pub struct Switch { /* private fields */ }
Expand description
Switch
is a “light switch” that has two states: on or off.
The user can control which state should be active by clicking the empty area, or by dragging the slider.
Switch
can also express situations where the underlying state changes
with a delay. In this case, the slider position indicates the user’s recent
change (represented by the active
property), while the
trough color indicates the present underlying state (represented by the
state
property).
See state-set
for details.
§Shortcuts and Gestures
Switch
supports pan and drag gestures to move the slider.
§CSS nodes
switch
├── image
├── image
╰── slider
Switch
has four css nodes, the main node with the name switch and
subnodes for the slider and the on and off images. Neither of them is
using any style classes.
§Accessibility
Switch
uses the AccessibleRole::Switch
role.
§Properties
§active
Whether the Switch
widget is in its on or off state.
Readable | Writeable
§state
The backend state that is controlled by the switch.
Applications should usually set the active
property,
except when indicating a change to the backend state which occurs
separately from the user’s interaction.
See state-set
for details.
Readable | Writeable
Widget
§can-focus
Whether the widget or any of its descendents can accept the input focus.
This property is meant to be set by widget implementations, typically in their instance init function.
Readable | Writeable
§can-target
Whether the widget can receive pointer events.
Readable | Writeable
§css-classes
A list of css classes applied to this widget.
Readable | Writeable
§css-name
The name of this widget in the CSS tree.
This property is meant to be set by widget implementations, typically in their instance init function.
Readable | Writeable | Construct Only
§cursor
The cursor used by @widget.
Readable | Writeable
§focus-on-click
Whether the widget should grab focus when it is clicked with the mouse.
This property is only relevant for widgets that can take focus.
Readable | Writeable
§focusable
Whether this widget itself will accept the input focus.
Readable | Writeable
§halign
How to distribute horizontal space if widget gets extra space.
Readable | Writeable
§has-default
Whether the widget is the default widget.
Readable
§has-focus
Whether the widget has the input focus.
Readable
§has-tooltip
Enables or disables the emission of the query-tooltip
signal on @widget.
A true value indicates that @widget can have a tooltip, in this case
the widget will be queried using query-tooltip
to
determine whether it will provide a tooltip or not.
Readable | Writeable
§height-request
Overrides for height request of the widget.
If this is -1, the natural request will be used.
Readable | Writeable
§hexpand
Whether to expand horizontally.
Readable | Writeable
§hexpand-set
Whether to use the hexpand
property.
Readable | Writeable
§layout-manager
The LayoutManager
instance to use to compute
the preferred size of the widget, and allocate its children.
This property is meant to be set by widget implementations, typically in their instance init function.
Readable | Writeable
§margin-bottom
Margin on bottom side of widget.
This property adds margin outside of the widget’s normal size
request, the margin will be added in addition to the size from
WidgetExt::set_size_request()
for example.
Readable | Writeable
§margin-end
Margin on end of widget, horizontally.
This property supports left-to-right and right-to-left text directions.
This property adds margin outside of the widget’s normal size
request, the margin will be added in addition to the size from
WidgetExt::set_size_request()
for example.
Readable | Writeable
§margin-start
Margin on start of widget, horizontally.
This property supports left-to-right and right-to-left text directions.
This property adds margin outside of the widget’s normal size
request, the margin will be added in addition to the size from
WidgetExt::set_size_request()
for example.
Readable | Writeable
§margin-top
Margin on top side of widget.
This property adds margin outside of the widget’s normal size
request, the margin will be added in addition to the size from
WidgetExt::set_size_request()
for example.
Readable | Writeable
§name
The name of the widget.
Readable | Writeable
§opacity
The requested opacity of the widget.
Readable | Writeable
§overflow
How content outside the widget’s content area is treated.
This property is meant to be set by widget implementations, typically in their instance init function.
Readable | Writeable
§parent
The parent widget of this widget.
