Struct gtk::ModelButton 
source · [−]#[repr(transparent)]pub struct ModelButton { /* private fields */ }Expand description
GtkModelButton is a button class that can use a GAction as its model.
In contrast to ToggleButton or RadioButton, which can also
be backed by a GAction via the property::Actionable::action-name property,
GtkModelButton will adapt its appearance according to the kind of
action it is backed by, and appear either as a plain, check or
radio button.
Model buttons are used when popovers from a menu model with
Popover::from_model(); they can also be used manually in
a PopoverMenu.
When the action is specified via the property::Actionable::action-name
and property::Actionable::action-target properties, the role of the button
(i.e. whether it is a plain, check or radio button) is determined by
the type of the action and doesn’t have to be explicitly specified
with the property::ModelButton::role property.
The content of the button is specified by the property::ModelButton::text
and property::ModelButton::icon properties.
The appearance of model buttons can be influenced with the
property::ModelButton::centered and property::ModelButton::iconic properties.
Model buttons have built-in support for submenus in PopoverMenu.
To make a GtkModelButton that opens a submenu when activated, set
the property::ModelButton::menu-name property. To make a button that goes
back to the parent menu, you should set the property::ModelButton::inverted
property to place the submenu indicator at the opposite side.
Example
⚠️ The following code is in plain ⚠️
modelbutton
├── <child>
╰── check⚠️ The following code is in plain ⚠️
modelbutton
├── <child>
╰── radio⚠️ The following code is in plain ⚠️
modelbutton
├── <child>
╰── arrowGtkModelButton has a main CSS node with name modelbutton, and a subnode, which will have the name check, radio or arrow, depending on the role of the button and whether it has a menu name set.
The subnode is positioned before or after the content nodes and gets the .left or .right style class, depending on where it is located.
⚠️ The following code is in plain ⚠️
button.model
├── <child>
╰── checkIconic model buttons (see property::ModelButton::iconic) change the name of
their main node to button and add a .model style class to it. The indicator
subnode is invisible in this case.
Implements
ButtonExt, BinExt, ContainerExt, WidgetExt, glib::ObjectExt, BuildableExt, ActionableExt, ContainerExtManual, WidgetExtManual, BuildableExtManual
Implementations
sourceimpl ModelButton
 
impl ModelButton
sourcepub fn new() -> ModelButton
 
pub fn new() -> ModelButton
sourcepub fn builder() -> ModelButtonBuilder
 
pub fn builder() -> ModelButtonBuilder
Creates a new builder-pattern struct instance to construct ModelButton objects.
This method returns an instance of ModelButtonBuilder which can be used to create ModelButton objects.
sourcepub fn is_active(&self) -> bool
 
pub fn is_active(&self) -> bool
The state of the button. This is reflecting the state of the associated
GAction.
sourcepub fn set_active(&self, active: bool)
 
pub fn set_active(&self, active: bool)
The state of the button. This is reflecting the state of the associated
GAction.
sourcepub fn is_centered(&self) -> bool
 
pub fn is_centered(&self) -> bool
Whether to render the button contents centered instead of left-aligned. This property should be set for title-like items.
sourcepub fn set_centered(&self, centered: bool)
 
pub fn set_centered(&self, centered: bool)
Whether to render the button contents centered instead of left-aligned. This property should be set for title-like items.
sourcepub fn icon(&self) -> Option<Icon>
 
pub fn icon(&self) -> Option<Icon>
A gio::Icon that will be used if iconic appearance for the button is
desired.
sourcepub fn set_icon<P: IsA<Icon>>(&self, icon: Option<&P>)
 
pub fn set_icon<P: IsA<Icon>>(&self, icon: Option<&P>)
A gio::Icon that will be used if iconic appearance for the button is
desired.
sourcepub fn is_iconic(&self) -> bool
 
pub fn is_iconic(&self) -> bool
If this property is set, the button will show an icon if one is set. If no icon is set, the text will be used. This is typically used for horizontal sections of linked buttons.
sourcepub fn set_iconic(&self, iconic: bool)
 
