pub struct CellArea { /* private fields */ }Expand description
iter); } } } } return have_focus; } ]|
Note that the layouting widget is responsible for matching the GtkDirectionType values to the way it lays out its cells.
§Cell Properties
The CellArea introduces cell properties for GtkCellRenderers
in very much the same way that Container introduces
[child properties][child-properties]
for GtkWidgets. This provides some general interfaces for defining
the relationship cell areas have with their cells. For instance in a
CellAreaBox a cell might “expand” and receive extra space when
the area is allocated more than its full natural request, or a cell
might be configured to “align” with adjacent rows which were requested
and rendered with the same CellAreaContext.
Use gtk_cell_area_class_install_cell_property() to install cell
properties for a cell area class and gtk_cell_area_class_find_cell_property()
or gtk_cell_area_class_list_cell_properties() to get information about
existing cell properties.
To set the value of a cell property, use CellAreaExt::cell_set_property(),
gtk_cell_area_cell_set() or gtk_cell_area_cell_set_valist(). To obtain
the value of a cell property, use CellAreaExt::cell_get_property(),
gtk_cell_area_cell_get() or gtk_cell_area_cell_get_valist().
This is an Abstract Base Class, you cannot instantiate it.
§Properties
§edit-widget
The widget currently editing the edited cell
This property is read-only and only changes as
a result of a call CellAreaExt::activate_cell().
Readable
§edited-cell
The cell in the area that is currently edited
This property is read-only and only changes as
a result of a call CellAreaExt::activate_cell().
Readable
§focus-cell
The cell in the area that currently has focus
Readable | Writable
§Signals
§add-editable
Indicates that editing has started on renderer and that editable
should be added to the owning cell-layouting widget at cell_area.
§apply-attributes
This signal is emitted whenever applying attributes to area from model
§focus-changed
Indicates that focus changed on this area. This signal
is emitted either as a result of focus handling or event
handling.
It’s possible that the signal is emitted even if the currently focused renderer did not change, this is because focus may change to the same renderer in the same cell area for a different row of data.
§remove-editable
Indicates that editing finished on renderer and that editable
should be removed from the owning cell-layouting widget.
§Implements
CellAreaExt, [trait@glib::ObjectExt], BuildableExt, CellLayoutExt, BuildableExtManual
GLib type: GObject with reference counted clone semantics.
Implementations§
Trait Implementations§
impl Eq for CellArea
Source§impl HasParamSpec for CellArea
impl HasParamSpec for CellArea
impl IsA<Buildable> for CellArea
impl IsA<CellArea> for CellAreaBox
impl IsA<CellLayout> for CellArea
Source§impl Ord for CellArea
impl Ord for CellArea
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for CellArea
impl<OT: ObjectType> PartialEq<OT> for CellArea
Source§impl<OT: ObjectType> PartialOrd<OT> for CellArea
impl<OT: ObjectType> PartialOrd<OT> for CellArea
Source§fn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
Partial comparison for two GObjects.
Compares the memory addresses of the provided objects.