Readable
§receives-default
Whether the widget will receive the default action when it is focused.
Readable | Writeable
§root
The Root
widget of the widget tree containing this widget.
This will be NULL
if the widget is not contained in a root widget.
Readable
§scale-factor
The scale factor of the widget.
Readable
§sensitive
Whether the widget responds to input.
Readable | Writeable
§tooltip-markup
Sets the text of tooltip to be the given string, which is marked up with Pango markup.
Also see Tooltip::set_markup()
.
This is a convenience property which will take care of getting the
tooltip shown if the given string is not NULL
:
has-tooltip
will automatically be set to true
and there will be taken care of query-tooltip
in
the default signal handler.
Note that if both tooltip-text
and
tooltip-markup
are set, the last one wins.
Readable | Writeable
§tooltip-text
Sets the text of tooltip to be the given string.
Also see Tooltip::set_text()
.
This is a convenience property which will take care of getting the
tooltip shown if the given string is not NULL
:
has-tooltip
will automatically be set to true
and there will be taken care of query-tooltip
in
the default signal handler.
Note that if both tooltip-text
and
tooltip-markup
are set, the last one wins.
Readable | Writeable
§valign
How to distribute vertical space if widget gets extra space.
Readable | Writeable
§vexpand
Whether to expand vertically.
Readable | Writeable
§vexpand-set
Whether to use the vexpand
property.
Readable | Writeable
§visible
Whether the widget is visible.
Readable | Writeable
§width-request
Overrides for width request of the widget.
If this is -1, the natural request will be used.
Readable | Writeable
Accessible
§accessible-role
The accessible role of the given Accessible
implementation.
The accessible role cannot be changed once set.
Readable | Writeable
Actionable
§action-name
The name of the action with which this widget should be associated.
Readable | Writeable
§action-target
The target value of the actionable widget’s action.
Readable | Writeable
§Signals
§activate
Emitted to animate the switch.
Applications should never connect to this signal,
but use the active
property.
Action
§state-set
Emitted to change the underlying state.
The ::state-set signal is emitted when the user changes the switch
position. The default handler calls Switch::set_state()
with the
value of @state.
To implement delayed state change, applications can connect to this
signal, initiate the change of the underlying state, and call
Switch::set_state()
when the underlying state change is
complete. The signal handler should return true
to prevent the
default handler from running.
Widget
§destroy
Signals that all holders of a reference to the widget should release the reference that they hold.
May result in finalization of the widget if all references are released.
This signal is not suitable for saving widget state.
§direction-changed
Emitted when the text direction of a widget changes.
§hide
Emitted when @widget is hidden.
§keynav-failed
Emitted if keyboard navigation fails.
See WidgetExt::keynav_failed()
for details.
§map
Emitted when @widget is going to be mapped.
A widget is mapped when the widget is visible (which is controlled with
visible
) and all its parents up to the toplevel widget
are also visible.
The ::map
signal can be used to determine whether a widget will be drawn,
for instance it can resume an animation that was stopped during the
emission of unmap
.
§mnemonic-activate
Emitted when a widget is activated via a mnemonic.
The default handler for this signal activates @widget if @group_cycling is false, or just makes @widget grab focus if @group_cycling is true.
§move-focus
Emitted when the focus is moved.
The ::move-focus
signal is a keybinding signal.
The default bindings for this signal are Tab to move forward, and Shift+Tab to move backward.
Action
§query-tooltip
Emitted when the widget’s tooltip is about to be shown.
This happens when the has-tooltip
property
is true and the hover timeout has expired with the cursor hovering
above @widget; or emitted when @widget got focus in keyboard mode.
Using the given coordinates, the signal handler should determine whether a tooltip should be shown for @widget. If this is the case true should be returned, false otherwise. Note that if @keyboard_mode is true, the values of @x and @y are undefined and should not be used.
The signal handler is free to manipulate @tooltip with the therefore destined function calls.
§realize
Emitted when @widget is associated with a gdk::Surface
.
