pub struct GestureStylus { /* private fields */ }v3_24 only.Expand description
GestureStylus is a Gesture implementation specific to stylus
input. The provided signals just provide the basic information
§Signals
§down
§motion
§proximity
§up
Gesture
§begin
This signal is emitted when the gesture is recognized. This means the
number of touch sequences matches n-points, and the check
handler(s) returned true.
Note: These conditions may also happen when an extra touch (eg. a third touch
on a 2-touches gesture) is lifted, in that situation sequence won’t pertain
to the current set of active touches, so don’t rely on this being true.
§cancel
This signal is emitted whenever a sequence is cancelled. This usually
happens on active touches when EventControllerExt::reset() is called
on gesture (manually, due to grabs…), or the individual sequence
was claimed by parent widgets’ controllers (see GestureExt::set_sequence_state()).
gesture must forget everything about sequence as a reaction to this signal.
§end
This signal is emitted when gesture either stopped recognizing the event
sequences as something to be handled (the check handler returned
false), or the number of touch sequences became higher or lower than
n-points.
Note: sequence might not pertain to the group of sequences that were
previously triggering recognition on gesture (ie. a just pressed touch
sequence that exceeds n-points). This situation may be detected
by checking through GestureExt::handles_sequence().
§sequence-state-changed
This signal is emitted whenever a sequence state changes. See
GestureExt::set_sequence_state() to know more about the expectable
sequence lifetimes.
§update
This signal is emitted whenever an event is handled while the gesture is
recognized. sequence is guaranteed to pertain to the set of active touches.
§Implements
GestureSingleExt, GestureExt, EventControllerExt, [trait@glib::ObjectExt], GestureStylusExtManual
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl GestureStylus
impl GestureStylus
Sourcepub fn new(widget: &impl IsA<Widget>) -> GestureStylus
pub fn new(widget: &impl IsA<Widget>) -> GestureStylus
Sourcepub fn device_tool(&self) -> Option<DeviceTool>
pub fn device_tool(&self) -> Option<DeviceTool>
pub fn connect_down<F: Fn(&Self, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_motion<F: Fn(&Self, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_proximity<F: Fn(&Self, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_up<F: Fn(&Self, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for GestureStylus
impl Clone for GestureStylus
Source§impl Debug for GestureStylus
impl Debug for GestureStylus
impl Eq for GestureStylus
Source§impl HasParamSpec for GestureStylus
impl HasParamSpec for GestureStylus
type ParamSpec = ParamSpecObject
Source§type SetValue = GestureStylus
type SetValue = GestureStylus
type BuilderFn = fn(&str) -> ParamSpecObjectBuilder<'_, GestureStylus>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for GestureStylus
impl Hash for GestureStylus
impl IsA<EventController> for GestureStylus
impl IsA<Gesture> for GestureStylus
impl IsA<GestureSingle> for GestureStylus
Source§impl Ord for GestureStylus
impl Ord for GestureStylus
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl ParentClassIs for GestureStylus
impl ParentClassIs for GestureStylus
type Parent = GestureSingle
Source§impl<OT: ObjectType> PartialEq<OT> for GestureStylus
impl<OT: ObjectType> PartialEq<OT> for GestureStylus
Source§impl<OT: ObjectType> PartialOrd<OT> for GestureStylus
impl<OT: ObjectType> PartialOrd<OT> for GestureStylus
Source§fn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
Partial comparison for two GObjects.
Compares the memory addresses of the provided objects.