pub fn set_iconic(&self, iconic: bool)
If this property is set, the button will show an icon if one is set. If no icon is set, the text will be used. This is typically used for horizontal sections of linked buttons.
sourcepub fn is_inverted(&self) -> bool
 
pub fn is_inverted(&self) -> bool
Whether to show the submenu indicator at the opposite side than normal. This property should be set for model buttons that ‘go back’ to a parent menu.
sourcepub fn set_inverted(&self, inverted: bool)
 
pub fn set_inverted(&self, inverted: bool)
Whether to show the submenu indicator at the opposite side than normal. This property should be set for model buttons that ‘go back’ to a parent menu.
The name of a submenu to open when the button is activated. If this is set, the button should not have an action associated with it.
The name of a submenu to open when the button is activated. If this is set, the button should not have an action associated with it.
sourcepub fn role(&self) -> ButtonRole
 
pub fn role(&self) -> ButtonRole
Specifies whether the button is a plain, check or radio button.
When property::Actionable::action-name is set, the role will be determined
from the action and does not have to be set explicitly.
sourcepub fn set_role(&self, role: ButtonRole)
 
pub fn set_role(&self, role: ButtonRole)
Specifies whether the button is a plain, check or radio button.
When property::Actionable::action-name is set, the role will be determined
from the action and does not have to be set explicitly.
sourcepub fn uses_markup(&self) -> bool
 Available on crate feature v3_24 only.
pub fn uses_markup(&self) -> bool
v3_24 only.sourcepub fn set_use_markup(&self, use_markup: bool)
 Available on crate feature v3_24 only.
pub fn set_use_markup(&self, use_markup: bool)
v3_24 only.pub fn connect_active_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
pub fn connect_centered_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
pub fn connect_icon_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
pub fn connect_iconic_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
pub fn connect_inverted_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
pub fn connect_role_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
pub fn connect_text_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
pub fn connect_use_markup_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
v3_24 only.Trait Implementations
sourceimpl Clone for ModelButton
 
impl Clone for ModelButton
sourceimpl Debug for ModelButton
 
impl Debug for ModelButton
sourceimpl Default for ModelButton
 
impl Default for ModelButton
sourceimpl Display for ModelButton
 
impl Display for ModelButton
sourceimpl Hash for ModelButton
 
impl Hash for ModelButton
sourceimpl Ord for ModelButton
 
impl Ord for ModelButton
1.21.0 · sourceconst fn max(self, other: Self) -> Self
 
const fn max(self, other: Self) -> Self
1.21.0 · sourceconst fn min(self, other: Self) -> Self
 
const fn min(self, other: Self) -> Self
1.50.0 · sourceconst fn clamp(self, min: Self, max: Self) -> Selfwhere
    Self: PartialOrd<Self>,
 
const fn clamp(self, min: Self, max: Self) -> Selfwhere
    Self: PartialOrd<Self>,
sourceimpl ParentClassIs for ModelButton
 
impl ParentClassIs for ModelButton
sourceimpl<OT: ObjectType> PartialEq<OT> for ModelButton
 
impl<OT: ObjectType> PartialEq<OT> for ModelButton
sourceimpl<OT: ObjectType> PartialOrd<OT> for ModelButton
 
impl<OT: ObjectType> PartialOrd<OT> for ModelButton
sourcefn partial_cmp(&self, other: &OT) -> Option<Ordering>
 
