gdk4

Struct FrameClock

Source
pub struct FrameClock { /* private fields */ }
Expand description

A FrameClock tells the application when to update and repaint a surface.

This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames).

The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates.

FrameClock is designed to be compatible with an OpenGL-based implementation or with mozRequestAnimationFrame in Firefox, for example.

A frame clock is idle until someone requests a frame with request_phase(). At some later point that makes sense for the synchronization being implemented, the clock will process a frame and emit signals for each phase that has been requested. (See the signals of the FrameClock class for documentation of the phases. FrameClockPhase::UPDATE and the update signal are most interesting for application writers, and are used to update the animations, using the frame time given by frame_time().

The frame time is reported in microseconds and generally in the same timescale as g_get_monotonic_time(), however, it is not the same as g_get_monotonic_time(). The frame time does not advance during the time a frame is being painted, and outside of a frame, an attempt is made so that all calls to frame_time() that are called at a “similar” time get the same value. This means that if different animations are timed by looking at the difference in time between an initial value from frame_time() and the value inside the update signal of the clock, they will stay exactly synchronized.

This is an Abstract Base Class, you cannot instantiate it.

§Signals

§after-paint

This signal ends processing of the frame.

Applications should generally not handle this signal.

§before-paint

Begins processing of the frame.

Applications should generally not handle this signal.

§flush-events

Used to flush pending motion events that are being batched up and compressed together.

Applications should not handle this signal.

§layout

Emitted as the second step of toolkit and application processing of the frame.

Any work to update sizes and positions of application elements should be performed. GTK normally handles this internally.

§paint

Emitted as the third step of toolkit and application processing of the frame.

The frame is repainted. GDK normally handles this internally and emits render signals which are turned into GtkWidget::snapshot signals by GTK.

§resume-events

Emitted after processing of the frame is finished.

This signal is handled internally by GTK to resume normal event processing. Applications should not handle this signal.

§update

Emitted as the first step of toolkit and application processing of the frame.

Animations should be updated using FrameClock::frame_time(). Applications can connect directly to this signal, or use gtk_widget_add_tick_callback() as a more convenient interface.

GLib type: GObject with reference counted clone semantics.

Implementations§

Source§

impl FrameClock

Source

pub fn begin_updating(&self)

Starts updates for an animation.

Until a matching call to end_updating() is made, the frame clock will continually request a new frame with the FrameClockPhase::UPDATE phase. This function may be called multiple times and frames will be requested until gdk_frame_clock_end_updating() is called the same number of times.

Source

pub fn end_updating(&self)

Stops updates for an animation.

See the documentation for begin_updating().

Source

pub fn current_timings(&self) -> Option<FrameTimings>

Gets the frame timings for the current frame.

§Returns

the FrameTimings for the frame currently being processed, or even no frame is being processed, for the previous frame. Before any frames have been processed, returns None.

Source

pub fn fps(&self) -> f64

Calculates the current frames-per-second, based on the frame timings of @self.

§Returns

the current fps, as a double

Source

pub fn frame_counter(&self) -> i64

FrameClock maintains a 64-bit counter that increments for each frame drawn.

§Returns

inside frame processing, the value of the frame counter for the current frame. Outside of frame processing, the frame counter for the last frame.

Source

pub fn frame_time(&self) -> i64

Gets the time that should currently be used for animations.

Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it’s the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.

§Returns

a timestamp in microseconds, in the timescale of of g_get_monotonic_time().

Source

pub fn history_start(&self) -> i64

Returns the frame counter for the oldest frame available in history.

FrameClock internally keeps a history of FrameTimings objects for recent frames that can be retrieved with timings(). The set of stored frames is the set from the counter values given by history_start() and frame_counter(), inclusive.

§Returns

the frame counter value for the oldest frame that is available in the internal frame history of the FrameClock

Source

pub fn refresh_info(&self, base_time: i64) -> (i64, i64)

Predicts a presentation time, based on history.

Using the frame history stored in the frame clock, finds the last known presentation time and refresh interval, and assuming that presentation times are separated by the refresh interval, predicts a presentation time that is a multiple of the refresh interval after the last presentation time, and later than @base_time.

§base_time

base time for determining a presentaton time

§Returns
§refresh_interval_return

a location to store the determined refresh interval, or None. A default refresh interval of 1/60th of a second will be stored if no history is present.

§presentation_time_return

a location to store the next candidate presentation time after the given base time. 0 will be will be stored if no history is present.

Source

pub fn timings(&self, frame_counter: i64) -> Option<FrameTimings>

Retrieves a FrameTimings object holding timing information for the current frame or a recent frame.

The FrameTimings object may not yet be complete: see FrameTimings::is_complete() and history_start().

§frame_counter

the frame counter value identifying the frame to be received

§Returns

the FrameTimings object for the specified frame, or None if it is not available

Source

pub fn request_phase(&self, phase: FrameClockPhase)

Asks the frame clock to run a particular phase.

The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to gdk_frame_clock_request_phase() will be combined together and only one frame processed. If you are displaying animated content and want to continually request the FrameClockPhase::UPDATE phase for a period of time, you should use begin_updating() instead, since this allows GTK to adjust system parameters to get maximally smooth animations.

