pub struct Snapshot { /* private fields */ }Expand description
Assists in creating gsk::RenderNodes for widgets.
It functions in a similar way to a cairo context, and maintains a stack of render nodes and their associated transformations.
The node at the top of the stack is the one that gtk_snapshot_append_…()
functions operate on. Use the gtk_snapshot_push_…() functions and
SnapshotExt::pop() to change the current node.
The typical way to obtain a Snapshot object is as an argument to
the WidgetImpl::snapshot() vfunc. If you need to create your own
Snapshot, use new().
Note that Snapshot applies some optimizations, so the node
it produces may not match the API calls 1:1. For example, it will
omit clip nodes if the child node is entirely contained within the
clip rectangle.
§Implements
SnapshotExt, [trait@gdk::prelude::SnapshotExt], [trait@glib::ObjectExt], SnapshotExtManual
GLib type: GObject with reference counted clone semantics.
Implementations§
Trait Implementations§
Source§impl HasParamSpec for Snapshot
impl HasParamSpec for Snapshot
Source§impl Ord for Snapshot
impl Ord for Snapshot
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for Snapshot
impl<OT: ObjectType> PartialEq<OT> for Snapshot
Source§impl<OT: ObjectType> PartialOrd<OT> for Snapshot
impl<OT: ObjectType> PartialOrd<OT> for Snapshot
Source§impl StaticType for Snapshot
impl StaticType for Snapshot
Source§fn static_type() -> Type
fn static_type() -> Type
Self.impl Eq for Snapshot
impl IsA<Snapshot> for Snapshot
impl IsA<Snapshot> for Snapshot
Auto Trait Implementations§
impl Freeze for Snapshot
impl RefUnwindSafe for Snapshot
impl !Send for Snapshot
impl !Sync for Snapshot
impl Unpin for Snapshot
impl UnsafeUnpin for Snapshot
impl UnwindSafe for Snapshot
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dy: f32,
spread: f32,
blur_radius: f32,
)
fn append_inset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32, )
Source§fn append_layout(&self, layout: &Layout, color: &RGBA)
fn append_layout(&self, layout: &Layout, color: &RGBA)
WidgetExt::color(). Read moreSource§fn append_linear_gradient(
&self,
bounds: &Rect,
start_point: &Point,
end_point: &Point,
stops: &[ColorStop],
)
fn append_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop], )
Source§fn append_node(&self, node: impl AsRef<RenderNode>)
fn append_node(&self, node: impl AsRef<RenderNode>)
Source§fn append_outset_shadow(
&self,
outline: &RoundedRect,
color: &RGBA,
dx: f32,
dy: f32,
spread: f32,
blur_radius: f32,
)
fn append_outset_shadow( &self, outline: &RoundedRect, color: &RGBA, dx: f32, dy: f32, spread: f32, blur_radius: f32, )
Source§fn append_paste(&self, bounds: &Rect, nth: usize)
fn append_paste(&self, bounds: &Rect, nth: usize)
v4_22 only.Gtk::Snapshot::push_copy() Read moreSource§fn append_radial_gradient(
&self,
bounds: &Rect,
center: &Point,
hradius: f32,
vradius: f32,
start: f32,
end: f32,
stops: &[ColorStop],
)
fn append_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop], )
Source§fn append_repeating_linear_gradient(
&self,
bounds: &Rect,
start_point: &Point,
end_point: &Point,
stops: &[ColorStop],
)
fn append_repeating_linear_gradient( &self, bounds: &Rect, start_point: &Point, end_point: &Point, stops: &[ColorStop], )
Source§fn append_repeating_radial_gradient(
&self,
bounds: &Rect,
center: &Point,
hradius: f32,
vradius: f32,
start: f32,
end: f32,
stops: &[ColorStop],
)
fn append_repeating_radial_gradient( &self, bounds: &Rect, center: &Point, hradius: f32, vradius: f32, start: f32, end: f32, stops: &[ColorStop], )
Source§fn append_scaled_texture(
&self,
texture: &impl IsA<Texture>,