Source§impl StaticType for CellArea
impl StaticType for CellArea
Source§fn static_type() -> Type
fn static_type() -> Type
Self.Auto Trait Implementations§
impl !Send for CellArea
impl !Sync for CellArea
impl Freeze for CellArea
impl RefUnwindSafe for CellArea
impl Unpin for CellArea
impl UnsafeUnpin for CellArea
impl UnwindSafe for CellArea
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<O> BuildableExt for O
impl<O> BuildableExt for O
Source§fn add_child(
&self,
builder: &impl IsA<Builder>,
child: &impl IsA<Object>,
type_: Option<&str>,
)
fn add_child( &self, builder: &impl IsA<Builder>, child: &impl IsA<Object>, type_: Option<&str>, )
self. type_ is an optional string
describing how the child should be added. Read moreSource§fn parser_finished(&self, builder: &impl IsA<Builder>)
fn parser_finished(&self, builder: &impl IsA<Builder>)
gtk_builder_add_from_file() or BuilderExtManual::add_from_string()
is called on a builder. Read moreSource§impl<O> BuildableExtManual for O
impl<O> BuildableExtManual for O
fn buildable_name(&self) -> Option<String>
fn set_buildable_name(&self, name: &str)
Source§impl<T> Cast for Twhere
T: ObjectType,
impl<T> Cast for Twhere
T: ObjectType,
Source§fn upcast<T>(self) -> Twhere
T: ObjectType,
Self: IsA<T>,
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and casting between interface and interface implementors. All checks are performed at
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T: ObjectType,
unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
T: ObjectType,
&T unconditionally. Read moreSource§impl<O> CellAreaExt for O
impl<O> CellAreaExt for O
Source§fn activate(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
cell_area: &Rectangle,
flags: CellRendererState,
edit_only: bool,
) -> bool
fn activate( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cell_area: &Rectangle, flags: CellRendererState, edit_only: bool, ) -> bool
self, usually by activating the currently focused
cell, however some subclasses which embed widgets in the area
can also activate a widget if it currently has the focus. Read moreSource§fn activate_cell(
&self,
widget: &impl IsA<Widget>,
renderer: &impl IsA<CellRenderer>,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState,
) -> bool
fn activate_cell( &self, widget: &impl IsA<Widget>, renderer: &impl IsA<CellRenderer>, event: &Event, cell_area: &Rectangle, flags: CellRendererState, ) -> bool
activate()
implementation. Read moreSource§fn add(&self, renderer: &impl IsA<CellRenderer>)
fn add(&self, renderer: &impl IsA<CellRenderer>)
Source§fn add_focus_sibling(
&self,
renderer: &impl IsA<CellRenderer>,
sibling: &impl IsA<CellRenderer>,
)
fn add_focus_sibling( &self, renderer: &impl IsA<CellRenderer>, sibling: &impl IsA<CellRenderer>, )
sibling to renderer’s focusable area, focus will be drawn
around renderer and all of its siblings if renderer can
focus for a given row. Read moreSource§fn apply_attributes(
&self,
tree_model: &impl IsA<TreeModel>,
iter: &TreeIter,
is_expander: bool,
is_expanded: bool,
)
fn apply_attributes( &self, tree_model: &impl IsA<TreeModel>, iter: &TreeIter, is_expander: bool, is_expanded: bool, )
self by pulling the values from tree_model. Read moreSource§fn attribute_connect(
&self,
renderer: &impl IsA<CellRenderer>,
attribute: &str,
column: i32,
)
fn attribute_connect( &self, renderer: &impl IsA<CellRenderer>, attribute: &str, column: i32, )
Source§fn attribute_disconnect(
&self,
renderer: &impl IsA<CellRenderer>,
attribute: &str,
)
fn attribute_disconnect( &self, renderer: &impl IsA<CellRenderer>, attribute: &str, )
attribute for the renderer in self so that
attribute will no longer be updated with values from the
model. Read moreSource§fn attribute_get_column(
&self,
renderer: &impl IsA<CellRenderer>,
attribute: &str,
) -> i32
fn attribute_get_column( &self, renderer: &impl IsA<CellRenderer>, attribute: &str, ) -> i32
Source§fn cell_get_property(
&self,
renderer: &impl IsA<CellRenderer>,
property_name: &str,
) -> Value
fn cell_get_property( &self, renderer: &impl IsA<CellRenderer>, property_name: &str, ) -> Value
Source§fn cell_set_property(
&self,
renderer: &impl IsA<CellRenderer>,
property_name: &str,
value: &Value,
)
fn cell_set_property( &self, renderer: &impl IsA<CellRenderer>, property_name: &str, value: &Value, )
Source§fn copy_context(
&self,
context: &impl IsA<CellAreaContext>,
) -> Option<CellAreaContext>
fn copy_context( &self, context: &impl IsA<CellAreaContext>, ) -> Option<CellAreaContext>
Source§fn create_context(&self) -> Option<CellAreaContext>
fn create_context(&self) -> Option<CellAreaContext>
CellAreaContext to be used with self for
all purposes. CellAreaContext stores geometry information
for rows for which it was operated on, it is important to use
the same context for the same row of data at all times (i.e.