Source§impl StaticType for GestureStylus
impl StaticType for GestureStylus
Source§fn static_type() -> Type
fn static_type() -> Type
Self.Auto Trait Implementations§
impl !Send for GestureStylus
impl !Sync for GestureStylus
impl Freeze for GestureStylus
impl RefUnwindSafe for GestureStylus
impl Unpin for GestureStylus
impl UnsafeUnpin for GestureStylus
impl UnwindSafe for GestureStylus
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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self handles events. Read moreSource§fn handle_event(&self, event: &Event) -> bool
fn handle_event(&self, event: &Event) -> bool
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and the controller actions triggered. Read moreSource§fn reset(&self)
fn reset(&self)
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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>
unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>
impl<'a, T, C, E> FromValueOptional<'a> for Twhere
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C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>,
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Source§impl<O> GestureExt for O
impl<O> GestureExt for O
Source§fn bounding_box(&self) -> Option<Rectangle>
fn bounding_box(&self) -> Option<Rectangle>
Source§fn device(&self) -> Option<Device>
fn device(&self) -> Option<Device>
gdk::Device that is currently operating
on self, or None if the gesture is not being interacted. Read moreSource§fn last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>
fn last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>
sequence. Read moreSource§fn last_updated_sequence(&self) -> Option<EventSequence>
fn last_updated_sequence(&self) -> Option<EventSequence>
Source§fn sequence_state(&self, sequence: &EventSequence) -> EventSequenceState
fn sequence_state(&self, sequence: &EventSequence) -> EventSequenceState
Source§fn sequences(&self) -> Vec<EventSequence>
fn sequences(&self) -> Vec<EventSequence>
Source§fn window(&self) -> Option<Window>
fn window(&self) -> Option<Window>
self. See set_window() for more
information. Read moreSource§fn group_with(&self, gesture: &impl IsA<Gesture>)
fn group_with(&self, gesture: &impl IsA<Gesture>)
gesture to the same group than self. Gestures
are by default isolated in their own groups. Read moreSource§fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool
fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool
Source§fn is_recognized(&self) -> bool
fn is_recognized(&self) -> bool
Source§fn set_sequence_state(
&self,
sequence: &EventSequence,
state: EventSequenceState,
) -> bool
fn set_sequence_state( &self, sequence: &EventSequence, state: EventSequenceState, ) -> bool
sequence in self. Sequences start
in state EventSequenceState::None, and whenever they change
state, they can never go back to that state. Likewise,
sequences in state EventSequenceState::Denied cannot turn
back to a not denied state. With these rules, the lifetime
of an event sequence is constrained to the next four: Read moreSource§fn set_state(&self, state: EventSequenceState) -> bool
fn set_state(&self, state: EventSequenceState) -> bool
self is currently
interacting with. See set_sequence_state()
for more details on sequence states. Read moreSource§fn set_window(&self, window: Option<&Window>)
fn set_window(&self, window: Option<&Window>)
self
will effectively handle only events targeting window, or
a child of it. window must pertain to EventControllerExt::widget(). Read moreSource§fn n_points(&self) -> u32
fn n_points(&self) -> u32
Source§fn connect_begin<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_begin<F: Fn(&Self, Option<&EventSequence>) + 'static>( &self, f: F, ) -> SignalHandlerId
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&self,
f: F,
) -> SignalHandlerId
fn connect_cancel<F: Fn(&Self, Option<&EventSequence>) + 'static>( &self, f: F, ) -> SignalHandlerId
EventControllerExt::reset() is called
on gesture (manually, due to grabs…), or the individual sequence
was claimed by parent widgets’ controllers (see set_sequence_state()). Read moreSource§fn connect_end<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_end<F: Fn(&Self, Option<&EventSequence>) + 'static>( &self, f: F, ) -> SignalHandlerId
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&self,
f: F,
) -> SignalHandlerId
fn connect_sequence_state_changed<F: Fn(&Self, Option<&EventSequence>, EventSequenceState) + 'static>( &self, f: F, ) -> SignalHandlerId
set_sequence_state() to know more about the expectable
sequence lifetimes. Read moreSource§fn connect_update<F: Fn(&Self, Option<&EventSequence>) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_update<F: Fn(&Self, Option<&EventSequence>) + 'static>( &self, f: F, ) -> SignalHandlerId
sequence is guaranteed to pertain to the set of active touches. Read morefn connect_window_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Source§impl<O> GestureSingleExt for Owhere
O: IsA<GestureSingle>,
impl<O> GestureSingleExt for Owhere
O: IsA<GestureSingle>,
self, or 0 if there
is none. Read moreSource§fn current_sequence(&self) -> Option<EventSequence>
fn current_sequence(&self) -> Option<EventSequence>
self.
This is only meaningful if GestureExt::is_active() returns true. Read moreSource§fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
set_exclusive(). Read moreSource§fn is_touch_only(&self) -> bool
fn is_touch_only(&self) -> bool
self listens to. If non-0, every
button press from a different button number will be ignored.
Touch events implicitly match with button 1. Read moreSource§fn set_exclusive(&self, exclusive: bool)
fn set_exclusive(&self, exclusive: bool)
self is exclusive. An exclusive gesture will
only handle pointer and “pointer emulated” touch events, so at
any given time, there is only one sequence able to interact with
those. Read moreSource§fn set_touch_only(&self, touch_only: bool)
fn set_touch_only(&self, touch_only: bool)
fn connect_exclusive_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_touch_only_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Source§impl<O> GestureStylusExtManual for Owhere
O: IsA<GestureStylus>,
impl<O> GestureStylusExtManual for Owhere
O: IsA<GestureStylus>,
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Source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
Source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
Source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
Source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name on this object. Read moreSource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name on this object. Read moreSource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id on this object. Read moreSource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name on this object. Read moreSource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values, or
invoke when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit but takes Value for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read more