#[repr(transparent)]
pub struct Notebook { /* private fields */ }
Expand description

The Notebook widget is a Container whose children are pages that can be switched between using tab labels along one edge.

There are many configuration options for GtkNotebook. Among other things, you can choose on which edge the tabs appear (see NotebookExt::set_tab_pos()), whether, if there are too many tabs to fit the notebook should be made bigger or scrolling arrows added (see NotebookExt::set_scrollable()), and whether there will be a popup menu allowing the users to switch pages. (see NotebookExt::popup_enable(), NotebookExt::popup_disable())

GtkNotebook as GtkBuildable

The GtkNotebook implementation of the Buildable interface supports placing children into tabs by specifying “tab” as the “type” attribute of a <child> element. Note that the content of the tab must be created before the tab can be filled. A tab child can be specified without specifying a <child> type attribute.

To add a child widget in the notebooks action area, specify “action-start” or “action-end” as the “type” attribute of the <child> element.

An example of a UI definition fragment with GtkNotebook:

⚠️ The following code is in xml ⚠️

<object class="GtkNotebook">
  <child>
    <object class="GtkLabel" id="notebook-content">
      <property name="label">Content</property>
    </object>
  </child>
  <child type="tab">
    <object class="GtkLabel" id="notebook-tab">
      <property name="label">Tab</property>
    </object>
  </child>
</object>

CSS nodes

⚠️ The following code is in plain ⚠️

notebook
├── header.top
│   ├── [<action widget>]
│   ├── tabs
│   │   ├── [arrow]
│   │   ├── tab
│   │   │   ╰── <tab label>
┊   ┊   ┊
│   │   ├── tab[.reorderable-page]
│   │   │   ╰── <tab label>
│   │   ╰── [arrow]
│   ╰── [<action widget>]
│
╰── stack
    ├── <child>
    ┊
    ╰── <child>

GtkNotebook has a main CSS node with name notebook, a subnode with name header and below that a subnode with name tabs which contains one subnode per tab with name tab.

If action widgets are present, their CSS nodes are placed next to the tabs node. If the notebook is scrollable, CSS nodes with name arrow are placed as first and last child of the tabs node.

The main node gets the .frame style class when the notebook has a border (see NotebookExt::set_show_border()).

The header node gets one of the style class .top, .bottom, .left or .right, depending on where the tabs are placed. For reorderable pages, the tab node gets the .reorderable-page class.

A tab node gets the .dnd style class while it is moved with drag-and-drop.

The nodes are always arranged from left-to-right, regarldess of text direction.

Implements

NotebookExt, ContainerExt, WidgetExt, glib::ObjectExt, BuildableExt, NotebookExtManual, ContainerExtManual, WidgetExtManual, BuildableExtManual

Implementations

Creates a new Notebook widget with no pages.

Returns

the newly created Notebook

Creates a new builder-pattern struct instance to construct Notebook objects.

This method returns an instance of NotebookBuilder which can be used to create Notebook objects.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T. Read more
Upcasts an object to a reference of its superclass or interface T. Read more
Tries to downcast to a subclass or interface implementor T. Read more
Tries to downcast to a reference of its subclass or interface implementor T. Read more
Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
Casts to T unconditionally. Read more
Casts to &T unconditionally. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Returns true if the object is an instance of (can be cast to) T.
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Returns the class of the object.
Returns the class of the object in the given type T. Read more
Returns the interface T of the object. Read more
Sets the property property_name of the object to value value. Read more
Sets the property property_name of the object to value value. Read more
Sets multiple properties of the object at once. Read more
Sets multiple properties of the object at once. Read more
Gets the property property_name of the object and cast it to the type V. Read more
Gets the property property_name of the object. Read more
Check if the object has a property property_name of the given type_. Read more
Get the type of the property property_name of this object. Read more
Get the ParamSpec of the property property_name of this object.
Return all ParamSpec of the properties of this object.
Freeze all property notifications until the return guard object is dropped. Read more
Set arbitrary data on this object with the given key. Read more
Return previously set arbitrary data of this object with the given key. Read more
Retrieve previously set arbitrary data of this object with the given key. Read more
Set arbitrary data on this object with the given key. Read more
Return previously set arbitrary data of this object with the given key. Read more
Retrieve previously set arbitrary data of this object with the given key. Read more
Block a given signal handler. Read more
Unblock a given signal handler.
Stop emission of the currently emitted signal.
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect a closure to the signal signal_name on this object. Read more
Connect a closure to the signal signal_id on this object. Read more
Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures. Read more
Emit signal by signal id. Read more
Same as Self::emit but takes Value for the arguments.
Emit signal by its name. Read more
Emit signal by its name. Read more
Emit signal by its name with details. Read more
Emit signal by its name with details. Read more
Emit signal by signal id with details. Read more
Emit signal by signal id with details. Read more
Disconnect a previously connected signal handler.
Connect to the notify signal of the object. Read more
Connect to the notify signal of the object. Read more
Connect to the notify signal of the object. Read more
Notify that the given property has changed its value. Read more
Notify that the given property has changed its value. Read more
Downgrade this object to a weak reference.
Add a callback to be notified when the Object is disposed.
Add a callback to be notified when the Object is disposed. Read more
Bind property source_property on this object to the target_property on the target object. Read more
Returns the strong reference count of this object.
Ensures that the type has been registered with the type system.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
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The type returned in the event of a conversion error.
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