one should render and handle events with the same CellAreaContext
which was used to request the size of those rows of data). Read moreSource§fn event(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState,
) -> i32
fn event( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, event: &Event, cell_area: &Rectangle, flags: CellRendererState, ) -> i32
Source§fn focus(&self, direction: DirectionType) -> bool
fn focus(&self, direction: DirectionType) -> bool
self’s owning layout widget
when focus is to be passed to self, or moved within self
for a given direction and row data. Read moreSource§fn foreach_alloc<P: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
cell_area: &Rectangle,
background_area: &Rectangle,
callback: P,
)
fn foreach_alloc<P: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cell_area: &Rectangle, background_area: &Rectangle, callback: P, )
callback for every CellRenderer in self with the
allocated rectangle inside cell_area. Read moreSource§fn cell_allocation(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
renderer: &impl IsA<CellRenderer>,
cell_area: &Rectangle,
) -> Rectangle
fn cell_allocation( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, renderer: &impl IsA<CellRenderer>, cell_area: &Rectangle, ) -> Rectangle
renderer inside self if self
were to be renderered in cell_area. Read moreSource§fn cell_at_position(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
cell_area: &Rectangle,
x: i32,
y: i32,
) -> (CellRenderer, Rectangle)
fn cell_at_position( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cell_area: &Rectangle, x: i32, y: i32, ) -> (CellRenderer, Rectangle)
CellRenderer at x and y coordinates inside self and optionally
returns the full cell allocation for it inside cell_area. Read moreSource§fn current_path_string(&self) -> Option<GString>
fn current_path_string(&self) -> Option<GString>
TreePath string for the currently
applied TreeIter, this is implicitly updated when
apply_attributes() is called and can be
used to interact with renderers from CellArea
subclasses. Read moreSource§fn edit_widget(&self) -> Option<CellEditable>
fn edit_widget(&self) -> Option<CellEditable>
CellEditable widget currently used
to edit the currently edited cell. Read moreSource§fn edited_cell(&self) -> Option<CellRenderer>
fn edited_cell(&self) -> Option<CellRenderer>
Source§fn focus_cell(&self) -> Option<CellRenderer>
fn focus_cell(&self) -> Option<CellRenderer>
self Read moreSource§fn focus_from_sibling(
&self,
renderer: &impl IsA<CellRenderer>,
) -> Option<CellRenderer>
fn focus_from_sibling( &self, renderer: &impl IsA<CellRenderer>, ) -> Option<CellRenderer>
CellRenderer which is expected to be focusable
for which renderer is, or may be a sibling. Read moreSource§fn focus_siblings(&self, renderer: &impl IsA<CellRenderer>) -> Vec<CellRenderer>
fn focus_siblings(&self, renderer: &impl IsA<CellRenderer>) -> Vec<CellRenderer>
renderer. Read moreSource§fn preferred_height(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
) -> (i32, i32)
fn preferred_height( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, ) -> (i32, i32)
Source§fn preferred_height_for_width(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
width: i32,
) -> (i32, i32)
fn preferred_height_for_width( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, width: i32, ) -> (i32, i32)
width. Read moreSource§fn preferred_width(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
) -> (i32, i32)
fn preferred_width( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, ) -> (i32, i32)
Source§fn preferred_width_for_height(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
height: i32,
) -> (i32, i32)
fn preferred_width_for_height( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, height: i32, ) -> (i32, i32)
height. Read moreSource§fn request_mode(&self) -> SizeRequestMode
fn request_mode(&self) -> SizeRequestMode
Source§fn has_renderer(&self, renderer: &impl IsA<CellRenderer>) -> bool
fn has_renderer(&self, renderer: &impl IsA<CellRenderer>) -> bool
Source§fn inner_cell_area(
&self,
widget: &impl IsA<Widget>,
cell_area: &Rectangle,
) -> Rectangle
fn inner_cell_area( &self, widget: &impl IsA<Widget>, cell_area: &Rectangle, ) -> Rectangle
CellArea implementations
to get the inner area where a given CellRenderer will be
rendered. It removes any padding previously added by request_renderer(). Read moreSource§fn is_activatable(&self) -> bool
fn is_activatable(&self) -> bool
self. Read moreSource§fn is_focus_sibling(
&self,
renderer: &impl IsA<CellRenderer>,
sibling: &impl IsA<CellRenderer>,
) -> bool
fn is_focus_sibling( &self, renderer: &impl IsA<CellRenderer>, sibling: &impl IsA<CellRenderer>, ) -> bool
Source§fn remove_focus_sibling(
&self,
renderer: &impl IsA<CellRenderer>,
sibling: &impl IsA<CellRenderer>,
)
fn remove_focus_sibling( &self, renderer: &impl IsA<CellRenderer>, sibling: &impl IsA<CellRenderer>, )
Source§fn render(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
cr: &Context,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
paint_focus: bool,
)
fn render( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cr: &Context, background_area: &Rectangle, cell_area: &Rectangle, flags: CellRendererState, paint_focus: bool, )