This means that WidgetExt::realize()
has been called
or the widget has been mapped (that is, it is going to be drawn).
§show
Emitted when @widget is shown.
§state-flags-changed
Emitted when the widget state changes.
§unmap
Emitted when @widget is going to be unmapped.
A widget is unmapped when either it or any of its parents up to the toplevel widget have been set as hidden.
As ::unmap
indicates that a widget will not be shown any longer,
it can be used to, for example, stop an animation on the widget.
§unrealize
Emitted when the gdk::Surface
associated with @widget is destroyed.
This means that WidgetExt::unrealize()
has been called
or the widget has been unmapped (that is, it is going to be hidden).
§Implements
WidgetExt
, [trait@glib::ObjectExt
], AccessibleExt
, BuildableExt
, ConstraintTargetExt
, ActionableExt
, WidgetExtManual
, AccessibleExtManual
, ActionableExtManual
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl Switch
impl Switch
Sourcepub fn builder() -> SwitchBuilder
pub fn builder() -> SwitchBuilder
Creates a new builder-pattern struct instance to construct Switch
objects.
This method returns an instance of SwitchBuilder
which can be used to create Switch
objects.
Sourcepub fn set_active(&self, is_active: bool)
pub fn set_active(&self, is_active: bool)
Sourcepub fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted to animate the switch.
Applications should never connect to this signal,
but use the active
property.
pub fn emit_activate(&self)
Sourcepub fn connect_state_set<F: Fn(&Self, bool) -> Propagation + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_state_set<F: Fn(&Self, bool) -> Propagation + 'static>( &self, f: F, ) -> SignalHandlerId
Emitted to change the underlying state.
The ::state-set signal is emitted when the user changes the switch
position. The default handler calls set_state()
with the
value of @state.
To implement delayed state change, applications can connect to this
signal, initiate the change of the underlying state, and call
set_state()
when the underlying state change is
complete. The signal handler should return true
to prevent the
default handler from running.
§state
the new state of the switch
§Returns
true
to stop the signal emission
pub fn connect_active_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl HasParamSpec for Switch
impl HasParamSpec for Switch
Source§impl Ord for Switch
impl Ord for Switch
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for Switch
impl<OT: ObjectType> PartialEq<OT> for Switch
Source§impl<OT: ObjectType> PartialOrd<OT> for Switch
impl<OT: ObjectType> PartialOrd<OT> for Switch
Source§impl StaticType for Switch
impl StaticType for Switch
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Switch
impl IsA<Accessible> for Switch
impl IsA<Actionable> for Switch
impl IsA<Buildable> for Switch
impl IsA<ConstraintTarget> for Switch
impl IsA<Widget> for Switch
Auto Trait Implementations§
impl Freeze for Switch
impl RefUnwindSafe for Switch
impl !Send for Switch
impl !Sync for Switch
impl Unpin for Switch
impl UnwindSafe for Switch
Blanket Implementations§
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O: IsA<Accessible>,
impl<O> AccessibleExt for Owhere
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fn announce(&self, message: &str, priority: AccessibleAnnouncementPriority)
v4_14
only.Source§fn accessible_parent(&self) -> Option<Accessible>
fn accessible_parent(&self) -> Option<Accessible>
v4_10
only.Source§fn accessible_role(&self) -> AccessibleRole
fn accessible_role(&self) -> AccessibleRole
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fn at_context(&self) -> ATContext
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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>
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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>
Source§impl<O> GObjectPropertyExpressionExt for O
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&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
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&self,
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details: Option<Quark>,
after: bool,
callback: F,
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signal_name: &str,
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after: bool,
closure: RustClosure,
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closure
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R: TryFromClosureReturnValue,
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Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
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args: &[&dyn ToValue],
