pub trait CellRendererSpinnerExt: 'static {
    fn is_active(&self) -> bool;
    fn set_active(&self, active: bool);
    fn pulse(&self) -> u32;
    fn set_pulse(&self, pulse: u32);
    fn size(&self) -> IconSize;
    fn set_size(&self, size: IconSize);
    fn connect_active_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_pulse_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_size_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; }
Expand description

Required Methods

Pulse of the spinner. Increment this value to draw the next frame of the spinner animation. Usually, you would update this value in a timeout.

By default, the Spinner widget draws one full cycle of the animation, consisting of 12 frames, in 750 milliseconds.

Pulse of the spinner. Increment this value to draw the next frame of the spinner animation. Usually, you would update this value in a timeout.

By default, the Spinner widget draws one full cycle of the animation, consisting of 12 frames, in 750 milliseconds.

The IconSize value that specifies the size of the rendered spinner.

The IconSize value that specifies the size of the rendered spinner.

Implementors