pub struct Accessible { /* private fields */ }
Expand description
Accessible
is an interface for describing UI elements for
Assistive Technologies.
Every accessible implementation has:
- a “role”, represented by a value of the
AccessibleRole
enumeration - an “attribute”, represented by a set of
AccessibleState
,AccessibleProperty
andAccessibleRelation
values
The role cannot be changed after instantiating a Accessible
implementation.
The attributes are updated every time a UI element’s state changes in
a way that should be reflected by assistive technologies. For instance,
if a Widget
visibility changes, the AccessibleState::Hidden
state will also change to reflect the visible
property.
Every accessible implementation is part of a tree of accessible objects.
Normally, this tree corresponds to the widget tree, but can be customized
by reimplementing the vfunc::Gtk::Accessible::get_accessible_parent
,
vfunc::Gtk::Accessible::get_first_accessible_child
and
vfunc::Gtk::Accessible::get_next_accessible_sibling
virtual functions.
Note that you can not create a top-level accessible object as of now,
which means that you must always have a parent accessible object.
Also note that when an accessible object does not correspond to a widget,
and it has children, whose implementation you don’t control,
it is necessary to ensure the correct shape of the a11y tree
by calling AccessibleExt::set_accessible_parent()
and
updating the sibling by AccessibleExt::update_next_accessible_sibling()
.
§Properties
§accessible-role
The accessible role of the given Accessible
implementation.
The accessible role cannot be changed once set.
Readable | Writeable
§Implements
AccessibleExt
, AccessibleExtManual
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl Accessible
impl Accessible
pub const NONE: Option<&'static Accessible> = None
Trait Implementations§
Source§impl Clone for Accessible
impl Clone for Accessible
Source§impl Debug for Accessible
impl Debug for Accessible
Source§impl HasParamSpec for Accessible
impl HasParamSpec for Accessible
type ParamSpec = ParamSpecObject
Source§type SetValue = Accessible
type SetValue = Accessible
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, Accessible>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for Accessible
impl Hash for Accessible
Source§impl<T: AccessibleImpl> IsImplementable<T> for Accessible
Available on crate feature v4_10
only.
impl<T: AccessibleImpl> IsImplementable<T> for Accessible
v4_10
only.Source§fn interface_init(iface: &mut Interface<Self>)
fn interface_init(iface: &mut Interface<Self>)
Source§fn instance_init(_instance: &mut InitializingObject<T>)
fn instance_init(_instance: &mut InitializingObject<T>)
Source§impl Ord for Accessible
impl Ord for Accessible
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for Accessible
impl<OT: ObjectType> PartialEq<OT> for Accessible
Source§impl<OT: ObjectType> PartialOrd<OT> for Accessible
impl<OT: ObjectType> PartialOrd<OT> for Accessible
Source§impl StaticType for Accessible
impl StaticType for Accessible
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Accessible
impl IsA<Accessible> for AboutDialog
impl IsA<Accessible> for AccessibleRange
v4_10
only.impl IsA<Accessible> for AccessibleText
v4_14
only.impl IsA<Accessible> for ActionBar
impl IsA<Accessible> for Actionable
impl IsA<Accessible> for AppChooser
impl IsA<Accessible> for AppChooserButton
impl IsA<Accessible> for AppChooserDialog
impl IsA<Accessible> for AppChooserWidget
impl IsA<Accessible> for ApplicationWindow
impl IsA<Accessible> for AspectFrame
impl IsA<Accessible> for Assistant
impl IsA<Accessible> for Box
impl IsA<Accessible> for Button
impl IsA<Accessible> for Calendar
impl IsA<Accessible> for CellEditable
impl IsA<Accessible> for CellView
impl IsA<Accessible> for CenterBox
impl IsA<Accessible> for CheckButton
impl IsA<Accessible> for ColorButton
impl IsA<Accessible> for ColorChooserDialog
impl IsA<Accessible> for ColorChooserWidget
impl IsA<Accessible> for ColorDialogButton
v4_10
only.impl IsA<Accessible> for ColumnView
impl IsA<Accessible> for ComboBox
impl IsA<Accessible> for ComboBoxText
impl IsA<Accessible> for Dialog
impl IsA<Accessible> for DragIcon
impl IsA<Accessible> for DrawingArea
impl IsA<Accessible> for DropDown
impl IsA<Accessible> for Editable
impl IsA<Accessible> for EditableLabel
impl IsA<Accessible> for EmojiChooser
impl IsA<Accessible> for Entry
impl IsA<Accessible> for Expander
impl IsA<Accessible> for FileChooserDialog
impl IsA<Accessible> for FileChooserWidget
impl IsA<Accessible> for Fixed
impl IsA<Accessible> for FlowBox
impl IsA<Accessible> for FlowBoxChild
impl IsA<Accessible> for FontButton
impl IsA<Accessible> for FontChooserDialog
impl IsA<Accessible> for FontChooserWidget
impl IsA<Accessible> for FontDialogButton
v4_10
only.impl IsA<Accessible> for Frame
impl IsA<Accessible> for GLArea
impl IsA<Accessible> for GraphicsOffload
v4_14
only.impl IsA<Accessible> for Grid
impl IsA<Accessible> for GridView
impl IsA<Accessible> for HeaderBar
impl IsA<Accessible> for IconView
impl IsA<Accessible> for Image
impl IsA<Accessible> for InfoBar
impl IsA<Accessible> for Inscription
v4_8
only.impl IsA<Accessible> for Label
impl IsA<Accessible> for LevelBar