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signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
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&self,
signal_name: &str,
details: Quark,
args: &[Value],
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&self,
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details: Quark,
args: &[&dyn ToValue],
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signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
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&self,
signal_id: SignalId,
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Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
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&self,
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) -> SignalHandlerId
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fn notify(&self, property_name: &str)
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&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
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impl<T> PropertyGet for Twhere
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fn ensure_type()
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T: TransparentPtrType,
type GlibType = <T as GlibPtrDefault>::GlibType
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T: for<'a> FromValue<'a> + StaticType + 'static,
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Source§impl<O> WidgetExt for O
impl<O> WidgetExt for O
Source§fn action_set_enabled(&self, action_name: &str, enabled: bool)
fn action_set_enabled(&self, action_name: &str, enabled: bool)
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&self,
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fn activate_default(&self)
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Source§fn add_css_class(&self, css_class: &str)
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&self,
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fn create_pango_context(&self) -> Context
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&self,
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start_y: i32,
current_x: i32,
current_y: i32,
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fn has_visible_focus(&self) -> bool
Source§fn hide(&self)
fn hide(&self)
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fn in_destruction(&self) -> bool
Source§fn insert_action_group(&self, name: &str, group: Option<&impl IsA<ActionGroup>>)
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Source§fn insert_after(
&self,
parent: &impl IsA<Widget>,
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)
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&self,
parent: &impl IsA<Widget>,
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fn is_visible(&self) -> bool
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Source§fn measure(
&self,
orientation: Orientation,
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Source§fn pick(&self, x: f64, y: f64, flags: PickFlags) -> Option<Widget>
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fn remove_controller(&self, controller: &impl IsA<EventController>)
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fn remove_css_class(&self, css_class: &str)
Source§fn remove_mnemonic_label(&self, label: &impl IsA<Widget>)
fn remove_mnemonic_label(&self, label: &impl IsA<Widget>)
Source§fn set_can_focus(&self, can_focus: bool)
fn set_can_focus(&self, can_focus: bool)
Source§fn set_can_target(&self, can_target: bool)
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Source§fn set_css_classes(&self, classes: &[&str])
fn set_css_classes(&self, classes: &[&str])
Source§fn set_cursor(&self, cursor: Option<&Cursor>)
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Source§fn set_cursor_from_name(&self, name: Option<&str>)
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Source§fn set_direction(&self, dir: TextDirection)
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Source§fn set_focus_child(&self, child: Option<&impl IsA<Widget>>)
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fn set_has_tooltip(&self, has_tooltip: bool)
has-tooltip
property on the widget. Read moreSource§fn set_hexpand(&self, expand: bool)
fn set_hexpand(&self, expand: bool)
Source§fn set_hexpand_set(&self, set: bool)
fn set_hexpand_set(&self, set: bool)
Source§fn set_layout_manager(&self, layout_manager: Option<impl IsA<LayoutManager>>)
fn set_layout_manager(&self, layout_manager: Option<impl IsA<LayoutManager>>)
Source§fn set_margin_bottom(&self, margin: i32)
fn set_margin_bottom(&self, margin: i32)
Source§fn set_margin_end(&self, margin: i32)
fn set_margin_end(&self, margin: i32)
Source§fn set_margin_start(&self, margin: i32)
fn set_margin_start(&self, margin: i32)
