pub struct Triangle { /* private fields */ }
Expand description
A triangle.
GLib type: Inline allocated boxed type with stack copy semantics.
Implementations§
Source§impl Triangle
impl Triangle
pub fn as_ptr(&self) -> *mut graphene_triangle_t
Sourcepub unsafe fn from_glib_ptr_borrow<'a>(
ptr: *const graphene_triangle_t,
) -> &'a Self
pub unsafe fn from_glib_ptr_borrow<'a>( ptr: *const graphene_triangle_t, ) -> &'a Self
Borrows the underlying C value.
Sourcepub unsafe fn from_glib_ptr_borrow_mut<'a>(
ptr: *mut graphene_triangle_t,
) -> &'a mut Self
pub unsafe fn from_glib_ptr_borrow_mut<'a>( ptr: *mut graphene_triangle_t, ) -> &'a mut Self
Borrows the underlying C value mutably.
Source§impl Triangle
impl Triangle
Sourcepub fn contains_point(&self, p: &Point3D) -> bool
pub fn contains_point(&self, p: &Point3D) -> bool
Sourcepub fn barycoords(&self, p: Option<&Point3D>) -> Option<Vec2>
pub fn barycoords(&self, p: Option<&Point3D>) -> Option<Vec2>
Computes the barycentric coordinates
of the given point p
.
The point p
must lie on the same plane as the triangle self
; if the
point is not coplanar, the result of this function is undefined.
If we place the origin in the coordinates of the triangle’s A point,
the barycentric coordinates are u
, which is on the AC vector; and v
which is on the AB vector:
The returned Vec2
contains the following values, in order:
res.x = u
res.y = v
§p
a Point3D
§Returns
true
if the barycentric coordinates are valid
§res
return location for the vector with the barycentric coordinates
Sourcepub fn bounding_box(&self) -> Box
pub fn bounding_box(&self) -> Box
Sourcepub fn uv(
&self,
p: Option<&Point3D>,
uv_a: &Vec2,
uv_b: &Vec2,
uv_c: &Vec2,
) -> Option<Vec2>
pub fn uv( &self, p: Option<&Point3D>, uv_a: &Vec2, uv_b: &Vec2, uv_c: &Vec2, ) -> Option<Vec2>
Computes the UV coordinates of the given point p
.
The point p
must lie on the same plane as the triangle self
; if the point
is not coplanar, the result of this function is undefined. If p
is None
,
the point will be set in (0, 0, 0).
The UV coordinates will be placed in the res
vector:
res.x = u
res.y = v
See also: barycoords()
§p
a Point3D
§uv_a
the UV coordinates of the first point
§uv_b
the UV coordinates of the second point
§uv_c
the UV coordinates of the third point
§Returns
true
if the coordinates are valid
§res
a vector containing the UV coordinates
of the given point p
Trait Implementations§
Source§impl HasParamSpec for Triangle
impl HasParamSpec for Triangle
Source§impl StaticType for Triangle
impl StaticType for Triangle
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Copy for Triangle
impl Eq for Triangle
Auto Trait Implementations§
impl Freeze for Triangle
impl RefUnwindSafe for Triangle
impl Send for Triangle
impl Sync for Triangle
impl Unpin for Triangle
impl UnwindSafe for Triangle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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