§phase

the phase that is requested

Source

pub fn connect_after_paint<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

This signal ends processing of the frame.

Applications should generally not handle this signal.

Source

pub fn connect_before_paint<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

Begins processing of the frame.

Applications should generally not handle this signal.

Source

pub fn connect_flush_events<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

Used to flush pending motion events that are being batched up and compressed together.

Applications should not handle this signal.

Source

pub fn connect_layout<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

Emitted as the second step of toolkit and application processing of the frame.

Any work to update sizes and positions of application elements should be performed. GTK normally handles this internally.

Source

pub fn connect_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

Emitted as the third step of toolkit and application processing of the frame.

The frame is repainted. GDK normally handles this internally and emits render signals which are turned into GtkWidget::snapshot signals by GTK.

Source

pub fn connect_resume_events<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

Emitted after processing of the frame is finished.

This signal is handled internally by GTK to resume normal event processing. Applications should not handle this signal.

Source

pub fn connect_update<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

Emitted as the first step of toolkit and application processing of the frame.

Animations should be updated using frame_time(). Applications can connect directly to this signal, or use gtk_widget_add_tick_callback() as a more convenient interface.

Trait Implementations§

Source§

impl Clone for FrameClock

Source§

fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for FrameClock

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl HasParamSpec for FrameClock

Source§

type ParamSpec = ParamSpecObject

Source§

type SetValue = FrameClock

Preferred value to be used as setter for the associated ParamSpec.
Source§

type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, FrameClock>

Source§

fn param_spec_builder() -> Self::BuilderFn

Source§

impl Hash for FrameClock

Source§

fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl Ord for FrameClock

Source§

fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

1.21.0 · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 · Source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 · Source§

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
Source§

impl ParentClassIs for FrameClock

Source§

impl<OT: ObjectType> PartialEq<OT> for FrameClock

Source§

fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl<OT: ObjectType> PartialOrd<OT> for FrameClock

Source§

fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

1.0.0 · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Source§

impl StaticType for FrameClock

Source§

fn static_type() -> Type

Returns the type identifier of Self.
Source§

impl Eq for FrameClock

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Cast for T
where T: ObjectType,

Source§

fn upcast<T>(self) -> T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
Source§

fn upcast_ref<T>(&self) -> &T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
Source§

fn downcast<T>(self) -> Result<T, Self>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a subclass or interface implementor T. Read more
Source§

fn downcast_ref<T>(&self) -> Option<&T>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
Source§

fn dynamic_cast<T>(self) -> Result<T, Self>
where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
Source§

fn dynamic_cast_ref<T>(&self) -> Option<&T>
where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
Source§

unsafe fn unsafe_cast<T>(self) -> T
where T: ObjectType,

Casts to T unconditionally. Read more
Source§

unsafe fn unsafe_cast_ref<T>(&self) -> &T
where T: ObjectType,

Casts to &T unconditionally. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *const GList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec(_: *const GList, _: usize) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(_: *const GList, _: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *const GPtrArray, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec( _: *const GPtrArray, _: usize, ) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(_: *const GPtrArray, _: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *const GSList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec( ptr: *mut GPtrArray, num: usize, ) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

Source§

impl<U> IsSubclassableExt for U

Source§

impl<T> ObjectExt for T
where T: ObjectType,

Source§

fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
Source§

fn type_(&self) -> Type

Returns the type of the object.
Source§

fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
Source§

fn class(&self) -> &Class<T>
where T: IsClass,

Returns the class of the object.
Source§

fn class_of<U>(&self) -> Option<&Class<U>>
where U: IsClass,

Returns the class of the object in the given type T. Read more
Source§

fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>
where U: IsInterface,

Returns the interface T of the object. Read more
Source§

fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
Source§

fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
Source§

fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
Source§

fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
Source§

fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
Source§

fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
Source§

fn has_property(&self, property_name: &str) -> bool

Check if the object has a property property_name.
Source§

fn has_property_with_type(&self, property_name: &str, type_: Type) -> bool

Check if the object has a property property_name of the given type_.
Source§

fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
Source§

fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
Source§

fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
Source§

fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
Source§

unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
Source§

unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
Source§

unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
Source§

unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
Source§

unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
Source§

unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
Source§

fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
Source§

fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
Source§

fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
Source§

fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
Source§

fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
Source§

fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
Source§

fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
Source§

fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
Source§

unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
Source§

unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
Source§

fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
Source§

fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
Source§

fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
Source§

fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
Source§

fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
Source§

fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
Source§

fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
Source§

fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by its name with details. Read more
Source§

fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
Source§

fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by signal id with details. Read more
Source§

fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
Source§

fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
Source§

fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
Source§

fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
Source§

unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
Source§

fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
Source§

fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
Source§

fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
Source§

fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
Source§

fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
Source§

fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
Source§

fn ref_count(&self) -> u32

Returns the strong reference count of this object.
Source§

unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
Source§

impl<T> Property for T
where T: HasParamSpec,

Source§

type Value = T

Source§

impl<T> PropertyGet for T
where T: HasParamSpec,

Source§

type Value = T

Source§

fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

Source§

impl<T> StaticTypeExt for T
where T: StaticType,

Source§

fn ensure_type()

Ensures that the type has been registered with the type system.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T> TransparentType for T

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

Source§

impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,