impl IsA<Accessible> for LinkButton
impl IsA<Accessible> for ListBase
impl IsA<Accessible> for ListBox
impl IsA<Accessible> for ListBoxRow
impl IsA<Accessible> for ListView
impl IsA<Accessible> for LockButton
impl IsA<Accessible> for MediaControls
impl IsA<Accessible> for MenuButton
impl IsA<Accessible> for MessageDialog
impl IsA<Accessible> for Native
impl IsA<Accessible> for Notebook
impl IsA<Accessible> for Overlay
impl IsA<Accessible> for PageSetupUnixDialog
impl IsA<Accessible> for Paned
impl IsA<Accessible> for PasswordEntry
impl IsA<Accessible> for Picture
impl IsA<Accessible> for Popover
impl IsA<Accessible> for PopoverMenu
impl IsA<Accessible> for PopoverMenuBar
impl IsA<Accessible> for PrintUnixDialog
impl IsA<Accessible> for ProgressBar
impl IsA<Accessible> for Range
impl IsA<Accessible> for Revealer
impl IsA<Accessible> for Root
impl IsA<Accessible> for Scale
impl IsA<Accessible> for ScaleButton
impl IsA<Accessible> for Scrollbar
impl IsA<Accessible> for ScrolledWindow
impl IsA<Accessible> for SearchBar
impl IsA<Accessible> for SearchEntry
impl IsA<Accessible> for Separator
impl IsA<Accessible> for ShortcutLabel
impl IsA<Accessible> for ShortcutsGroup
impl IsA<Accessible> for ShortcutsSection
impl IsA<Accessible> for ShortcutsShortcut
impl IsA<Accessible> for ShortcutsWindow
impl IsA<Accessible> for SpinButton
impl IsA<Accessible> for Spinner
impl IsA<Accessible> for Stack
impl IsA<Accessible> for StackPage
impl IsA<Accessible> for StackSidebar
impl IsA<Accessible> for StackSwitcher
impl IsA<Accessible> for Statusbar
impl IsA<Accessible> for Switch
impl IsA<Accessible> for Text
impl IsA<Accessible> for TextView
impl IsA<Accessible> for ToggleButton
impl IsA<Accessible> for TreeExpander
impl IsA<Accessible> for TreeView
impl IsA<Accessible> for Video
impl IsA<Accessible> for Viewport
impl IsA<Accessible> for VolumeButton
impl IsA<Accessible> for Widget
impl IsA<Accessible> for Window
impl IsA<Accessible> for WindowControls
impl IsA<Accessible> for WindowHandle
Auto Trait Implementations§
impl Freeze for Accessible
impl RefUnwindSafe for Accessible
impl !Send for Accessible
impl !Sync for Accessible
impl Unpin for Accessible
impl UnwindSafe for Accessible
Blanket Implementations§
Source§impl<O> AccessibleExt for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExt for Owhere
O: IsA<Accessible>,
Source§fn announce(&self, message: &str, priority: AccessibleAnnouncementPriority)
fn announce(&self, message: &str, priority: AccessibleAnnouncementPriority)
v4_14
only.Source§fn accessible_parent(&self) -> Option<Accessible>
fn accessible_parent(&self) -> Option<Accessible>
v4_10
only.Source§fn accessible_role(&self) -> AccessibleRole
fn accessible_role(&self) -> AccessibleRole
Source§fn at_context(&self) -> ATContext
fn at_context(&self) -> ATContext
v4_10
only.Accessible
. Read moreSource§fn bounds(&self) -> Option<(i32, i32, i32, i32)>
fn bounds(&self) -> Option<(i32, i32, i32, i32)>
v4_10
only.Source§fn first_accessible_child(&self) -> Option<Accessible>
fn first_accessible_child(&self) -> Option<Accessible>
v4_10
only.Source§fn next_accessible_sibling(&self) -> Option<Accessible>
fn next_accessible_sibling(&self) -> Option<Accessible>
v4_10
only.Source§fn platform_state(&self, state: AccessiblePlatformState) -> bool
fn platform_state(&self, state: AccessiblePlatformState) -> bool
v4_10
only.Source§fn reset_property(&self, property: AccessibleProperty)
fn reset_property(&self, property: AccessibleProperty)
Source§fn reset_relation(&self, relation: AccessibleRelation)
fn reset_relation(&self, relation: AccessibleRelation)
Source§fn reset_state(&self, state: AccessibleState)
fn reset_state(&self, state: AccessibleState)
Source§fn set_accessible_parent(
&self,
parent: Option<&impl IsA<Accessible>>,
next_sibling: Option<&impl IsA<Accessible>>,
)
fn set_accessible_parent( &self, parent: Option<&impl IsA<Accessible>>, next_sibling: Option<&impl IsA<Accessible>>, )
v4_10
only.Source§fn update_next_accessible_sibling(
&self,
new_sibling: Option<&impl IsA<Accessible>>,
)
fn update_next_accessible_sibling( &self, new_sibling: Option<&impl IsA<Accessible>>, )
v4_10
only.Source§fn set_accessible_role(&self, accessible_role: AccessibleRole)
fn set_accessible_role(&self, accessible_role: AccessibleRole)
Accessible
implementation. Read morefn connect_accessible_role_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Source§impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
Source§fn update_property(&self, properties: &[Property<'_>])
fn update_property(&self, properties: &[Property<'_>])
Source§fn update_relation(&self, relations: &[Relation<'_>])
fn update_relation(&self, relations: &[Relation<'_>])
Source§fn update_state(&self, states: &[State])
fn update_state(&self, states: &[State])
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> Cast for Twhere
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fn block_signal(&self, handler_id: &SignalHandlerId)
Source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
Source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
Source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
Source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more