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
1.0.0 · sourceconst fn le(&self, other: &Rhs) -> bool
 
const fn le(&self, other: &Rhs) -> bool
self and other) and is used by the <=
operator. Read moresourceimpl StaticType for ModelButton
 
impl StaticType for ModelButton
sourcefn static_type() -> Type
 
fn static_type() -> Type
Self.impl Eq for ModelButton
impl IsA<Actionable> for ModelButton
impl IsA<Bin> for ModelButton
impl IsA<Buildable> for ModelButton
impl IsA<Button> for ModelButton
impl IsA<Container> for ModelButton
impl IsA<Widget> for ModelButton
Auto Trait Implementations
impl RefUnwindSafe for ModelButton
impl !Send for ModelButton
impl !Sync for ModelButton
impl Unpin for ModelButton
impl UnwindSafe for ModelButton
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
sourceimpl<T> Cast for Twhere
    T: ObjectType,
 
impl<T> Cast for Twhere
    T: ObjectType,
sourcefn upcast<T>(self) -> Twhere
    T: ObjectType,
    Self: IsA<T>,
 
fn upcast<T>(self) -> Twhere
    T: ObjectType,
    Self: IsA<T>,
T. Read moresourcefn upcast_ref<T>(&self) -> &Twhere
    T: ObjectType,
    Self: IsA<T>,
 
fn upcast_ref<T>(&self) -> &Twhere
    T: ObjectType,
    Self: IsA<T>,
T. Read moresourcefn downcast<T>(self) -> Result<T, Self>where
    T: ObjectType,
    Self: CanDowncast<T>,
 
fn downcast<T>(self) -> Result<T, Self>where
    T: ObjectType,
    Self: CanDowncast<T>,
T. Read moresourcefn downcast_ref<T>(&self) -> Option<&T>where
    T: ObjectType,
    Self: CanDowncast<T>,
 
fn downcast_ref<T>(&self) -> Option<&T>where
    T: ObjectType,
    Self: CanDowncast<T>,
T. Read moresourcefn dynamic_cast<T>(self) -> Result<T, Self>where
    T: ObjectType,
 
fn dynamic_cast<T>(self) -> Result<T, Self>where
    T: ObjectType,
T. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast and upcast will do many checks at compile-time already. Read moresourcefn dynamic_cast_ref<T>(&self) -> Option<&T>where
    T: ObjectType,
 
fn dynamic_cast_ref<T>(&self) -> Option<&T>where
    T: ObjectType,
T. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast and upcast will do many checks at compile-time already. Read moresourceunsafe fn unsafe_cast<T>(self) -> Twhere
    T: ObjectType,
 
unsafe fn unsafe_cast<T>(self) -> Twhere
    T: ObjectType,
T unconditionally. Read moresourceunsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
    T: ObjectType,
 
unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
    T: ObjectType,
&T unconditionally. Read moresourceimpl<U> IsSubclassableExt for Uwhere
    U: IsClass + ParentClassIs,
 
impl<U> IsSubclassableExt for Uwhere
    U: IsClass + ParentClassIs,
fn parent_class_init<T>(class: &mut Class<U>)where
    T: ObjectSubclass,
    <U as ParentClassIs>::Parent: IsSubclassable<T>,
fn parent_instance_init<T>(instance: &mut InitializingObject<T>)where
    T: ObjectSubclass,
    <U as ParentClassIs>::Parent: IsSubclassable<T>,
sourceimpl<T> ObjectExt for Twhere
    T: ObjectType,
 
impl<T> ObjectExt for Twhere
    T: ObjectType,
sourcefn is<U>(&self) -> boolwhere
    U: StaticType,
 
fn is<U>(&self) -> boolwhere
    U: StaticType,
true if the object is an instance of (can be cast to) T.sourcefn object_class(&self) -> &Class<Object>
 
fn object_class(&self) -> &Class<Object>
ObjectClass of the object. Read moresourcefn class_of<U>(&self) -> Option<&Class<U>>where
    U: IsClass,
 
fn class_of<U>(&self) -> Option<&Class<U>>where
    U: IsClass,
T. Read moresourcefn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where
    U: IsInterface,
 
fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where
    U: IsInterface,
T of the object. Read moresourcefn set_property<V>(&self, property_name: &str, value: V)where
    V: ToValue,
 
fn set_property<V>(&self, property_name: &str, value: V)where
    V: ToValue,
sourcefn set_property_from_value(&self, property_name: &str, value: &Value)
 
