pub struct ListStore { /* private fields */ }
Expand description
GListStore
is a simple implementation of ListModel
that stores
all items in memory.
It provides insertions, deletions, and lookups in logarithmic time with a fast path for the common case of iterating the list linearly.
§Properties
§item-type
The type of items contained in this list store. Items must be subclasses of #GObject.
Readable | Writeable | Construct Only
§n-items
The number of items contained in this list store.
Readable
§Implements
[trait@glib::ObjectExt
], ListModelExt
, ListModelExtManual
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl ListStore
impl ListStore
pub fn with_type(type_: Type) -> Self
Sourcepub fn insert_sorted<P: IsA<Object>, F: FnMut(&Object, &Object) -> Ordering>(
&self,
item: &P,
compare_func: F,
) -> u32
pub fn insert_sorted<P: IsA<Object>, F: FnMut(&Object, &Object) -> Ordering>( &self, item: &P, compare_func: F, ) -> u32
Inserts @item into @self at a position to be determined by the @compare_func.
The list must already be sorted before calling this function or the result is undefined. Usually you would approach this by only ever inserting items by way of this function.
This function takes a ref on @item.
§item
the new item
§compare_func
pairwise comparison function for sorting
§Returns
the position at which @item was inserted
Sourcepub fn sort<F: FnMut(&Object, &Object) -> Ordering>(&self, compare_func: F)
pub fn sort<F: FnMut(&Object, &Object) -> Ordering>(&self, compare_func: F)
Sort the items in @self according to @compare_func.
§compare_func
pairwise comparison function for sorting
Sourcepub fn splice(
&self,
position: u32,
n_removals: u32,
additions: &[impl IsA<Object>],
)
pub fn splice( &self, position: u32, n_removals: u32, additions: &[impl IsA<Object>], )
Changes @self by removing @n_removals items and adding @n_additions
items to it. @additions must contain @n_additions items of type
#GListStore:item-type. None
is not permitted.
This function is more efficient than g_list_store_insert() and g_list_store_remove(), because it only emits #GListModel::items-changed once for the change.
This function takes a ref on each item in @additions.
The parameters @position and @n_removals must be correct (ie: @position + @n_removals must be less than or equal to the length of the list at the time this function is called).
§position
the position at which to make the change
§n_removals
the number of items to remove
§additions
the items to add
Sourcepub fn extend_from_slice(&self, additions: &[impl IsA<Object>])
pub fn extend_from_slice(&self, additions: &[impl IsA<Object>])
Appends all elements in a slice to the ListStore
.
Sourcepub fn retain(&self, f: impl FnMut(&Object) -> bool)
pub fn retain(&self, f: impl FnMut(&Object) -> bool)
Retains only the elements specified by the predicate. This method operates in place, visiting each element exactly once in the original order, and preserves the order of the retained elements. Because the elements are visited exactly once in the original order, external state may be used to decide which elements to keep.
§Panics
Panics if the predicate closure mutates the list by removing or adding items.
Sourcepub fn find_with_equal_func<F: FnMut(&Object) -> bool>(
&self,
equal_func: F,
) -> Option<u32>
Available on crate feature v2_74
only.
pub fn find_with_equal_func<F: FnMut(&Object) -> bool>( &self, equal_func: F, ) -> Option<u32>
v2_74
only.Looks up the given @item in the list store by looping over the items and
comparing them with @equal_func until the first occurrence of @item which
matches. If @item was not found, then @position will not be set, and this
method will return false
.
@item is always passed as second parameter to @equal_func.
Since GLib 2.76 it is possible to pass NULL
for @item.
§item
an item
§equal_func
A custom equality check function
§Returns
Whether @self contains @item. If it was found, @position will be set to the position where @item occurred for the first time.
§position
the first position of @item, if it was found.
Source§impl ListStore
impl ListStore
Sourcepub fn builder() -> ListStoreBuilder
pub fn builder() -> ListStoreBuilder
Creates a new builder-pattern struct instance to construct ListStore
objects.
This method returns an instance of ListStoreBuilder
which can be used to create ListStore
objects.
Sourcepub fn append(&self, item: &impl IsA<Object>)
pub fn append(&self, item: &impl IsA<Object>)
Appends @item to @self. @item must be of type #GListStore:item-type.
This function takes a ref on @item.
Use g_list_store_splice() to append multiple items at the same time efficiently.
§item
the new item
Sourcepub fn find(&self, item: &impl IsA<Object>) -> Option<u32>
Available on crate feature v2_64
only.
pub fn find(&self, item: &impl IsA<Object>) -> Option<u32>
v2_64
only.Looks up the given @item in the list store by looping over the items until
the first occurrence of @item. If @item was not found, then @position will
not be set, and this method will return false
.
If you need to compare the two items with a custom comparison function, use g_list_store_find_with_equal_func() with a custom #GEqualFunc instead.
§item
an item
§Returns
Whether @self contains @item. If it was found, @position will be set to the position where @item occurred for the first time.
§position
the first position of @item, if it was found.
Sourcepub fn insert(&self, position: u32, item: &impl IsA<Object>)
pub fn insert(&self, position: u32, item: &impl IsA<Object>)
Inserts @item into @self at @position. @item must be of type #GListStore:item-type or derived from it. @position must be smaller than the length of the list, or equal to it to append.
This function takes a ref on @item.
Use g_list_store_splice() to insert multiple items at the same time efficiently.
§position
the position at which to insert the new item
§item
the new item
Sourcepub fn remove(&self, position: u32)
pub fn remove(&self, position: u32)
Removes the item from @self that is at @position. @position must be smaller than the current length of the list.
Use g_list_store_splice() to remove multiple items at the same time efficiently.
§position
the position of the item that is to be removed
Sourcepub fn remove_all(&self)
pub fn remove_all(&self)
Removes all items from @self.
Trait Implementations§
Source§impl<A: AsRef<Object>> Extend<A> for ListStore
impl<A: AsRef<Object>> Extend<A> for ListStore
Source§fn extend<T: IntoIterator<Item = A>>(&mut self, iter: T)
fn extend<T: IntoIterator<Item = A>>(&mut self, iter: T)
Source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)Source§impl<P: IsA<Object>> FromIterator<P> for ListStore
impl<P: IsA<Object>> FromIterator<P> for ListStore
Source§fn from_iter<I: IntoIterator<Item = P>>(iter: I) -> Self
fn from_iter<I: IntoIterator<Item = P>>(iter: I) -> Self
Source§impl HasParamSpec for ListStore
impl HasParamSpec for ListStore
Source§impl<'a> IntoIterator for &'a ListStore
impl<'a> IntoIterator for &'a ListStore
Source§impl Ord for ListStore
impl Ord for ListStore
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for ListStore
impl<OT: ObjectType> PartialEq<OT> for ListStore
Source§impl<OT: ObjectType> PartialOrd<OT> for ListStore
impl<OT: ObjectType> PartialOrd<OT> for ListStore
Source§impl StaticType for ListStore
impl StaticType for ListStore
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for ListStore
impl IsA<ListModel> for ListStore
Auto Trait Implementations§
impl Freeze for ListStore
impl RefUnwindSafe for ListStore
impl !Send for ListStore
impl !Sync for ListStore
impl Unpin for ListStore
impl UnwindSafe for ListStore
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for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more