#[repr(transparent)]
pub struct TextMark { /* private fields */ }
Expand description

You may wish to begin by reading the [text widget conceptual overview][TextWidget] which gives an overview of all the objects and data types related to the text widget and how they work together.

A TextMark is like a bookmark in a text buffer; it preserves a position in the text. You can convert the mark to an iterator using TextBufferExt::iter_at_mark(). Unlike iterators, marks remain valid across buffer mutations, because their behavior is defined when text is inserted or deleted. When text containing a mark is deleted, the mark remains in the position originally occupied by the deleted text. When text is inserted at a mark, a mark with “left gravity” will be moved to the beginning of the newly-inserted text, and a mark with “right gravity” will be moved to the end.

Note that “left” and “right” here refer to logical direction (left is the toward the start of the buffer); in some languages such as Hebrew the logically-leftmost text is not actually on the left when displayed.

Marks are reference counted, but the reference count only controls the validity of the memory; marks can be deleted from the buffer at any time with TextBufferExt::delete_mark(). Once deleted from the buffer, a mark is essentially useless.

Marks optionally have names; these can be convenient to avoid passing the TextMark object around.

Marks are typically created using the TextBufferExt::create_mark() function.

Implements

TextMarkExt, glib::ObjectExt

Implementations

Creates a text mark. Add it to a buffer using TextBufferExt::add_mark(). If name is None, the mark is anonymous; otherwise, the mark can be retrieved by name using TextBufferExt::mark(). If a mark has left gravity, and text is inserted at the mark’s current location, the mark will be moved to the left of the newly-inserted text. If the mark has right gravity (left_gravity = false), the mark will end up on the right of newly-inserted text. The standard left-to-right cursor is a mark with right gravity (when you type, the cursor stays on the right side of the text you’re typing).

name

mark name or None

left_gravity

whether the mark should have left gravity

Returns

new TextMark

Creates a new builder-pattern struct instance to construct TextMark objects.

This method returns an instance of TextMarkBuilder which can be used to create TextMark objects.

Trait Implementations

Returns a copy of the value. Read more
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Formats the value using the given formatter. Read more
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Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
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This method returns an Ordering between self and other. Read more
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Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
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Upcasts an object to a superclass or interface T. Read more
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Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Sets the property property_name of the object to value value. Read more
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Gets the property property_name of the object and cast it to the type V. Read more
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Check if the object has a property property_name of the given type_. Read more
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Set arbitrary data on this object with the given key. Read more
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Retrieve previously set arbitrary data of this object with the given key. Read more
Set arbitrary data on this object with the given key. Read more
Return previously set arbitrary data of this object with the given key. Read more
Retrieve previously set arbitrary data of this object with the given key. Read more
Block a given signal handler. Read more
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Stop emission of the currently emitted signal.
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Connect a closure to the signal signal_name on this object. Read more
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Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures. Read more
Emit signal by signal id. Read more
Same as Self::emit but takes Value for the arguments.
Emit signal by its name. Read more
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Emit signal by signal id with details. Read more
Disconnect a previously connected signal handler.
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Notify that the given property has changed its value. Read more
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Downgrade this object to a weak reference.
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Ensures that the type has been registered with the type system.
The resulting type after obtaining ownership.
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