fn set_property_from_value(&self, property_name: &str, value: &Value)
sourcefn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
 
fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
sourcefn set_properties_from_value(&self, property_values: &[(&str, Value)])
 
fn set_properties_from_value(&self, property_values: &[(&str, Value)])
sourcefn property<V>(&self, property_name: &str) -> Vwhere
    V: 'static + for<'b> FromValue<'b>,
 
fn property<V>(&self, property_name: &str) -> Vwhere
    V: 'static + for<'b> FromValue<'b>,
property_name of the object and cast it to the type V. Read moresourcefn property_value(&self, property_name: &str) -> Value
 
fn property_value(&self, property_name: &str) -> Value
property_name of the object. Read moresourcefn property_type(&self, property_name: &str) -> Option<Type>
 
fn property_type(&self, property_name: &str) -> Option<Type>
property_name of this object. Read moresourcefn find_property(&self, property_name: &str) -> Option<ParamSpec>
 
fn find_property(&self, property_name: &str) -> Option<ParamSpec>
ParamSpec of the property property_name of this object.sourcefn list_properties(&self) -> PtrSlice<ParamSpec>
 
fn list_properties(&self) -> PtrSlice<ParamSpec>
ParamSpec of the properties of this object.sourcefn freeze_notify(&self) -> PropertyNotificationFreezeGuard
 
fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
sourceunsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
    QD: 'static,
 
unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
    QD: 'static,
key. Read moresourceunsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
    QD: 'static,
 
unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
    QD: 'static,
key. Read moresourceunsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
    QD: 'static,
 
unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
    QD: 'static,
key. Read moresourceunsafe fn set_data<QD>(&self, key: &str, value: QD)where
    QD: 'static,
 
unsafe fn set_data<QD>(&self, key: &str, value: QD)where
    QD: 'static,
key. Read moresourceunsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
    QD: 'static,
 
unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
    QD: 'static,
key. Read moresourceunsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
    QD: 'static,
 
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
    QD: 'static,
key. Read moresourcefn block_signal(&self, handler_id: &SignalHandlerId)
 
fn block_signal(&self, handler_id: &SignalHandlerId)
sourcefn unblock_signal(&self, handler_id: &SignalHandlerId)
 
fn unblock_signal(&self, handler_id: &SignalHandlerId)
sourcefn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
 
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
sourcefn stop_signal_emission_by_name(&self, signal_name: &str)
 
fn stop_signal_emission_by_name(&self, signal_name: &str)
sourcefn connect<F>(
    &self,
    signal_name: &str,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
 
fn connect<F>(
    &self,
    signal_name: &str,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
signal_name on this object. Read moresourcefn connect_id<F>(
    &self,
    signal_id: SignalId,
    details: Option<Quark>,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
 
fn connect_id<F>(
    &self,
    signal_id: SignalId,
    details: Option<Quark>,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
signal_id on this object. Read moresourcefn connect_local<F>(
    &self,
    signal_name: &str,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: 'static + Fn(&[Value]) -> Option<Value>,
 
fn connect_local<F>(
    &self,
    signal_name: &str,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: 'static + Fn(&[Value]) -> Option<Value>,
signal_name on this object. Read moresourcefn connect_local_id<F>(
    &self,
    signal_id: SignalId,
    details: Option<Quark>,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: 'static + Fn(&[Value]) -> Option<Value>,
 
fn connect_local_id<F>(
    &self,
    signal_id: SignalId,
    details: Option<Quark>,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: 'static + Fn(&[Value]) -> Option<Value>,
signal_id on this object. Read moresourceunsafe fn connect_unsafe<F>(
    &self,
    signal_name: &str,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: Fn(&[Value]) -> Option<Value>,
 
unsafe fn connect_unsafe<F>(
    &self,
    signal_name: &str,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: Fn(&[Value]) -> Option<Value>,
signal_name on this object. Read moresourceunsafe fn connect_unsafe_id<F>(
    &self,
    signal_id: SignalId,
    details: Option<Quark>,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: Fn(&[Value]) -> Option<Value>,
 
