pub struct Renderer { /* private fields */ }
Expand description
Renderer
is a base class for objects that can render text
provided as GlyphString
or Layout
.
By subclassing Renderer
and overriding operations such as
@draw_glyphs and @draw_rectangle, renderers for particular font
backends and destinations can be created.
This is an Abstract Base Class, you cannot instantiate it.
§Implements
GLib type: GObject with reference counted clone semantics.
Implementations§
Trait Implementations§
Source§impl HasParamSpec for Renderer
impl HasParamSpec for Renderer
Source§impl Ord for Renderer
impl Ord for Renderer
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<OT: ObjectType> PartialEq<OT> for Renderer
impl<OT: ObjectType> PartialEq<OT> for Renderer
Source§impl<OT: ObjectType> PartialOrd<OT> for Renderer
impl<OT: ObjectType> PartialOrd<OT> for Renderer
Source§impl StaticType for Renderer
impl StaticType for Renderer
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for Renderer
Auto Trait Implementations§
impl Freeze for Renderer
impl RefUnwindSafe for Renderer
impl !Send for Renderer
impl !Sync for Renderer
impl Unpin for Renderer
impl UnwindSafe for Renderer
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part: RenderPart,
x: i32,
y: i32,
width: i32,
height: i32,
)
fn draw_rectangle( &self, part: RenderPart, x: i32, y: i32, width: i32, height: i32, )
Source§fn draw_trapezoid(
&self,
part: RenderPart,
y1_: f64,
x11: f64,
x21: f64,
y2: f64,
x12: f64,
x22: f64,
)
fn draw_trapezoid( &self, part: RenderPart, y1_: f64, x11: f64, x21: f64, y2: f64, x12: f64, x22: f64, )
Source§fn alpha(&self, part: RenderPart) -> u16
fn alpha(&self, part: RenderPart) -> u16
Gets the current alpha for the specified part. Read more
Source§fn color(&self, part: RenderPart) -> Option<Color>
fn color(&self, part: RenderPart) -> Option<Color>
Gets the current rendering color for the specified part. Read more
Source§fn layout(&self) -> Option<Layout>
fn layout(&self) -> Option<Layout>
Gets the layout currently being rendered using @self. Read more
Source§fn layout_line(&self) -> Option<LayoutLine>
fn layout_line(&self) -> Option<LayoutLine>
Gets the layout line currently being rendered using @self. Read more
Source§fn matrix(&self) -> Option<Matrix>
fn matrix(&self) -> Option<Matrix>
Gets the transformation matrix that will be applied when
rendering. Read more
Source§fn part_changed(&self, part: RenderPart)
fn part_changed(&self, part: RenderPart)
Informs Pango that the way that the rendering is done
for @part has changed. Read more
Source§fn set_alpha(&self, part: RenderPart, alpha: u16)
fn set_alpha(&self, part: RenderPart, alpha: u16)
Sets the alpha for part of the rendering. Read more
Source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere
T: StaticType,
Source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.