gdk4

Struct GLTextureBuilder

Source
pub struct GLTextureBuilder { /* private fields */ }
Available on crate feature v4_12 only.
Expand description

GLTextureBuilder is a builder used to construct Texture objects from GL textures.

The operation is quite simple: Create a texture builder, set all the necessary properties - keep in mind that the properties context, id, width, and height are mandatory - and then call build() to create the new texture.

GLTextureBuilder can be used for quick one-shot construction of textures as well as kept around and reused to construct multiple textures.

§Properties

§color-state

The color state of the texture.

Readable | Writeable

§context

The context owning the texture.

Readable | Writeable

§format

The format when downloading the texture.

Readable | Writeable

§has-mipmap

If the texture has a mipmap.

Readable | Writeable

§height

The height of the texture.

Readable | Writeable

§id

The texture ID to use.

Readable | Writeable

§sync

An optional GLSync object.

If this is set, GTK will wait on it before using the texture.

Readable | Writeable

§update-region

The update region for update-texture.

Readable | Writeable

§update-texture

The texture update-region is an update for.

Readable | Writeable

§width

The width of the texture.

Readable | Writeable

GLib type: GObject with reference counted clone semantics.

Implementations§

Source§

impl GLTextureBuilder

Source

pub fn new() -> GLTextureBuilder

Creates a new texture builder.

§Returns

the new GdkTextureBuilder

Source

pub fn color_state(&self) -> ColorState

Available on crate feature v4_16 only.

Gets the color state previously set via gdk_gl_texture_builder_set_color_state().

§Returns

the color state

Source

pub fn context(&self) -> Option<GLContext>

Gets the context previously set via gdk_gl_texture_builder_set_context() or None if none was set.

§Returns

The context

Source

pub fn format(&self) -> MemoryFormat

Gets the format previously set via gdk_gl_texture_builder_set_format().

§Returns

The format

Source

pub fn has_mipmap(&self) -> bool

Gets whether the texture has a mipmap.

§Returns

Whether the texture has a mipmap

Source

pub fn height(&self) -> i32

Gets the height previously set via gdk_gl_texture_builder_set_height() or 0 if the height wasn’t set.

§Returns

The height

Source

pub fn id(&self) -> u32

Gets the texture id previously set via gdk_gl_texture_builder_set_id() or 0 if the id wasn’t set.

§Returns

The id

Source

pub fn update_region(&self) -> Option<Region>

Gets the region previously set via gdk_gl_texture_builder_set_update_region() or None if none was set.

§Returns

The region

Source

pub fn update_texture(&self) -> Option<Texture>

Gets the texture previously set via gdk_gl_texture_builder_set_update_texture() or None if none was set.

§Returns

The texture

Source

pub fn width(&self) -> i32

Gets the width previously set via gdk_gl_texture_builder_set_width() or 0 if the width wasn’t set.

§Returns

The width

Source

pub fn set_color_state(&self, color_state: &ColorState)

Available on crate feature v4_16 only.

Sets the color state for the texture.

By default, the sRGB colorstate is used. If you don’t know what colorstates are, this is probably the right thing.

§color_state

a ColorState

Source

pub fn connect_color_state_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

Available on crate feature v4_16 only.
Source§

impl GLTextureBuilder

Source

pub unsafe fn build(self) -> Texture

Builds a new Texture with the values set up in the builder.

The destroy function gets called when the returned texture gets released; either when the texture is finalized or by an explicit call to GLTexture::release(). It should release all GL resources associated with the texture, such as the id and the sync.

Note that it is a programming error to call this function if any mandatory property has not been set.

It is possible to call this function multiple times to create multiple textures, possibly with changing properties in between.

§Returns

a newly built Texture

Source

pub unsafe fn build_with_release_func<F: FnOnce() + Send + 'static>( self, release_func: F, ) -> Texture

Source

pub fn set_context(self, context: Option<&impl IsA<GLContext>>) -> Self

Sets the context to be used for the texture. This is the context that owns the texture.