unsafe fn connect_unsafe_id<F>(
    &self,
    signal_id: SignalId,
    details: Option<Quark>,
    after: bool,
    callback: F
) -> SignalHandlerIdwhere
    F: Fn(&[Value]) -> Option<Value>,
signal_id on this object. Read moresourcefn connect_closure(
    &self,
    signal_name: &str,
    after: bool,
    closure: RustClosure
) -> SignalHandlerId
 
fn connect_closure(
    &self,
    signal_name: &str,
    after: bool,
    closure: RustClosure
) -> SignalHandlerId
signal_name on this object. Read moresourcefn connect_closure_id(
    &self,
    signal_id: SignalId,
    details: Option<Quark>,
    after: bool,
    closure: RustClosure
) -> SignalHandlerId
 
fn connect_closure_id(
    &self,
    signal_id: SignalId,
    details: Option<Quark>,
    after: bool,
    closure: RustClosure
) -> SignalHandlerId
signal_id on this object. Read moresourcefn watch_closure(&self, closure: &impl AsRef<Closure>)
 
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values, or
invoke when using Rust closures. Read moresourcefn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
    R: TryFromClosureReturnValue,
 
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
    R: TryFromClosureReturnValue,
sourcefn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
 
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit but takes Value for the arguments.sourcefn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
    R: TryFromClosureReturnValue,
 
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
    R: TryFromClosureReturnValue,
sourcefn emit_by_name_with_values(
    &self,
    signal_name: &str,
    args: &[Value]
) -> Option<Value>
 
fn emit_by_name_with_values(
    &self,
    signal_name: &str,
    args: &[Value]
) -> Option<Value>
sourcefn emit_by_name_with_details<R>(
    &self,
    signal_name: &str,
    details: Quark,
    args: &[&dyn ToValue]
) -> Rwhere
    R: TryFromClosureReturnValue,
 
fn emit_by_name_with_details<R>(
    &self,
    signal_name: &str,
    details: Quark,
    args: &[&dyn ToValue]
) -> Rwhere
    R: TryFromClosureReturnValue,
sourcefn emit_by_name_with_details_and_values(
    &self,
    signal_name: &str,
    details: Quark,
    args: &[Value]
) -> Option<Value>
 
fn emit_by_name_with_details_and_values(
    &self,
    signal_name: &str,
    details: Quark,
    args: &[Value]
) -> Option<Value>
sourcefn emit_with_details<R>(
    &self,
    signal_id: SignalId,
    details: Quark,
    args: &[&dyn ToValue]
) -> Rwhere
    R: TryFromClosureReturnValue,
 
fn emit_with_details<R>(
    &self,
    signal_id: SignalId,
    details: Quark,
    args: &[&dyn ToValue]
) -> Rwhere
    R: TryFromClosureReturnValue,
sourcefn emit_with_details_and_values(
    &self,
    signal_id: SignalId,
    details: Quark,
    args: &[Value]
) -> Option<Value>
 
fn emit_with_details_and_values(
    &self,
    signal_id: SignalId,
    details: Quark,
    args: &[Value]
) -> Option<Value>
sourcefn disconnect(&self, handler_id: SignalHandlerId)
 
fn disconnect(&self, handler_id: SignalHandlerId)
sourcefn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
    F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
 
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
    F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
notify signal of the object. Read moresourcefn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
    F: 'static + Fn(&T, &ParamSpec),
 
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
    F: 'static + Fn(&T, &ParamSpec),
notify signal of the object. Read moresourceunsafe fn connect_notify_unsafe<F>(
    &self,
    name: Option<&str>,
    f: F
) -> SignalHandlerIdwhere
    F: Fn(&T, &ParamSpec),
 
unsafe fn connect_notify_unsafe<F>(
    &self,
    name: Option<&str>,
    f: F
) -> SignalHandlerIdwhere
    F: Fn(&T, &ParamSpec),
notify signal of the object. Read more