#[repr(transparent)]
pub struct Vec3 { /* private fields */ }
Expand description

A structure capable of holding a vector with three dimensions: x, y, and z.

The contents of the Vec3 structure are private and should never be accessed directly.

Implementations

Adds each component of the two given vectors.

b

a Vec3

Returns
res

return location for the resulting vector

Computes the cross product of the two given vectors.

b

a Vec3

Returns
res

return location for the resulting vector

Divides each component of the first operand self by the corresponding component of the second operand b, and places the results into the vector res.

b

a Vec3

Returns
res

return location for the resulting vector

Computes the dot product of the two given vectors.

b

a Vec3

Returns

the value of the dot product

Retrieves the first component of the given vector self.

Returns

the value of the first component of the vector

Creates a Vec2 that contains the first and second components of the given Vec3.

Returns
res

return location for a Vec2

Creates a Vec3 that contains the first two components of the given Vec3, and the third component set to 0.

Returns
res

return location for a Vec3

Converts a Vec3 in a Vec4 using 0.0 as the value for the fourth component of the resulting vector.

Returns
res

return location for the vector

Converts a Vec3 in a Vec4 using 1.0 as the value for the fourth component of the resulting vector.

Returns
res

return location for the vector

Converts a Vec3 in a Vec4 using w as the value of the fourth component of the resulting vector.

w

the value of the W component

Returns
res

return location for the vector

Retrieves the second component of the given vector self.

Returns

the value of the second component of the vector

Retrieves the third component of the given vector self.

Returns

the value of the third component of the vector

Linearly interpolates self and v2 using the given factor.

v2

a Vec3

factor

the interpolation factor

Returns
res

the interpolated vector

Retrieves the length of the given vector self.

Returns

the value of the length of the vector

Compares each component of the two given vectors and creates a vector that contains the maximum values.

b

a Vec3

Returns
res

return location for the result vector

Compares each component of the two given vectors and creates a vector that contains the minimum values.

b

a Vec3

Returns
res

return location for the result vector

Multiplies each component of the two given vectors.

b

a Vec3

Returns
res

return location for the resulting vector

Compares the two given Vec3 vectors and checks whether their values are within the given epsilon.

v2

a Vec3

epsilon

the threshold between the two vectors

Returns

true if the two vectors are near each other

Negates the given Vec3.

Returns
res

return location for the result vector

Normalizes the given Vec3.

Returns
res

return location for the normalized vector

Multiplies all components of the given vector with the given scalar factor.

factor

the scalar factor

Returns
res

return location for the result vector

Subtracts from each component of the first operand self the corresponding component of the second operand b and places each result into the components of res.

b

a Vec3

Returns
res

return location for the resulting vector

Provides a constant pointer to a vector with three components, all sets to 1.

Returns

a constant vector

Provides a constant pointer to a vector with three components with values set to (1, 0, 0).

Returns

a constant vector

Provides a constant pointer to a vector with three components with values set to (0, 1, 0).

Returns

a constant vector

Provides a constant pointer to a vector with three components with values set to (0, 0, 1).

Returns

a constant vector

Provides a constant pointer to a vector with three components, all sets to 0.

Returns

a constant vector

Initializes a Vec3 using the given values.

This function can be called multiple times.

x

the X field of the vector

y

the Y field of the vector

z

the Z field of the vector

Returns

a pointer to the initialized vector

Initializes a Vec3 with the values from an array.

src

an array of 3 floating point values

Returns

the initialized vector

Copies the components of a Vec3 into the given array.

Returns
dest

return location for an array of floating point values

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Ensures that the type has been registered with the type system.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

Returns a SendValue clone of self.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.