The context must be set before calling build().

§context

The context the texture belongs to or None to unset

Source

pub fn set_format(self, format: MemoryFormat) -> Self

Sets the format of the texture. The default is GDK_MEMORY_R8G8B8A8_PREMULTIPLIED.

The format is the preferred format the texture data should be downloaded to. The format must be supported by the GL version of context.

GDK’s texture download code assumes that the format corresponds to the storage parameters of the GL texture in an obvious way. For example, a format of GDK_MEMORY_R16G16B16A16_PREMULTIPLIED is expected to be stored as GL_RGBA16 texture, and GDK_MEMORY_G8A8 is expected to be stored as GL_RG8 texture.

Setting the right format is particularly useful when using high bit depth textures to preserve the bit depth, to set the correct value for unpremultiplied textures and to make sure opaque textures are treated as such.

Non-RGBA textures need to have swizzling parameters set up properly to be usable in GSK’s shaders.

§format

The texture’s format

Source

pub fn set_has_mipmap(self, has_mipmap: bool) -> Self

Sets whether the texture has a mipmap. This allows the renderer and other users of the generated texture to use a higher quality downscaling.

Typically, the glGenerateMipmap function is used to generate a mimap.

§has_mipmap

Whether the texture has a mipmap

Source

pub fn set_height(self, height: i32) -> Self

Sets the height of the texture.

The height must be set before calling build().

§height

The texture’s height or 0 to unset

Source

pub fn set_id(self, id: u32) -> Self

Sets the texture id of the texture. The texture id must remain unmodified until the texture was finalized. See build() for a longer discussion.

The id must be set before calling build().

§id

The texture id to be used for creating the texture

Source

pub fn set_update_region(self, region: Option<&Region>) -> Self

Sets the region to be updated by this texture. Together with update-texture this describes an update of a previous texture.

When rendering animations of large textures, it is possible that consecutive textures are only updating contents in parts of the texture. It is then possible to describe this update via these two properties, so that GTK can avoid rerendering parts that did not change.

An example would be a screen recording where only the mouse pointer moves.

§region

the region to update

Source

pub fn set_update_texture(self, texture: Option<&impl IsA<Texture>>) -> Self

Sets the texture to be updated by this texture. See set_update_region() for an explanation.

§texture

the texture to update

Source

pub fn set_width(self, width: i32) -> Self

Sets the width of the texture.

The width must be set before calling build().

§width

The texture’s width or 0 to unset

Source

pub fn sync(&self) -> Option<GLsync>

Gets the GLsync previously set via gdk_gl_texture_builder_set_sync().

§Returns

the GLSync

Source

pub fn set_sync(self, sync: Option<GLsync>) -> Self

Sets the GLSync object to use for the texture.

GTK will wait on this object before using the created Texture.

The destroy function that is passed to build() is responsible for freeing the sync object when it is no longer needed. The texture builder does not destroy it and it is the callers responsibility to make sure it doesn’t leak.

§sync

the GLSync object

Trait Implementations§

Source§

impl Clone for GLTextureBuilder

Source§

fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for GLTextureBuilder

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for GLTextureBuilder

Source§

fn default() -> Self

Returns the “default value” for a type. Read more
Source§

impl HasParamSpec for GLTextureBuilder

Source§

type ParamSpec = ParamSpecObject

Source§

type SetValue = GLTextureBuilder

Preferred value to be used as setter for the associated ParamSpec.
Source§

type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, GLTextureBuilder>

Source§

fn param_spec_builder() -> Self::BuilderFn

Source§

impl Hash for GLTextureBuilder

Source§

fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl Ord for GLTextureBuilder

Source§

fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

1.21.0 · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 · Source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 · Source§

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
Source§

impl ParentClassIs for GLTextureBuilder

Source§

impl<OT: ObjectType> PartialEq<OT> for GLTextureBuilder

Source§

fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl<OT: ObjectType> PartialOrd<OT> for GLTextureBuilder