Source§fn request_renderer(
&self,
renderer: &impl IsA<CellRenderer>,
orientation: Orientation,
widget: &impl IsA<Widget>,
for_size: i32,
) -> (i32, i32)
fn request_renderer( &self, renderer: &impl IsA<CellRenderer>, orientation: Orientation, widget: &impl IsA<Widget>, for_size: i32, ) -> (i32, i32)
CellArea implementations
to request size for cell renderers. It’s important to use this
function to request size and then use inner_cell_area()
at render and event time since this function will add padding
around the cell for focus painting. Read moreSource§fn set_focus_cell(&self, renderer: &impl IsA<CellRenderer>)
fn set_focus_cell(&self, renderer: &impl IsA<CellRenderer>)
renderer. Read moreSource§fn stop_editing(&self, canceled: bool)
fn stop_editing(&self, canceled: bool)
Source§fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>( &self, f: F, ) -> SignalHandlerId
renderer and that editable
should be added to the owning cell-layouting widget at cell_area. Read moreSource§fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>( &self, f: F, ) -> SignalHandlerId
Source§fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>( &self, f: F, ) -> SignalHandlerId
area. This signal
is emitted either as a result of focus handling or event
handling. Read moreSource§fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>( &self, f: F, ) -> SignalHandlerId
renderer and that editable
should be removed from the owning cell-layouting widget. Read morefn connect_edit_widget_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_edited_cell_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_focus_cell_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Source§impl<O> CellLayoutExt for Owhere
O: IsA<CellLayout>,
impl<O> CellLayoutExt for Owhere
O: IsA<CellLayout>,
Source§fn add_attribute(
&self,
cell: &impl IsA<CellRenderer>,
attribute: &str,
column: i32,
)
fn add_attribute( &self, cell: &impl IsA<CellRenderer>, attribute: &str, column: i32, )
self. Read moreSource§fn clear(&self)
fn clear(&self)
self and
removes all renderers from self.Source§fn clear_attributes(&self, cell: &impl IsA<CellRenderer>)
fn clear_attributes(&self, cell: &impl IsA<CellRenderer>)
gtk_cell_layout_set_attributes(). Read moreSource§fn cells(&self) -> Vec<CellRenderer>
fn cells(&self) -> Vec<CellRenderer>
self. Read moreSource§fn pack_start(&self, cell: &impl IsA<CellRenderer>, expand: bool)
fn pack_start(&self, cell: &impl IsA<CellRenderer>, expand: bool)
Source§fn set_cell_data_func(
&self,
cell: &impl IsA<CellRenderer>,
func: Option<Box_<dyn Fn(&CellLayout, &CellRenderer, &TreeModel, &TreeIter) + 'static>>,
)
fn set_cell_data_func( &self, cell: &impl IsA<CellRenderer>, func: Option<Box_<dyn Fn(&CellLayout, &CellRenderer, &TreeModel, &TreeIter) + 'static>>, )
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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere
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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>
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T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>
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unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>
Source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>
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Source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere
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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>
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Source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>
unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>
unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>
impl<'a, T, C, E> FromValueOptional<'a> for Twhere
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Source§unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
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&self,
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&self,
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Source§fn emit_by_name_with_details<R>(
&self,
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details: Quark,
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) -> Rwhere
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&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
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&self,
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details: Quark,
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&self,
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) -> Rwhere
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&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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&self,
signal_id: SignalId,
details: Quark,
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Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
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notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
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&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
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notify signal of the object. Read more