> Selfwhere
Self: PartialOrd<Self>,
const fn clamp(self, min: Self, max: Self) -> Selfwhere
Self: PartialOrd<Self>,
sourceimpl ParentClassIs for Keymap
impl ParentClassIs for Keymap
sourceimpl<OT: ObjectType> PartialOrd<OT> for Keymap
impl<OT: ObjectType> PartialOrd<OT> for Keymap
sourcefn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
1.0.0 · sourceconst fn le(&self, other: &Rhs) -> bool
const fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresourceimpl StaticType for Keymap
impl StaticType for Keymap
sourcefn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Keymap
Auto Trait Implementations
impl RefUnwindSafe for Keymap
impl !Send for Keymap
impl !Sync for Keymap
impl Unpin for Keymap
impl UnwindSafe for Keymap
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
sourceimpl<T> Cast for Twhere
T: ObjectType,
impl<T> Cast for Twhere
T: ObjectType,
sourcefn upcast<T>(self) -> Twhere
T: ObjectType,
Self: IsA<T>,
fn upcast<T>(self) -> Twhere
T: ObjectType,
Self: IsA<T>,
T
. Read moresourcefn upcast_ref<T>(&self) -> &Twhere
T: ObjectType,
Self: IsA<T>,
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T: ObjectType,
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. Read moresourcefn downcast<T>(self) -> Result<T, Self>where
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Self: CanDowncast<T>,
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Self: CanDowncast<T>,
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U: IsClass + ParentClassIs,
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<U as ParentClassIs>::Parent: IsSubclassable<T>,
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T: ObjectType,
impl<T> ObjectExt for Twhere
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U: StaticType,
fn is<U>(&self) -> boolwhere
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sourceunsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
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QD: 'static,
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sourcefn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
sourcefn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
sourcefn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
sourcefn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
signal_name
on this object. Read moresourcefn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
signal_id
on this object. Read moresourcefn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value>,
fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value>,
signal_name
on this object. Read moresourcefn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value>,
fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: 'static + Fn(&[Value]) -> Option<Value>,
signal_id
on this object. Read moresourceunsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
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&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
signal_name
on this object. Read moresourceunsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
signal_id
on this object. Read moresourcefn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
signal_name
on this object. Read moresourcefn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
signal_id
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fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
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R: TryFromClosureReturnValue,
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R: TryFromClosureReturnValue,
sourcefn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.sourcefn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
sourcefn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
sourcefn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
sourcefn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
sourcefn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
sourcefn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
sourcefn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
sourcefn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
notify
signal of the object. Read moresourcefn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: 'static + Fn(&T, &ParamSpec),
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: 'static + Fn(&T, &ParamSpec),
notify
signal of the object. Read moresourceunsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more