Source§fn set_margin_top(&self, margin: i32)
fn set_margin_top(&self, margin: i32)
Source§fn set_widget_name(&self, name: &str)
fn set_widget_name(&self, name: &str)
Source§fn set_opacity(&self, opacity: f64)
fn set_opacity(&self, opacity: f64)
Source§fn set_overflow(&self, overflow: Overflow)
fn set_overflow(&self, overflow: Overflow)
Source§fn set_parent(&self, parent: &impl IsA<Widget>)
fn set_parent(&self, parent: &impl IsA<Widget>)
Source§fn set_receives_default(&self, receives_default: bool)
fn set_receives_default(&self, receives_default: bool)
Source§fn set_sensitive(&self, sensitive: bool)
fn set_sensitive(&self, sensitive: bool)
Source§fn set_size_request(&self, width: i32, height: i32)
fn set_size_request(&self, width: i32, height: i32)
Source§fn set_state_flags(&self, flags: StateFlags, clear: bool)
fn set_state_flags(&self, flags: StateFlags, clear: bool)
Source§fn set_tooltip_markup(&self, markup: Option<&str>)
fn set_tooltip_markup(&self, markup: Option<&str>)
Source§fn set_tooltip_text(&self, text: Option<&str>)
fn set_tooltip_text(&self, text: Option<&str>)
Source§fn set_valign(&self, align: Align)
fn set_valign(&self, align: Align)
Source§fn set_vexpand(&self, expand: bool)
fn set_vexpand(&self, expand: bool)
Source§fn set_vexpand_set(&self, set: bool)
fn set_vexpand_set(&self, set: bool)
Source§fn set_visible(&self, visible: bool)
fn set_visible(&self, visible: bool)
Source§fn should_layout(&self) -> bool
fn should_layout(&self) -> bool
Source§fn size_allocate(&self, allocation: &Allocation, baseline: i32)
fn size_allocate(&self, allocation: &Allocation, baseline: i32)
Source§fn snapshot_child(
&self,
child: &impl IsA<Widget>,
snapshot: &impl IsA<Snapshot>,
)
fn snapshot_child( &self, child: &impl IsA<Widget>, snapshot: &impl IsA<Snapshot>, )
Source§fn translate_coordinates(
&self,
dest_widget: &impl IsA<Widget>,
src_x: f64,
src_y: f64,
) -> Option<(f64, f64)>
fn translate_coordinates( &self, dest_widget: &impl IsA<Widget>, src_x: f64, src_y: f64, ) -> Option<(f64, f64)>
Source§fn trigger_tooltip_query(&self)
fn trigger_tooltip_query(&self)
Source§fn unset_state_flags(&self, flags: StateFlags)
fn unset_state_flags(&self, flags: StateFlags)
Source§fn height_request(&self) -> i32
fn height_request(&self) -> i32
Source§fn set_height_request(&self, height_request: i32)
fn set_height_request(&self, height_request: i32)
Source§fn width_request(&self) -> i32
fn width_request(&self) -> i32
Source§fn set_width_request(&self, width_request: i32)
fn set_width_request(&self, width_request: i32)
Source§fn connect_destroy<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_destroy<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Source§fn connect_direction_changed<F: Fn(&Self, TextDirection) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_direction_changed<F: Fn(&Self, TextDirection) + 'static>( &self, f: F, ) -> SignalHandlerId
Source§fn connect_hide<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_hide<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Source§fn connect_map<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_map<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Source§fn connect_mnemonic_activate<F: Fn(&Self, bool) -> Propagation + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_mnemonic_activate<F: Fn(&Self, bool) -> Propagation + 'static>( &self, f: F, ) -> SignalHandlerId
Source§fn connect_move_focus<F: Fn(&Self, DirectionType) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_move_focus<F: Fn(&Self, DirectionType) + 'static>( &self, f: F, ) -> SignalHandlerId
fn emit_move_focus(&self, direction: DirectionType)
Source§fn connect_query_tooltip<F: Fn(&Self, i32, i32, bool, &Tooltip) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_query_tooltip<F: Fn(&Self, i32, i32, bool, &Tooltip) -> bool + 'static>( &self, f: F, ) -> SignalHandlerId
Source§fn connect_realize<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_realize<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
gdk::Surface
. Read moreSource§fn connect_show<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_show<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Source§fn connect_state_flags_changed<F: Fn(&Self, StateFlags) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_state_flags_changed<F: Fn(&Self, StateFlags) + 'static>( &self, f: F, ) -> SignalHandlerId
Source§fn connect_unmap<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_unmap<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Source§fn connect_unrealize<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_unrealize<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
gdk::Surface
associated with @widget is destroyed. Read more