#[repr(transparent)]
pub struct Notebook { /* private fields */ }
Expand description

The Notebook widget is a Container whose children are pages that can be switched between using tab labels along one edge.

There are many configuration options for GtkNotebook. Among other things, you can choose on which edge the tabs appear (see NotebookExt::set_tab_pos()), whether, if there are too many tabs to fit the notebook should be made bigger or scrolling arrows added (see NotebookExt::set_scrollable()), and whether there will be a popup menu allowing the users to switch pages. (see NotebookExt::popup_enable(), NotebookExt::popup_disable())

GtkNotebook as GtkBuildable

The GtkNotebook implementation of the Buildable interface supports placing children into tabs by specifying “tab” as the “type” attribute of a <child> element. Note that the content of the tab must be created before the tab can be filled. A tab child can be specified without specifying a <child> type attribute.

To add a child widget in the notebooks action area, specify “action-start” or “action-end” as the “type” attribute of the <child> element.

An example of a UI definition fragment with GtkNotebook:

⚠️ The following code is in xml ⚠️

<object class="GtkNotebook">
  <child>
    <object class="GtkLabel" id="notebook-content">
      <property name="label">Content</property>
    </object>
  </child>
  <child type="tab">
    <object class="GtkLabel" id="notebook-tab">
      <property name="label">Tab</property>
    </object>
  </child>
</object>

CSS nodes

⚠️ The following code is in plain ⚠️

notebook
├── header.top
│   ├── [<action widget>]
│   ├── tabs
│   │   ├── [arrow]
│   │   ├── tab
│   │   │   ╰── <tab label>
┊   ┊   ┊
│   │   ├── tab[.reorderable-page]
│   │   │   ╰── <tab label>
│   │   ╰── [arrow]
│   ╰── [<action widget>]
│
╰── stack
    ├── <child>
    ┊
    ╰── <child>

GtkNotebook has a main CSS node with name notebook, a subnode with name header and below that a subnode with name tabs which contains one subnode per tab with name tab.

If action widgets are present, their CSS nodes are placed next to the tabs node. If the notebook is scrollable, CSS nodes with name arrow are placed as first and last child of the tabs node.

The main node gets the .frame style class when the notebook has a border (see NotebookExt::set_show_border()).

The header node gets one of the style class .top, .bottom, .left or .right, depending on where the tabs are placed. For reorderable pages, the tab node gets the .reorderable-page class.

A tab node gets the .dnd style class while it is moved with drag-and-drop.

The nodes are always arranged from left-to-right, regarldess of text direction.

Implements

NotebookExt, ContainerExt, WidgetExt, glib::ObjectExt, BuildableExt, NotebookExtManual, ContainerExtManual, WidgetExtManual, BuildableExtManual

Implementations

Creates a new Notebook widget with no pages.

Returns

the newly created Notebook

Creates a new builder-pattern struct instance to construct Notebook objects.

This method returns an instance of NotebookBuilder which can be used to create Notebook objects.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Upcasts an object to a superclass or interface T. Read more

Upcasts an object to a reference of its superclass or interface T. Read more

Tries to downcast to a subclass or interface implementor T. Read more

Tries to downcast to a reference of its subclass or interface implementor T. Read more

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more

Casts to T unconditionally. Read more

Casts to &T unconditionally. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Returns true if the object is an instance of (can be cast to) T.

Returns the type of the object.

Returns the ObjectClass of the object. Read more

Returns the class of the object.

Returns the class of the object in the given type T. Read more

Returns the interface T of the object. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_properties but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::set_properties_from_value but fails instead of panicking.

Sets multiple properties of the object at once. Read more

Similar to Self::property but fails instead of panicking.

Gets the property property_name of the object and cast it to the type V. Read more

Similar to Self::property_value but fails instead of panicking.

Gets the property property_name of the object. Read more

Check if the object has a property property_name of the given type_. Read more

Get the type of the property property_name of this object. Read more

Get the ParamSpec of the property property_name of this object.

Return all ParamSpec of the properties of this object.

Freeze all property notifications until the return guard object is dropped. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Set arbitrary data on this object with the given key. Read more

Return previously set arbitrary data of this object with the given key. Read more

Retrieve previously set arbitrary data of this object with the given key. Read more

Block a given signal handler. Read more

Unblock a given signal handler.

Stop emission of the currently emitted signal.

Stop emission of the currently emitted signal by the (possibly detailed) signal name.

Similar to Self::connect but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_local but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_local_id but fails instead of panicking.

Connect to the signal signal_id on this object. Read more

Similar to Self::connect_unsafe but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_unsafe_id but fails instead of panicking.

Similar to Self::connect_closure but fails instead of panicking.

Connect a closure to the signal signal_name on this object. Read more

Similar to Self::connect_closure_id but fails instead of panicking.

Connect a closure to the signal signal_id on this object. Read more

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to Closure::invoke. Read more

Connect to the signal signal_id on this object. Read more

Similar to Self::emit but fails instead of panicking.

Emit signal by signal id. Read more

Similar to Self::emit_with_values but fails instead of panicking.

Same as Self::emit but takes Value for the arguments.

Similar to Self::emit_by_name but fails instead of panicking.

Emit signal by its name. Read more

Similar to Self::emit_by_name_with_values but fails instead of panicking.

Emit signal by its name. Read more

Similar to Self::emit_with_details but fails instead of panicking.

Emit signal by signal id with details. Read more

Similar to Self::emit_with_details_and_values but fails instead of panicking.

Emit signal by signal id with details. Read more

Disconnect a previously connected signal handler.

Connect to the notify signal of the object. Read more

Connect to the notify signal of the object. Read more

Connect to the notify signal of the object. Read more

Notify that the given property has changed its value. Read more

Notify that the given property has changed its value. Read more

Downgrade this object to a weak reference.

Bind property source_property on this object to the target_property on the target object. Read more

Returns the strong reference count of this object.

Ensures that the type has been registered with the type system.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.