Source§

fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

1.0.0 · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Source§

impl StaticType for GLTextureBuilder

Source§

fn static_type() -> Type

Returns the type identifier of Self.
Source§

impl Eq for GLTextureBuilder

Source§

impl Send for GLTextureBuilder

Source§

impl Sync for GLTextureBuilder

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Cast for T
where T: ObjectType,

Source§

fn upcast<T>(self) -> T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
Source§

fn upcast_ref<T>(&self) -> &T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
Source§

fn downcast<T>(self) -> Result<T, Self>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a subclass or interface implementor T. Read more
Source§

fn downcast_ref<T>(&self) -> Option<&T>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
Source§

fn dynamic_cast<T>(self) -> Result<T, Self>
where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
Source§

fn dynamic_cast_ref<T>(&self) -> Option<&T>
where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
Source§

unsafe fn unsafe_cast<T>(self) -> T
where T: ObjectType,

Casts to T unconditionally. Read more
Source§

unsafe fn unsafe_cast_ref<T>(&self) -> &T
where T: ObjectType,

Casts to &T unconditionally. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *const GList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec(_: *const GList, _: usize) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(_: *const GList, _: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *const GPtrArray, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec( _: *const GPtrArray, _: usize, ) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(_: *const GPtrArray, _: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *const GSList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec( ptr: *mut GPtrArray, num: usize, ) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

Source§

impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

Source§

unsafe fn from_glib_none_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_container_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

Source§

unsafe fn from_glib_full_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

Source§

impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

Source§

unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

Source§

unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

Source§

unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

Source§

impl<U> IsSubclassableExt for U

Source§

impl<T> ObjectExt for T
where T: ObjectType,

Source§

fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
Source§

fn type_(&self) -> Type

Returns the type of the object.
Source§

fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
Source§

fn class(&self) -> &Class<T>
where T: IsClass,

Returns the class of the object.
Source§

fn class_of<U>(&self) -> Option<&Class<U>>
where U: IsClass,

Returns the class of the object in the given type T. Read more
Source§

fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>
where U: IsInterface,

Returns the interface T of the object. Read more
Source§

fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
Source§

fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
Source§

fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
Source§

fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
Source§

fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
Source§

fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
Source§

fn has_property(&self, property_name: &str) -> bool

Check if the object has a property property_name.
Source§

fn has_property_with_type(&self, property_name: &str, type_: Type) -> bool

Check if the object has a property property_name of the given type_.
Source§

fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
Source§

fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
Source§

fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
Source§

fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
Source§

unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
Source§

unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
Source§

unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
Source§

unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
Source§

unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
Source§

unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
Source§

fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
Source§

fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
Source§

fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
Source§

fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
Source§

fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
Source§

fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
Source§

fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
Source§

fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
Source§

unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
Source§

unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
Source§

fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
Source§

fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
Source§

fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
Source§

fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
Source§

fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
Source§

fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
Source§

fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
Source§

fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by its name with details. Read more
Source§

fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
Source§

fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by signal id with details. Read more
Source§

fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
Source§

fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
Source§

fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
Source§

fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
Source§

unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
Source§

fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
Source§

fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
Source§

fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
Source§

fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
Source§

fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
Source§

fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
Source§

fn ref_count(&self) -> u32

Returns the strong reference count of this object.
Source§

unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
Source§

impl<T> Property for T
where T: HasParamSpec,

Source§

type Value = T

Source§

impl<T> PropertyGet for T
where T: HasParamSpec,

Source§

type Value = T

Source§

fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

Source§

impl<T> StaticTypeExt for T
where T: StaticType,

Source§

fn ensure_type()

Ensures that the type has been registered with the type system.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T> ToSendValue for T
where T: Send + ToValue + ?Sized,

Source§

fn to_send_value(&self) -> SendValue

Returns a SendValue clone of self.
Source§

impl<T> TransparentType for T

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

Source§

impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,