pub struct Svg { /* private fields */ }v4_22 only.Expand description
A paintable implementation that renders (a subset of) SVG, with animations.
Svg objects are created by parsing a subset of SVG,
including SVG animations.
The Svg fills or strokes paths with symbolic or fixed
colors. It can have multiple states, and paths can be included
in a subset of the states. The special ‘empty’ state is always
available. States can have animation, and the transition between
different states can also be animated.
To find out what states a Svg has, use n_states().
To set the current state, use set_state().
To play the animations in an SVG file, use
set_frame_clock() to connect the paintable to a frame clock,
and then use play() to start the animation.
§Error handling
Loading an SVG into Svg will always produce a (possibly empty)
paintable. GTK will drop things that it can’t handle and try to make
sense of the rest.
To track errors during parsing or rednering, connect to the
error signal.
For parsing errors in the GTK_SVG_ERROR domain, the functions
Gtk::SvgError::get_start(), Gtk::SvgError::get_end(),
Gtk::SvgError::get_element() and Gtk::SvgError::get_attribute()
can be used to obtain information about where the error occurred.
§The supported subset of SVG
The paintable does not support text or images, only shapes and paths.
In <defs>, only <clipPath>, <mask>, gradients and shapes are
supported, not <filter>, <pattern> or other things.
Gradient templating is not implemented.
The support for filters is limited to filter functions minus
drop-shadow() plus a custom alpha-level() function, which
implements one particular case of feComponentTransfer.
The transform-origin and transform-box attributes are not supported.
The support for the mask attribute is limited to just a url
referring to the <mask> element by ID.
In animation elements, the parsing of begin and end attributes
is limited, and the by, min and max attributes are not supported.
Lastly, there is no CSS support, and no interactivity.
§SVG Extensions
The paintable supports a number of custom attributes that offer a convenient way to define states, transitions and animations. For example,
<circle cx='5' cy='5' r='5'
gpa:states='0 1'
gpa:animation-type='automatic'
gpa:animation-direction='segment'
gpa:animation-duration='600ms'/>defines the circle to be shown in states 0 and 1, and animates a segment of the circle.
Note that the generated animations assume a pathLengh value of 1.
Setting pathLength in your SVG is therefore going to interfere with
generated animations.
To connect general SVG animations to the states of the paintable,
use the custom gpa:states(...) condition in the begin and end
attributes of SVG animation elements. For example,
<animate href='path1'
attributeName='fill'
begin='gpa:states(0).begin'
dur='300ms'
fill='freeze'
from='black'
to='magenta'/>will make the fill color of path1 transition from black to magenta when the renderer enters state 0.
The gpa:states(...) condition triggers for upcoming state changes
as well, to support fade-out transitions. For example,
<animate href='path1'
attributeName='opacity'
begin='gpa:states(0).end -300ms'
dur='300ms'
fill='freeze'
from='1'
to='0'/>will start a fade-out of path1 300ms before state 0 ends.
In addition to gpa:fill and gpa:stroke, symbolic colors can
also be specified as a custom paint server reference, like this:
url(gpa:#warning). This works in fill and stroke attributes,
but also when specifying colors in SVG animation attributes like
to or values.
Note that the SVG syntax allows for a fallback RGB color to be specified after the url, for compatibility with other SVG consumers:
fill='url(gpa:#warning) orange'In contrast to SVG 1.1 and 2.0, we allow the transform attribute
to be animated with <animate>.
§Properties
§playing
Whether the paintable is currently animating its content.
To set this property, use the Svg::play() and
Svg::pause() functions.
Readable | Writeable
§resource
Construct-only property to create a paintable from a resource in ui files.
Writeable | Construct Only
§state
The current state of the renderer.
This can be a number between 0 and 63, or the special value
(unsigned int) -1 to indicate the ‘empty’ state in which
nothing is drawn.
Readable | Writeable
§weight
If not set to -1, this value overrides the weight used when rendering the paintable.
Readable | Writeable
§Signals
§error
Signals that an error occurred.
Errors can occur both during parsing and during rendering.
The expected error values are in the Gtk::SvgError enumeration,
context information about the location of parsing errors can
be obtained with the various gtk_svg_error functions.
Parsing errors are never fatal, so the parsing will resume after the error. Errors may however cause parts of the given data or even all of it to not be parsed at all. So it is a useful idea to check that the parsing succeeds by connecting to this signal.
::: note This signal is emitted in the middle of parsing or rendering, and if you handle it, you must be careful. Logging the errors you receive is fine, but modifying the widget hierarchy or changing the paintable state definitively isn’t.
If in doubt, defer to an idle.Paintable
§invalidate-contents
Emitted when the contents of the @paintable change.
Examples for such an event would be videos changing to the next frame or the icon theme for an icon changing.
§invalidate-size
Emitted when the intrinsic size of the @paintable changes.
