pub trait WidgetExtManual:
Sealed
+ IsA<Widget>
+ 'static {
// Provided method
fn add_tick_callback<P: Fn(&Self, &FrameClock) -> ControlFlow + 'static>(
&self,
callback: P,
) -> TickCallbackId { ... }
}
Expand description
Trait containing manually implemented methods of Widget
.
Provided Methods§
Sourcefn add_tick_callback<P: Fn(&Self, &FrameClock) -> ControlFlow + 'static>(
&self,
callback: P,
) -> TickCallbackId
fn add_tick_callback<P: Fn(&Self, &FrameClock) -> ControlFlow + 'static>( &self, callback: P, ) -> TickCallbackId
Queues an animation frame update and adds a callback to be called before each frame.
Until the tick callback is removed, it will be called frequently (usually at the frame rate of the output device or as quickly as the application can be repainted, whichever is slower). For this reason, is most suitable for handling graphics that change every frame or every few frames.
The tick callback does not automatically imply a relayout or repaint.
If you want a repaint or relayout, and aren’t changing widget properties
that would trigger that (for example, changing the text of a label),
then you will have to call WidgetExt::queue_resize()
or
WidgetExt::queue_draw()
yourself.
FrameClock::frame_time()
should generally be used
for timing continuous animations and
Gdk::FrameTimings::get_predicted_presentation_time()
should be
used if you are trying to display isolated frames at particular times.
This is a more convenient alternative to connecting directly to the
update
signal of the frame clock, since you
don’t have to worry about when a frame clock is assigned to a widget.
To remove a tick callback, pass the ID that is returned by this function
to [WidgetExtManual::remove()
][crate::prelude::WidgetExtManual::remove()].
§callback
function to call for updating animations
§Returns
an ID for this callback
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.