filter: ScalingFilter,
bounds: &Rect,
)
fn append_scaled_texture( &self, texture: &impl IsA<Texture>, filter: ScalingFilter, bounds: &Rect, )
v4_10 only.Source§fn append_stroke(&self, path: &Path, stroke: &Stroke, color: &RGBA)
fn append_stroke(&self, path: &Path, stroke: &Stroke, color: &RGBA)
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fn append_texture(&self, texture: &impl IsA<Texture>, bounds: &Rect)
Source§fn to_node(self) -> Option<RenderNode>
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Source§fn to_paintable(self, size: Option<&Size>) -> Option<Paintable>
fn to_paintable(self, size: Option<&Size>) -> Option<Paintable>
Source§fn gl_shader_pop_texture(&self)
fn gl_shader_pop_texture(&self)
gsk::GLShaderNode below it. Read moreSource§fn perspective(&self, depth: f32)
fn perspective(&self, depth: f32)
Source§fn pop(&self)
fn pop(&self)
Source§fn push_blend(&self, blend_mode: BlendMode)
fn push_blend(&self, blend_mode: BlendMode)
Source§fn push_color_matrix(&self, color_matrix: &Matrix, color_offset: &Vec4)
fn push_color_matrix(&self, color_matrix: &Matrix, color_offset: &Vec4)
Source§fn push_component_transfer(
&self,
red: &ComponentTransfer,
green: &ComponentTransfer,
blue: &ComponentTransfer,
alpha: &ComponentTransfer,
)
fn push_component_transfer( &self, red: &ComponentTransfer, green: &ComponentTransfer, blue: &ComponentTransfer, alpha: &ComponentTransfer, )
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fn push_composite(&self, op: PorterDuff)
v4_22 only.Source§fn push_cross_fade(&self, progress: f64)
fn push_cross_fade(&self, progress: f64)
Source§fn push_fill(&self, path: &Path, fill_rule: FillRule)
fn push_fill(&self, path: &Path, fill_rule: FillRule)
v4_14 only.Source§fn push_gl_shader(&self, shader: &GLShader, bounds: &Rect, take_args: Bytes)
fn push_gl_shader(&self, shader: &GLShader, bounds: &Rect, take_args: Bytes)
gsk::GLShaderNode. Read moreSource§fn push_opacity(&self, opacity: f64)
fn push_opacity(&self, opacity: f64)
Source§fn push_repeat(&self, bounds: &Rect, child_bounds: Option<&Rect>)
fn push_repeat(&self, bounds: &Rect, child_bounds: Option<&Rect>)
Source§fn push_rounded_clip(&self, bounds: &RoundedRect)
fn push_rounded_clip(&self, bounds: &RoundedRect)
Source§fn push_shadow(&self, shadow: &[Shadow])
fn push_shadow(&self, shadow: &[Shadow])
Source§fn push_stroke(&self, path: &Path, stroke: &Stroke)
fn push_stroke(&self, path: &Path, stroke: &Stroke)
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&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
width: f64,
height: f64,
)
fn render_background( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64, )
Source§fn render_focus(
&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
width: f64,
height: f64,
)
fn render_focus( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64, )
Source§fn render_frame(
&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
width: f64,
height: f64,
)
fn render_frame( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, width: f64, height: f64, )
Source§fn render_insertion_cursor(
&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
layout: &Layout,
index: i32,
direction: Direction,
)
fn render_insertion_cursor( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout, index: i32, direction: Direction, )
Source§fn render_layout(
&self,
context: &impl IsA<StyleContext>,
x: f64,
y: f64,
layout: &Layout,
)
fn render_layout( &self, context: &impl IsA<StyleContext>, x: f64, y: f64, layout: &Layout, )
Source§fn restore(&self)
fn restore(&self)
save() and removes that state from the stack of
saved states.