This means the values reported by at least one of
[PaintableExtManual::intrinsic_width()][crate::gdk::prelude::PaintableExtManual::intrinsic_width()],
[PaintableExtManual::intrinsic_height()][crate::gdk::prelude::PaintableExtManual::intrinsic_height()] or
[PaintableExtManual::intrinsic_aspect_ratio()][crate::gdk::prelude::PaintableExtManual::intrinsic_aspect_ratio()]
has changed.
Examples for such an event would be a paintable displaying the contents of a toplevel surface being resized.
§Implements
[trait@glib::ObjectExt], gdk::prelude::PaintableExt, SymbolicPaintableExt
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl Svg
impl Svg
Sourcepub fn from_bytes(bytes: &Bytes) -> Svg
pub fn from_bytes(bytes: &Bytes) -> Svg
Sourcepub fn from_resource(path: &str) -> Svg
pub fn from_resource(path: &str) -> Svg
Sourcepub fn n_states(&self) -> u32
pub fn n_states(&self) -> u32
Gets the number of states defined in the SVG.
Note that there is always an empty state, which does
not count towards this number. If this function returns
the value N, the meaningful states of the SVG are
0, 1, …, N - 1 and GTK_SVG_STATE_EMPTY.
§Returns
the number of states
Sourcepub fn load_from_bytes(&self, bytes: &Bytes)
pub fn load_from_bytes(&self, bytes: &Bytes)
Sourcepub fn pause(&self)
pub fn pause(&self)
Stop any playing animations.
Animations can be paused and started repeatedly.
Sourcepub fn play(&self)
pub fn play(&self)
Start playing animations.
Note that this is necessary for state changes as well.
Sourcepub fn serialize(&self) -> Bytes
pub fn serialize(&self) -> Bytes
Serializes the content of the renderer as SVG.
The SVG will be similar to the orignally loaded one, but is not guaranteed to be 100% identical.
This function serializes the DOM, i.e. the results of parsing the SVG. It does not reflect the effect of applying animations.
§Returns
the serialized contents
Sourcepub fn set_frame_clock(&self, clock: &FrameClock)
pub fn set_frame_clock(&self, clock: &FrameClock)
Sets a frame clock.
Without a frame clock, GTK has to rely on simple timeouts to run animations.
§clock
the frame clock
Sourcepub fn set_state(&self, state: u32)
pub fn set_state(&self, state: u32)
Sets the state of the paintable.
Use n_states() to find out
what states @self has.
Note that play() must have been
called for the SVG paintable to react to state changes.
§state
the state to set, as a value between 0 and 63,
or (unsigned int) -1
Sourcepub fn set_weight(&self, weight: f64)
pub fn set_weight(&self, weight: f64)
Sets the weight that is used when rendering.
The default value of -1 means to use the font weight from CSS.
§weight
the font weight, as a value between -1 and 1000
Sourcepub fn is_playing(&self) -> bool
pub fn is_playing(&self) -> bool
Sourcepub fn set_playing(&self, playing: bool)
pub fn set_playing(&self, playing: bool)
Sourcepub fn connect_error<F: Fn(&Self, &Error) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_error<F: Fn(&Self, &Error) + 'static>( &self, f: F, ) -> SignalHandlerId
Signals that an error occurred.
Errors can occur both during parsing and during rendering.
The expected error values are in the Gtk::SvgError enumeration,
context information about the location of parsing errors can
be obtained with the various gtk_svg_error functions.
Parsing errors are never fatal, so the parsing will resume after the error. Errors may however cause parts of the given data or even all of it to not be parsed at all. So it is a useful idea to check that the parsing succeeds by connecting to this signal.
::: note This signal is emitted in the middle of parsing or rendering, and if you handle it, you must be careful. Logging the errors you receive is fine, but modifying the widget hierarchy or changing the paintable state definitively isn’t.
If in doubt, defer to an idle.§error
the error
pub fn connect_playing_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_weight_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl HasParamSpec for Svg
impl HasParamSpec for Svg
Source§impl Ord for Svg
impl Ord for Svg
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for Svg
impl<OT: ObjectType> PartialEq<OT> for Svg
Source§impl<OT: ObjectType> PartialOrd<OT> for Svg
impl<OT: ObjectType> PartialOrd<OT> for Svg
Source§impl StaticType for Svg
impl StaticType for Svg
Source§fn static_type() -> Type
fn static_type() -> Type
Self.impl Eq for Svg
impl IsA<Paintable> for Svg
impl IsA<SymbolicPaintable> for Svg
Auto Trait Implementations§
impl Freeze for Svg
impl RefUnwindSafe for Svg
impl !Send for Svg
impl !Sync for Svg
impl Unpin for Svg
impl UnwindSafe for Svg
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signal_name on this object. Read moreSource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name on this object. Read moreSource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id on this object. Read moreSource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name on this object. Read moreSource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values, or
invoke when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit but takes Value for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read more